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Posted

In the docs for the procedural texture filter there are lines like this:

mapcui(T v, T edge0, T edge1)

perlin(S x, I octaves, S persistence)

What do the S and T and V's mean. I'm guessing V is for vector. What are the others?

Posted

+1

John

Windows 11, Affinity Photo 2.4.2 Designer 2.4.2 and Publisher 2.4.2 (mainly Photo).

CPU: Intel Core i5 8500 @ 3.00GHz. RAM: 32.0GB  DDR4 @ 1063MHz, Graphics: 2047MB NVIDIA GeForce GTX 1050

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Posted

Hi Belmont,

The below info should answer your questions,

T = Type: so can be either a Scalar or Vector (but not integer).
V = vector (non-scalar, 2 to 6 components)
S = scalar (non-vector)
I = single integer (not scalar, or fractional) - internally, the input could be fractional, but the value will be rounded/truncated to an integer

Where functions take T or V arguments - the vector size must be the same for all arguments, they are not interchangeable.

Thanks
C

Please tag me using @ in your reply so I can be sure to respond ASAP.

Posted
22 hours ago, Callum said:

The below info should answer your questions

Why isn't this mentioned in the help topic? :S

All 3 1.10.8, & all 3 V2.6 Mac apps; 2020 iMac 27"; 3.8GHz i7, Radeon Pro 5700, 32GB RAM; macOS 10.15.7
A
ll 3 V2 apps for iPad; 6th Generation iPad 32 GB; Apple Pencil; iPadOS 15.7

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Posted
48 minutes ago, R C-R said:

Why isn't this mentioned in the help topic? :S

I put a request through yesterday for it to be added :)

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