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rnbutler87

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  1. Please attached for a visual demonstration of why this is important to have
  2. I work in many, many layered documents, even within groups there are so many curve layers that make up objects. Having new vector layers added to the top of the stack inhibits flow as I have to drag it down everytime to where I want it. New drawing layers are added above the current layer so please could this happen for vector layers? Thanks.
  3. Hi, I have an artboard which when selected to create a slice out of, the slice often and unpredictably adds a pixel either to one of the edges, in this case, it adds an extra pixel to the height. Please see the screenshots below : --- In the transform panel, you can see that the artboard is positioned with whole pixels and has dimensions made up whole pixels. I've even done the 1pixel nudge left and right fix which I heard might fix the problem to ensure 100% whole pixel alignment. However, you can see the export persona selective slicing has added an extra pixel to the top of the slice. It doesn't always do this but it does it often enough for me to have to check every single side on every single slice to make sure the slices are cropped correctly. It's not a big deal for most exports but it is a problem for such things as repeating bg patterns used on website and also for creating texture brushes. For example, if overlooked, you get a pixel thin white streak in the stroke and then you have to go right back to fixing it, importing the brush, adjusting all the settings and reapplying the stroke to all your brush strokes - it's been a bit of a nightmare! If you would like the file I'm working with, I'd like to send it privately if OK so please advise. Many thanks. RIchard
  4. Hi I do have a real world example. Amongst other things I'm a character designer and have used Photoshop and Illustrator for over a decade to produce production artwork for major TV networks. I'm trying to move over to Affinity products for various reasons. In brief, if I'm drawing a character (the Pig character) that has spots on it's back, those spots need to dynamically move across the body, depending on the angle, without having to be redrawn every single time. For example, a back view, the spots would be visible in their entirety (i.e. full circles), for a 3/4 view, 3/4 of the circle needs to be visible, and from the side obviously only half the circle needs to be visible. (And various other subtle angles in between). At the same time, the artwork needs to have dynamic stroke widths. For example the artwork is used in marketing and promotional material. Also, they appear with other characters of different sizes and different scenes at different scales. So the stroke thickness of the characters needs to be dynamic - hence why vector artwork is used. With all this in mind, it's much more efficient to work with complete internal shape designs (e.g spots, clothes, patterns, facial features etc) that are clipped inside parent shapes (e.g. heads / body shapes) which can be moved around, masked by the parent, to create different poses quickly on the fly (looking up, down, left right, twisting left right etc, numberless poses, all quite subtle - the jargon is 2.5D) but without having to redraw these internal shapes every time. This is currently not possible in Affinity Designer. This is because the clipped artwork stroke weight does not change with the group as a whole. The only way to do it is to just clip the fill and redraw the stroke every time, outside of any clipping masks. For characters that needs lots of overt and subtle poses and body angles, redrawing all the internal shapes every time is hugely inefficient. --- Hopefully this is clear. I will try get time to show you an example of what I mean. Please let me know if you would like clarification on the above. Thanks.
  5. Ah my bad! What a relief - the end of a long day and was really starting to tear my hair out about this one. Thank you again!
  6. See the screen share: https://www.useloom.com/share/7ed69a9106504bd3bf2f0aaad72c37dc Note: - Basic brushes work as expected (i.e. you can remove the stroke on duplicated strokes). The problem just seems to be on textured brushes. Whether the inbuilt ones or ones I have made myself. - It doesn't seem to matter how you duplicate the stroke - Holding ALT and dragging / CMD + J to duplicate the layer / a simple copy and paste - all subsequent strokes will result in being unable to shed the line. -------- I'm trying to stay objective especially in the bugs forum but this is the third bug today and this one in particular is a massive blow to production workflow - Can you say if these will be fixed in the 1.7 beta?
  7. Please see vid link: https://www.useloom.com/share/3db0fee3bd294fec8a72536cab9f9c66 Hopefully this is a bug and not by design. Would love to hear any thoughts. Thanks, Richard
  8. Hi thanks for the reply. Here is a link to a screen recording: https://www.useloom.com/share/d42ae912451e4e559d9c9bc6a84c9f3d If I do not duplicate the symbol first before moving it into the body group, attributes do not become unlinked. However, if, as demonstrated in the video, I duplicate the symbol first before moving it into the group and then adjust the stroke width, then the symbol attributes become unlinked. (I've attached an updated version of the file with global colours added - (I read another comment on a similar subject that was occurring with objects that had global colours. Whether that matters or not I don't know but here is the updated file anyway.) On a general note, symbols do seem a little unstable as I've found that general manipulation of them results in AD crashing more so than when doing anything else. And other strange things like if I want to amend a symbol (in this case e.g. lets say I want to draw some eyelashes in the eye symbol and move them into the eye group, they immediately have unlinked attributes which I can't do anything about.) Anyway, hope this helps and am eager to hear your thoughts. Thanks symnol-stroke-unlink.afdesign
  9. I have a symbol (some eyes) that when the parent symbol is selected, I can manipulate the stroke width of the constituent parts of the symbol using the slider of the stroke window. No problem. However, as soon as i put that symbol into a group (the body, lets say) and then select the group and manipulate the stroke width of the whole group, the symbol stroke attribute becomes unlinked. This seems odd and unexpected, especially if I continue to manipulate the symbol in some way, the program often crashes, making me think that this isn't expected behaviour. I have attached the file, hopefully it's contents and what I am trying to do are self explanatory. Let me know if you need any further information from. Thanks, Richard symnol-stroke-unlink.afdesign
  10. I can reproduce it by inserting a symbol into a group and changing the groups stroke settings...
  11. Ahh this was good to see, thank you. So the bitmap is also being sort of mirrored but not 100% exactly... I'll create a topic in the bugs forum and refer to this post. Many thanks. EDIT Wait, I've read it again and you're saying it is behaving normally because the stroke isn't along the centre line...?
  12. I've got some textured brushes which look awesome but when the curves are flipped, the lines become 'off'. The points are clearly flipped but it's as if the way the texture flows down the curve is not flipped. I know the solution would just be to expand the curve to be a fill but I need the stroke widths to remain editable. I want to flip the 'artwork' not just the mathematical points which make up the artwork. Is this something which could be looked at in the 1.7 beta?! Any advice would be greatly appreciated. Richard
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