Belmont Posted July 31, 2019 Posted July 31, 2019 In the docs for the procedural texture filter there are lines like this: mapcui(T v, T edge0, T edge1) perlin(S x, I octaves, S persistence) What do the S and T and V's mean. I'm guessing V is for vector. What are the others? Quote
John Rostron Posted July 31, 2019 Posted July 31, 2019 +1 John Quote Windows 11, Affinity Photo 2.4.2 Designer 2.4.2 and Publisher 2.4.2 (mainly Photo). CPU: Intel Core i5 8500 @ 3.00GHz. RAM: 32.0GB DDR4 @ 1063MHz, Graphics: 2047MB NVIDIA GeForce GTX 1050
Staff Callum Posted August 5, 2019 Staff Posted August 5, 2019 Hi Belmont, The below info should answer your questions, T = Type: so can be either a Scalar or Vector (but not integer). V = vector (non-scalar, 2 to 6 components) S = scalar (non-vector) I = single integer (not scalar, or fractional) - internally, the input could be fractional, but the value will be rounded/truncated to an integer Where functions take T or V arguments - the vector size must be the same for all arguments, they are not interchangeable. Thanks C Quote Please tag me using @ in your reply so I can be sure to respond ASAP.
R C-R Posted August 6, 2019 Posted August 6, 2019 22 hours ago, Callum said: The below info should answer your questions Why isn't this mentioned in the help topic? Callum 1 Quote All 3 1.10.8, & all 3 V2.6 Mac apps; 2020 iMac 27"; 3.8GHz i7, Radeon Pro 5700, 32GB RAM; macOS 10.15.7 All 3 V2 apps for iPad; 6th Generation iPad 32 GB; Apple Pencil; iPadOS 15.7
Staff Callum Posted August 6, 2019 Staff Posted August 6, 2019 48 minutes ago, R C-R said: Why isn't this mentioned in the help topic? I put a request through yesterday for it to be added R C-R 1 Quote Please tag me using @ in your reply so I can be sure to respond ASAP.
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