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Clip canvas does nothing when any adjustment/live filter layers not masking to any layers


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If there are any live filter/adjustment layers not masking to any layers, the clip canvas command can't clip anything. If you move it back to mask any layer/group, then the clipping canvas works again. It's a bug since V1 the whole time a year ago.

While my recording doesn't show the dropdown menu, please check the history panel for what I have done.

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Nice catch. There are at least 3 bugs when doing this:

  1. New document
  2. add rectangle in nice color
  3. add bilateral blur filter (becomes nested)
  4. Clip to canvas adds extra pixels (bug 1: radius is 0, noo need for extra pixel)
  5. undo clip canvas
  6. unnest blur layer
  7. clip canvas (bug 2: does nothing, as you reported)
  8. nest blur filter to child position
  9. choose channels panel
  10. invert alpha
  11. choose move tool
  12. bug 3: the filter layer has a size of >2x the canvas. The mask should be simply black (no size).

Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

My posts focus on technical aspects and leave out most of social grease like „maybe“, „in my opinion“, „I might be wrong“ etc. just add copy/paste all these softeners from this signature to make reading more comfortable for you. Otherwise I’m a fine person which respects you and everyone and wants to be respected.

 

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I had experienced similar and various other bugs regarding using adjustment/live filter layers > clip canvas combo. Sometimes it adds extra canvas when I clip.(likely due to the bug3 you pointed out), sometimes gives me a hairline of pixels around my transparent background (don't know what causes this nor the way to reproduce. Likely related to my non-integral canvas size. Only found out when using the exported image on other program.) And some other bugs I just don't know what to say... Even though I prefer to work my file non-destructively with live masks, sometimes I just rasterize them for stability. 😔

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18 hours ago, NotMyFault said:
  • Clip to canvas adds extra pixels (bug 1: radius is 0, noo need for extra pixel)

My Bilateral Blur defaults to 3px which adds a border but I'd expect that. If I set it to 0px, there's no border added when clipping to canvas.

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35 minutes ago, Chris B said:

My Bilateral Blur defaults to 3px which adds a border but I'd expect that. If I set it to 0px, there's no border added when clipping to canvas.

You are right, missed that. Would be great if the remaining issues can be solved in similar time ;-)

Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

My posts focus on technical aspects and leave out most of social grease like „maybe“, „in my opinion“, „I might be wrong“ etc. just add copy/paste all these softeners from this signature to make reading more comfortable for you. Otherwise I’m a fine person which respects you and everyone and wants to be respected.

 

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