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MattP

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Everything posted by MattP

  1. When I set my preferences to 'Use only integrated GPU' I don't even see the Affinity apps appearing on the 'Using Significant Energy' area of the battery dropdown... Have you tried this option? Edited to say: I believe the 'energy usage' you're seeing is as a result of the fact that the app is keeping the full GPU 'alive' due to the hardware render surface requesting this... If you use the integrated GPU (as per the option I mentioned) I see basically no usage at all...
  2. Hi deeds, Can I check what you've got set in 'Preferences'->'Performance'->'Display'? I'm using 'OpenGL' (which is the default) and I have 'Enable Metal compute acceleration' enabled (again, the default if your Mac supports it). I am running a 2018 MacBook Pro, 6 core i9 with Radeon Pro 560X GPU and I run these apps (Designer, Photo and Publisher) all open, all day along with many other apps - my Mac is not running hot, not using excessive battery and is not showing any adverse effects from having the apps open. As an example, here is my Activity Monitor from a moment ago - both Designer and Publisher are running but inactive... As you can see, neither application is preventing the system from sleep (so they are not rampantly generating messages or poking things to refresh) and they both support App Nap, so are playing nicely with timers. The only thing I can think of that may be affecting you is that you'll note they both state 'Requires High Perf GPU' which is because they are allowed to use the Radeon GPU. If you don't want this, you can choose the option 'Preferences'->'Performance'->'Use only integrated GPU' which will force the hardware display to run only on the integrated Intel GPU which will be more than adequate for the view requirements. I'm not saying there's nothing we could do to improve things, but I'm saying that a good first step will be to check your preference options and see how it affects the behaviour you're observing. It is true to say that I'm not experiencing the problems you describe, but I've also not got your software, nor am I undertaking your workflow, so there may be something to investigate. Just to add, lets please keep all comments on-topic and about the software, not personal comments or attacks - that goes for everyone Many thanks, Matt
  3. Hi saikat, There have been a number of fixes already made for version 1.8 that should address the bulk of this, hopefully we can improve things much further in the future too... We are about to release a 1.7.3 version which is mainly compatibility fixes, but we plan to make 1.8 beta available in the not-too-distant future Many thanks, Matt
  4. Status: Release candidate Purpose: Features, Improvements, Fixes Requirements: Purchased Affinity Designer Mac App Store: Submitted Download: Here Hello, We are pleased to announce the immediate availability of the first release candidate build of Affinity Designer 1.7.3 for macOS. If this is your first time using a customer beta of an Affinity app, it’s worth noting that the beta will install as a separate app - alongside your store version. They will not interfere with each other at all and you can continue to use the store version for critical work without worry. This beta is an incremental update to the 1.7.2 version recently released to all customers. We recommend that you use this beta in preference to the store version if you are affected by any of the issues listed below. Matt Changes Since 1.7.2 - Fix for importing .abr brushes - Fix for masked adjustment groups drawing incorrectly - Fix for PSD import crash - Miscellaneous text fixes and improvements - Fix for brush angle input occasionally producing an unwanted artefact when used as a dynamic - MacOS Catalina compatibility
  5. Yes, it does explain why things are faster when they're grouped. The problem seems to be around some of the picture frame/text flow changes added for Publisher... they should be easy enough to get around so we'll try to sort them out asap Sorry for the inconvenience in the meantime...
  6. Hi saikat, Thanks for the file - I'm going to look into this... Designer didn't perform this badly a while ago with files like this, so it can definitely be resolved... Leave it with me Hopefully you can see from the rendering performance that we have no fundamental issues with there being this many objects in the document, but it appears that something in our command architecture is now incurring an overhead, which with larger selections is becoming noticeable. I feel sure we can make this go away... Matt
  7. No problems, CraftLe@rner! Maybe update us with a photo of your results whenever you get chance - I've always enjoyed seeing how people use their cutting machines! I've got a Craft Robo at home that I've had for ages, but I've not used it for a while...
  8. Here is the test curve svg - the first curve I created. Try for yourself, there is no lying (obviously - why on Earth would there be?) and the results are the results I showed. testcurve.svg And what exactly is the point of you trying Affinity Designer 1.7 when we've acknowledged the problem and I clearly labelled the results I showed as being from Affinity Designer 1.8 Beta. Many thanks for your input, Matt
  9. LOL! Thanks for explaining things to me, very educating, I'll try to do better in the future. So if everything else is so accurate, do you want to explain to me what I'm seeing here? (Blue background, white curve, semi-transparent pink result of expansion) and, just for those commenters who are about to say "But what about CorelDraw? You didn't include it and it would've been perfect!"... (white background, black original curve, pink expanded result) You'll notice that NOBODY has the right answer because - as I stated A LOT before - there IS NO RIGHT ANSWER because one curve does not perfectly become one other curve at an offset - MATHS DOESN'T WORK THAT WAY! It becomes potentially many curves, but in different ways. You need to use an algorithm to generate the offset and the results of the algorithm will vary. So... sorry to break the awful news, but.... we're actually not that bad. Shocker. Double-shocker is the fact that I've actually shown you that we really do actually have a new stroke expansion function and the 'fanboys' aren't actually fanboys at all - they're just not ridiculously pessimistic keyboard warriors. /micdrop
  10. Hi! I'm not sure if it will work or not, but can I suggest you try the options "Flatten transforms" and/or "Relative coordinates" on the SVG export options... I suspect Cricut's software may have issues with hierarchical transforms? It's just a guess though - please let us know how it goes! Matt
  11. @Hokusai - this is just absolutely incredible! What an amazing and inspiring piece!!!
