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Posted

I’m seeing some weird redraw issues with this latest beta when using the Live Clarity filter.
Parts of an image will display as large square areas of “noise” as the filter is turned On or Off or the slider moved.
Also had two crashes so far while using the filter. Crash report attached.
Affinity Photo Beta_2021-09-21-113605.crash

macOS 12.7.6  15" Macbook Pro, 2017  |  4 Core i7 3.1GHz CPU  |  Radeon Pro 555 2GB GPU + Integrated Intel HD Graphics 630 1.536GB  |  16GB RAM  |  Wacom Intuos4 M

Posted
25 minutes ago, Chris B said:

Do you have hardware acceleration enabled in Preferences > Performance?

Yes I do. And thanks for the speedy reply Chris 🙂
I can perform exactly the same operation in the current MAS version, and with the same app preferences set, without any issues. (Attached).
So I think something must have changed in the beta app, no?
I’m not using an M1 chip, and my system specs are shown in my forum signature.

1887312908_Screenshot2021-09-21at14_55_47.png.a992a3ac185d9d806cfa7df11d4a4ad0.png2113044110_Screenshot2021-09-21at14_55_20.png.ee742415a6ed2ef5a246adb2fd49d7b0.png

 

macOS 12.7.6  15" Macbook Pro, 2017  |  4 Core i7 3.1GHz CPU  |  Radeon Pro 555 2GB GPU + Integrated Intel HD Graphics 630 1.536GB  |  16GB RAM  |  Wacom Intuos4 M

Posted

Not sure if you’re going to like this, it may just muddy the waters more!
But if I use Gary.JONES’s Performance settings he posted, i.e. Metal + No Acceleration, the render glitching stops.
Also as per your suggestion Chris, switching to OpenGL also stops the rendering glitches.
For me, and only in the Beta, it seems to be using the combination of Metal + Hardware Acceleration when it happens.

macOS 12.7.6  15" Macbook Pro, 2017  |  4 Core i7 3.1GHz CPU  |  Radeon Pro 555 2GB GPU + Integrated Intel HD Graphics 630 1.536GB  |  16GB RAM  |  Wacom Intuos4 M

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