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JimmyJack

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Everything posted by JimmyJack

  1. Don't have Pub. Yes, but all the thumbnail weirdness goes away if there's something under the Erase layer... even if that something is invisible (for both precise & non precise settings). Go figure 🙄. Up to you if it's worth a report.
  2. @Plokhi @thomaso et al, Solved. (at least the opening appearance part) Use Precise Clipping: Prefs > Performance. ðŸŧ
  3. Same as you. What's your Metal status? (edit: mvmd, just tried with Metal off. I get the same) And, are you on the M chip?
  4. Ohhh, you're mac too. Missed that. No idea why. I'm on Big Sur. Latest MAS release. Metal.
  5. I remember there being a problem with Passthrough mode as some point. This makes me think it was fixed on Mac but persists on PC (....or vice versa 😂). But to me the Mac setup makes sense. Something inside a group set to erase will only erase what's below it inside that group. Anything outside is unaffected. That's why the group Icon shows a null set: everything is set to erase, so, like you say, there's nothing there. Glad the fix works on both 🙂.
  6. For me, when opened they both look as they export (on mac). 1st Image is on opening. (see the fix after the image) To fix the Bugged Artboard: Give Layer377 the blend of Erase, and change all the Curve layers inside the groups, inside layer377, to a blend of Normal.
  7. Because their functionality is being constrained/dictated by the shape tool protocols. They become individually (or more) editable upon baking, i.e. convert to curves. This is by design by Affinity. It doesn't have to be this way.
  8. As has been stated by many. There are nodes. Their functionality (and visual representation) just change in different tool sets.
  9. Only if you actually use the corner tool. If not you can go back to the shape tool and adjust the parameters. But that wasn't the question or point. It was simply if they exist or not.
  10. Use your stroked vector a mask for a pixel layer. Then you can paint "on" it as you like. The curve will stay flexible if needed, but, of course the painted pixels won't move with it.
  11. Nice asset. First I think the rectangle needs to be converted to a curve. Then.....To snap, select all the elements and use the Node Tool. 👍 The Point Transform tool is easier to snap (works with the shape) but won't do any stretching if required.
  12. Two things you might want to try: 1) Try opening the Program(s) from the Applications folder itself (not the dock). 2) Instead of using right click to force quit from the dock icon, use Opt+CMD+ESC. This will at least show a list of all running apps available for force quit. Does it show up there?
  13. I think it doesn't* work with Gaussian... In Photo. Here I've got it with a gradient on the filter itself and as an external mask. (maybe I'm just restating what's already been said.... I didn't get much sleep ðŸĪŠ) *Edit - told you I was sleep deprived. The difference in methods is the separate blur filter. With the filter we can mask the effect itself. In Designer we can only mask an object that has the Gaussian FX applied to it. Neither one works.
  14. Possibly try this? It's your car right? Take a separate picture of the wheel directly from the side (try to match lighting etc). Add the blur to the non perspective image and THEN resize/skew it. The effect will distort with the image. Do the tread section separately.
  15. If I understand correctly: Set line width at 1mm. Round caps and 0 in first box of dash settings = 1mm dots. 3.38 in the second box will give you 3.38mm distance on centers. When you say "sometimes distance is different", change the second box value to change the distance (for all dots on a uniform basis of course). Distorting/curving the line will still work.
  16. You can get it done with one object (and still as text) if you don't mind using an FX. FX drawbacks are: it'll rasterize on export (only a drawback if you need to stay vector). And, the limited corner control of FX Oulines.
  17. (not sure this saves any clicks vs copy + new from clipboard, but it does keep you in the same document) In Designer you can use make Artboard from selection. And, if that isn't enough you can then hit delete (with artboard selected). You will be asked if you want to keep the objects. Say yes, and you will be left with a "regular" canvas the size of your artwork. Annnnnd, if this is possible there is no reason why a straight clip/crop-to-artwork isn't available. (note: if you right click on the artboard in the layers panel and select delete, you will not be given the option to keep objects. An inconsistency I pointed out years ago which the devs were going to look into 😂)
  18. Apart from the above, (regardless of approach I believe) the J, O, W and X need special individual attention. Their outlines are broken and need to be closed in order get any kind of interior fill. At least in my copy of the font. YMMV.
  19. Hi @Algernon47, Yeah, even the ttf has some issues when using Add with this font (although, fwiw, the letter T is fine for me). Fortunately, Add is not the most crucial step. You can use Layer > Convert to curves instead, which will put each letter is on it's own layer in one click. I've had zero problems with this font doing it this way. It's not ideal but it's also not a big deal, you just need to make sure you've selected them all for the node selection step (or, you combine them in an extra step: Layer > Geometry > Merge curves. The one operation to avoid is the Layer > Geometry > Separate Curves (also Boolean Divide). That will blow every single little piece of every letter onto it's own layer and all interior voids will need to be recreated. Ultimately, the most "important" step is the node selection/select all/delete. As far as reporting it.... feel free, but I can guarantee you, Affinity is welllllllll aware of the massive problems with many of the Boolean operations. Go ahead tho. Every data point is important.
  20. Just another option here: Make your gradient however you want and use a Posterize adjustment set to 2. Each transition will be split in two. Adjust the gradient stops (just one in this method) to move whole sections, or move the center hashes to move where edges fall. stepped gradient.mp4
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