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Layer FX causes banding (3D, profile)


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Hi,

when enabling a profile on Layer FX, you get heavy banding.

RGB/16

 

9740E9AD-2612-4AF1-9473-6A6752E17756.png

09663ADC-44DD-4F06-9815-BDF9A85F46D0.png

lossy tes.afphoto

Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

 

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Same on Windows, and unless using heavy Soften, the "plate" above is impossible to delete.

It'll stay with different profiles, as if the profile was beginning applying about a third from the center.

2021-08-21_225058.png.7d08c80a9f152b7e1b5e4fafa0d9db5a.png

 

[edit] The problem with the "plate" is more dependent of the radius, but the banding is there also.

And when exported [/edit]

1489519015_lossytes.png.bee138d84b3ca5a9c52f08d9d6ad11a4.png

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I never really got how to use profiles (except pencil / pressure profile). Documentation is next to unavailable.

It starts with when you enable a "neutral" profile (straight line form 0 to 1): the rendering totally changes (vs. no profile active).

  • anti-aliasing
  • 3D Layer FX

Hoping that James will surprise us with one of his excellent tutorials.

Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

 

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