  12. As I said - you deliberately used a small object which you know will go wrong. You can't claim this wasn't deliberate as it very obviously was. Showing that something you know is wrong is definitely wrong is not achieving anything in my book? It didn't help me (or anyone else already contributing to this thread) know where the problem is or show me how good CorelDraw does with something we fail at. If I wanted to, I could show you ways in which any other program can fail at certain functions - I do not as it is not helpful.
  13. To be fair, you did deliberately choose to use a small object there (or a low document DPI) because you know that's what provokes the incorrect behaviour. The results only look so wrong here because of the size it has been performed at. This is currently being fixed, as I mentioned many times before.
  14. As I said earlier in this very post, I want an end to the name-calling. It's not helpful. I'm locking this thread now. Nobody has any right to decide that someone else is 'obviously' an amateur because they can use the software and enjoy it whereas the poster cannot: This is a really flawed way of thinking and even if you believe it to be true, you gain nothing by saying it other than alienation and being judged by others as arrogant.
  15. This is lovely! Very nice tone and colours, big bold style - I really like it!
  16. Lack. Of. Time. This is the reason for the current state (needed doing very quickly before release) and the reason I'm only now getting chance to look at it again. It's not like we ever said "No really, that's how it's meant to be! Trust us!" and in fact we explained that it was not good enough and would be implemented the right way when we got chance. We've explained many times before that from the customer's perspective it must be very frustrating that we seem to be prioritising other things, but that actually we are not and that there are very good reasons why certain things appear before others - but they cannot (and do not need to be) reasoned-through on a public forum. I personally don't understand the rationale of constantly reiterating "This isn't good enough/not professional/inadequate/badly implemented" on a subject that has been discussed ad nauseam already. It is very clearly already acknowledged, understood and agreed that it is being looked at. As I said earlier, complaining that it has not happened fast enough is not making it suddenly happen faster and I simply cannot do more. We are always looking for the 'right' people to help us and the 'right' person does not have to live on our doorstep. But, to be honest, I will not look to how another company that is not dominant dealt with their issues - they may have been in a different circumstance to ours and we do not have any issues that will not be adequately resolved by just doing what we were planning to do and giving ourselves the time to do them without beating ourselves up along the way. In short, we get it. There doesn't need to be constant scab-picking - it doesn't help. New subjects, new bugs, new requests - great stuff, I'd like to read about them and know about them
  17. The difference being, of course, that I have to remain professional with my reactions. Thank you for your valuable input which I will be sure to pass on. I do not claim to know more about your (or anyone else’s) profession, working methods or practices than you and I would suggest that you should not profess to know (with or without many links to things have worked for other people) how we work or why we actually take time to implement features. You feel we need help. With respect, I am quite capable of writing the features you specifically mention - unless of course you know my skill set better than me? There are many other things I could say, but I obviously won’t as there is no need. You are the customer, but that does not make me (as the employee) inept or in need of your insight into my profession. You are able to make a choice with which software you use - and surely you have decided this software is not for you from your comments?
  18. Certainly not a bad idea at all. The only things I'd get a little worried about are: - If we're not actively working on a feature that a user/group of users feel is their priority, they're going to be frustrated - If we state the same thing for a couple of months in a row, people will ask why it's taking so long (which, sadly, sometimes it does...) There's some mileage in the idea though, so maybe we can consider it? Thanks! Matt
  19. I keep biting my tongue and trying not to get involved with all of these discussions that quickly become name-calling. It's disappointing to read and unnecessary. I suspect I shouldn't even be typing this (it's one of the reasons you don't see me as much on the forums nowadays) but I just wanted to stop this thread degenerating further by stating that I have been typing the new code for this feature for the last couple of weeks: It isn't something that is being left unaddressed, its omission is not some "petty revenge" as stated earlier (which is truly a rather paranoid, unsettling notion to try to get my head around why someone would even think that?) Please can we just all be nice to each other? It doesn't take much, and it frequently takes less time than bashing a keyboard to try to upset someone else or lash out to feel better. We're all after the same thing at the end of the day and we'll get there quicker without wasting so much time trying to say how "disgusted" we are at the job the software developers do: We're actual real people and we're doing our best with what we have - end of story. We try very hard indeed (we have many hundreds less developers than Adobe) and some things will take us longer to work out, but we actually do care an awful lot about what we do and we want it to be something we're proud of. If we're taking too long for you then I genuinely am sorry, but what more can I say or do - I'm doing the best I can Before someone suggests throwing more developers at the problem is a good way of fixing things we've nearly always found exactly the opposite - they need to be the right developers, and they're very hard to find - if you get the wrong ones then you spend time training them up only to find that the user experience of what they create wasn't as good as you'd want anyway, so have to do the work again so that's even more time lost. Like everything in life, Designer isn't perfect, I'm not deluded enough to think it is, in fact I'm usually the first to point out its failings when I meet people, but I genuinely am proud of it because despite its failings, it is also a genuinely powerful creative tool that is more fun and productive to use than the competition for a very good range of tasks. So no, I'm not going to feel "disgusted" with myself or my colleagues and nor should anyone try to suggest that we should. Yes, there are things wrong that we've already said are wrong and we are fixing them. Please let this be an end to the name-calling and disparaging.
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