Jump to content
You must now use your email address to sign in [click for more info] ×

thomasp

Members
  • Posts

    135
  • Joined

  • Last visited

Posts posted by thomasp

  1. I'm all for a context menu/mini brush palette but I think it would need to be much more compact than your mockup. You don't want an endless context menu hovering on your viewport when all you need to do is to quickly pick a brush or change basic settings.

     

    IMO it should contain a color picker/mini palette as well - and be user-customizable.

     

    The sculpting tool ZBrush has an interesting approach where you press and hold the space bar to show the menu. You can pick and adjust as needed and to make the menu go away you just let go of the space bar again. Very fluid to work with once you get the hang of it.

     

     

  2. Beta installed : Affinity Photo 1.7.0.106

    Release installed: Affinity Photo 1.6.11

    System: Mac Pro 6,1 / 6-core CPU / 64 GB RAM / D500 (Metal is activated, both GPUs recognised) on OS 10.13.6

     

    When working with documents I observe layer preview thumbnails and sometimes even the canvas itself are not properly updating. This affects layer copy/move operations in the stack and also painting/editing operations on the document itself. What does update correctly though is the navigator window.

    Affinity is running in separated window mode.

  3. Isn't it a pretty straight rip of Nuke on the surface? Perhaps it can get away with this as an open source tool but I imagine as soon as a company steps in to develop a commercial product it will turn into a lengthy legal affair.

    Also when I tried it it was rather slow. Probably a lot of optimization needed for the critical nodes before it has any chance of competing with Nuke, Fusion and whatever else may be out there.

    Lastly that is one complex field of applications all on its own - and one with very established products, some offered for free even - does a company really want to step into that market when its solutions for 2D/vector-art should keep it pretty busy for a good while, not to mention its recent developments in the DTP field? How large is the developer army over at Serif anyway? ;)

  4. For completeness sake here's a comparison of CPU options available for your machine:

    https://www.cpubenchmark.net/compare/Intel-Xeon-E5-2667-v2-vs-Intel-Xeon-E5-1650-v2-vs-Intel-Xeon-E5-1620-v2/2154vs2066vs2047

    From left to right: 8-core after-market CPU widely reported as compatible vs 6-core Mac Pro current base vs your 4-core original base model. For multi core applications according to that chart that puts it above the new Mac mini. Question is how much that benefits AP in operation.

     

  5. If you have a Mac Pro 2013 - you can try running an eGPU with that as well! There's a community for this at https://egpu.io/

    Several cylinder macs listed as working configurations. Also interestingly there are benchmarks posted over there that make it seem as if TB1, TB2 and TB3 are pretty close together in terms of performance for at least the tested resolution (1080p, it's mostly a gamer oriented site after all). Not at all like what you can read elsewhere where it sounds as TB3 is the only way.

    Personally I think if you are not afraid of cracking open your Mac Pro you might as well look into installing a more competent CPU first - The 8-core Xeon 2667 is pretty cheap to get - well, at least in my area.

    And I'm generally not sure if an eGPU solution is rock solid enough (yet) to be used as a production setup. I've seen enough complaints that kinda point to the opposite.

  6. I've always gone for Wacom: Intuos 5/Pro at the moment but I've basically worked with their entire line of products going back to the late 90's. Has always worked as advertised for me. It's also the only brand I've ever encountered in the workplace.

    Whichever brand and model you end up choosing - the tablet will function as a general input device for your OS across all applications.

     

  7. Hi,

    I can't seem to figure out something really simple: how to execute a macro stored in the library.

    I have my image open along with the library window but clicking, double-clicking or dragging a macro onto the image has no effect. Tried it with self-made ones and with some that came with the software. Only way I can apply macros seems to be to right click it in the library and choose 'Edit', then press play in the macro panel.

    This is on a Mac, running version 1.6.11

  8. Just wondering if on the Mac side the OS version requirements will remain identical with upcoming/future versions and new products like Publisher? It's really quite pleasant to be able to use Affinity products on OS versions going back to 10.7 without having to worry about conflicts. Please keep it that way if at all possible. :) Too many Mac programs seem awfully restricted by OS version.

     

  9. Would it be possible to tweak the handling of windows/tabs within the Affinity interface a little to make things more convenient -

    - when undocking a document window to have it floating, have Affinity adjust window dimensions to the current canvas size

    - when resizing a floating window, have the content center accordingly, at least for as long as the displayed canvas is smaller than the window borders

    I've made some animated Gif's to illustrate what I mean.

     

    Also, would it be possible to have the 'hot zone' for docking windows into the main application workspace a little smaller? Right now it's quite broad, making it easy to undock (yay!) and far too easy to accidentially dock (nay!), causing a bit of a struggle at times to carefully position undocked window next to one another.

    Could we tweak it so that for docking it's smaller than for undocking? :)

    affinty_window_undock.gif

    affinty_window_resize.gif

  10. Issue with canvas redraw - canvas only renders properly when zoomed in further than 100%. The navigator updates on pen-up though.

    I've attached an animated GIF that hopefully highlights the issue.

     

    Does not occur on the Photo and Designer official releases and neither on my Designer beta 1.6.0.75.

    Windows 7, Aero or Classic mode (with switch) makes no difference.

    Switching renderer from Default (Geforce 1070) to WARP does not make a difference either.

     

    affinity_redraw.gif

  11. i just noticed* that adjusting brush parameters via dragging on the canvas is configured differenty between win and mac platforms. on mac i can hold down ctrl + alt/option and drag-left to adjust, on windows it's rmb + alt and then drag-left, making this quite awkward to use but most of all very different from one platform to to the next.

