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Omprakash Selvaraj

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About Omprakash Selvaraj

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  1. I meant eraser and brush on linear, elliptical and *radial overlays.. also invert option on radial overlays. Look at the video to know why this might be a real game changer for affinity.
  2. Dear Affinity Team Developers, The eraser/brush on linear/gradient overlay is one of the most used tools in lightroom by major artists. We miss this feature badly in affinity raw edit. Currently "Overlay erase" only work on brush overlay. It is not working on gradient/linear overlay. I wish the overlay area of linear/elliptical/gradient overlay can be increased or decreased using brush and eraser. Look at the below video. Can the similar thing be done in Affinity raw editor? This will reduce lots of layer works in affinity. I am sure this will drag many of artists to affinity from lightroom.
  3. While resizing crop tool, it should pause for a while when it touches border of photo or canvas. Thx.
  4. We add linear or radial overlay in RAW Develop persona. It would be great if we could mask out desired areas in the same overlay. It will help out to create some artistic styles more elegantly. Also please add inside and outside options in radial overlay. For ex: I create a radial overlay to darken. I wish there is option to specify where to darken pixels (i.e) outside the overlay or inside the overlay and wish there is a brush to mask out or add some areas in the same overlay. These steps can still be achievable with existing tools but very time consuming and lacks artistic touch.
  5. This is really useful. You may just want to change on Copper 1. Looks slightly different from photoshop
  6. L in the HSL mean lightness. And this L does not come into picture when you use luminosity, color and hue blend modes. What comes is the luminosity (i.e) perceived brightness.
  7. Yes. I understand that Adobe works that way too. Because Luminosity is to be retained from bottom layer on most occasions. But latest version of GIMP offers two kind of "HUE" blend mods one that retains Saturation and Luminosity from bottom layer and another "HUE" blend mode that retains Saturation and Lightness from bottom layer. Hope we expect this in future version of Affinity.
  8. Software version: Affinity Photo Beta 1.7.0.243. The Hue Blend mode in affinity is taking Saturation and Luminosity from bottom layer and Hue from Blend layer. Could anybody suggest is there any blend mode that retains Hue and Lightness from bottom layer and Hue from blend layer. View Screen Shots: Bottom Layer: HSL (300, 100, 50) Blend Layer: HSL (100, 100, 50) (Blend Mode Normal) Result with Blend mode Hue: HSL (100, 100, 30) Vs (What I want is (100, 100, 50) )
  9. What is the advantage of doing tonal corrections in "Develop Persona" when compared to do the same changes in "Photo Persona" in RGB 16 bit mode? My usual workflow is: I open a RAW file in affinity. Just set to output profile Prophoto and color depth to RGB 16 bit. Then click develop and go to Photo persona and do the tonal changes there. Am I loosing anything by skipping the RAW development and directly going to Photo Persona with 16bit image? Thanks
  10. Thank you. I just observed that, even if 32bit image is produced, the issue is there. User has to manually assign a profile in photo persona.
  11. So """Document ▸ Assign ICC Profile""" should be done by user every time they open a raw file right? (until this is fixed)
  12. I am not sure if you should assign your calibrated monitor profile in there. Ideally you should assign the profile the camera assigns to the image. If you assign the calibrated profile again, then there is no use of calibrating. The calibrated profile is already used by your monitor and you monitor is showing colors correctly.
  13. Verified that this issue is not happening in previous beta versions. Steps. 1. Open a RAW image in Affinity photo 2. Click develop button in the "Develop" persona and go to the "Photo" persona Issue: Now in the Photo persona, the image looks washed out compared to the image that was shown in Develop persona. I understand that, Clipping to 8 bit is no longer done in new version. But it should be consistent between how image looks in "Develop" Persona and "Photo" Persona. Screen shots: (New Image opened and shown in "Develop Persona": Now after clicking develop the image is shown in Photo Persona:
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