     

    suggestion: make it configurable for the user which button(s) to hold down while dragging on the canvas and which wacom pen button needs to be active, too. thus making it possible to rmb-drag while hovering over the canvas or something equally simple.

     

    not sure if opacity can be adjusted yet while dragging but that is an important parameter, too that should be accessible in this way.

     

     

     

    *tested with current official windows releases for designer and photo and 1.4.x-series on the mac.

  12. - i'd like to see the current document's image size/resolution at a glance in the info palette

     

    - shouldn't the export persona have the file->export window functionality built-in (including file size estimate)? why switch to that and then still have to select export from the menu?

     

    - (win) would it be possible to choose between tabbed and document windows floating over the main program window as a default? right now it's tabbed all the way and you have to undock every new document if you need to see more than one

     

    - window docking behaviour could be a bit more elegant: the docking hot zone (for lack of a proper term) at the top of photo's window is very broad and too easy to activate if you move windows around. could be a lot slimmer and still do the job fine i think. also, when you undock a window it is set to the main photo window dimensions, requiring an instant resize.

    i think for both of these it would be worth looking at photoshop which handles this stuff in a more refined manner :)

     

    - an option to have floating window frames resize when you zoom in/out in the document

     

    - window -> arrange commands to auto-position/tile/snap open documents side by side

     

    - up/down hotkeys for tool opacity, flow, hardness analog to the ones for width that we can customize

     

    - (mac): separated window mode would IMO be better if it was all floating over a main document window like on win, not right over the osx desktop (i know that's a mac thing but a really weird one if you ask me - who want's to see their desktop background when working on images and potentially lose app focus when clicking at the wrong thing? - even PS at some point introduced a main window as default)

  13. Oh man, this is HUGE! Adobe and their Steadily Darken Interface has gotten on my nerves immensely over the years. So glad to see you guys giving an option to use a light colored GUI again!

     

    in case you're referring to photoshop - they do let you pick from a range of UI brightness levels in there. default is a dark grey but you can set it to a very light one, too.

    just checked and my stoneage version of lightroom lets you choose light grey for the elements surrounding the image, apparently not for the toolchests though.

     

    choice is good, but i for one amd very glad affinity started out dark. :ph34r:

  14. just to clarify: the rule that you can install the software on as many machines as you control relates to windows and mac - or just to windows? i was under the impression that on mac you do allow up to two installs (read it elsewhere in this forum).

     

    anyway, just wondering if there are any plans to offer the mac version on your own site like the windows one - or is it going to remain strictly an app-store exclusive?

  15. Thanks for the links, Frank! They look interesting for animation. However I'm not sure if I'd have enough control over typography with those. I'll look em up more soon.

     

     

    Yeah if Fusion is free for individuals, that's bizarre I haven't heard it mentioned before... I'm guessing it's a non commercial license? What is the control over graphics/vector/type elements like? Can you tween letter spacing and type adjustments as in After Effects?

    Thanks for your info btw!

     

    fusion is free for commercial use as far as i know. i haven't used it myself apart from setting it up since in my line of work nuke is the standard but it's a node based compositor so i would expect it to be good at handling complex processes but no match for after effects in terms of motion graphics. that is usually achievable but with a good deal of workarounds and a complex node network. or, perhaps, with the aid of a specialized plugin.

     

    anything relevant in here for you? https://www.blackmagicdesign.com/products/fusion/motiongraphics

  16. has resolve been mentioned thus far? https://www.blackmagicdesign.com/products/davinciresolve

     

    i found it to be very capable on the editing side - not to mention the grading-module which is it's main selling point - and it's base version is free to use and pretty full-featured for typical single users, especially if you are not into grading big time: https://www.blackmagicdesign.com/products/davinciresolve/compare

     

    i'm a fan of the classic multi-track NLE's (like classic FC/P or premiere), as such hated my experience with the newfangled final cut pro X and wanted something proper again, nothing dumbed-down that does not know how to handle things as basic as an image sequence import and just wants to export to youtube all the time. :D  resolve fit that bill.

     

    runs on both windows and osx, another plus in my book.

     

    </end of sales pitch>

     

    edit: also, resolve - like it's counterpart fusion from the same company - does not run in the cloud/require live internet connection. nicely old-fashioned that way, which might appeal to this crowd in particular. :)

  17. my issue with aero is solely that of overall color scheme (and font/smoothing-choices). it's distracting to say the least.

     

    in comparison almost everything about windows classic can be changed in the GUI, including fonts, window border width and slider sizes. some colors are not accessible there but you can modify them in a text file directly. bliss.

     

    when you look into changing the default aero style, you end up with pre-made non-official windows skins, some freely downloadable popular ones i caught containing viruses even. and if you want to do it all yourself then that's quite the pill to swallow since none of it seems easily accessible. compile your own skin territory, where you have to download and learn a dev environment. it seems more time-effective to just stick with classic mode then if at all possible.

     

    i'm using my PC purely for graphical work, mostly 3D and affinity so far seems to be the first program i'm stumbling across that explicitly wants aero to be turned on (they just told me in another thread how to disable their check though). else this problem named aero would have not even made it onto my radar. ;)

  18. The requirement for Aero or rather DWM composition is still required to receive support from us. You can run the application with --no-dwm-warning but you may experience issues due to Windows 7 reverting back to an old legacy display driver.

     

    thanks Tony! great to hear. does this require to edit the application shortcut to add these parameters? and will it be a policy we can expect for Photo as well?

     

     

    edit: glad to see it works with the Photo beta right now, too. will use responsibly. :)

×
×
  • Create New...

Important Information

Terms of Use | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.