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hevonen

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  1. I'd like to see optical kerning also in Designer (and Photo), as it very much relates to short text too (like logotypes). Sometimes fonts have interesting design but bad kerning info, demanding lot of manual work. Optical kerning at least gives a good headstart for this work.
  2. Thanks, that seems to do it! However I couldn't write it straight into the field, maybe sqrt() function is not supported?
  3. Sorry for being dim, but how do you exactly configure 2:1 triangle grid to fall on perfect pixel positions? What spacing must one use? edit 2: How do you configure 2:1 isometric grid to fall on full pixel positions?
  4. I get a recurring crash with multiple different documents when exporting a PNG via file menu. PNG is saved but AD dies doing it. Documents have placed images, resolution is around 2048x2048. Edit: not that recurring - didn't happen now for three times in a row. OSX El Capitan 10.11.1 / Macbook Pro 15"
  5. Yep, I didn't say AD is be unusable with tablet, I said flow is (well for me, your workarounds seem impressive). Good to know there's a fix coming. And yes it's weird that this feature is missing so widely! It doesn't exist in Substance Painter either (3d texturing software) but it apparently is in 3d Coat (another 3d texturing/sculpting software).
  6. Bumping this, I didn't even know AD/AP was missing this, I always assumed it had it because it seemed otherwise pretty well thought of (I haven't painted in AP/AD yet as I have other software too). This is single most important brush feature of any art software and surprisingly it is missing from many. Maybe because of many users use mouse instead of drawing tablet and with mouse flow makes sense - however it is useless for painting with tablet.
  7. Hey bumping this because this is very annoying, like the current color picker workflow in general.
  8. Bumping this. I would like to align to the first or last selected object, but with the option to also - align the top of the selection to the bottom of the target (or reverse) - align the left of the selection to the right of the target (or reverse) instead of just matching left to left and top to top. This is very useful when placing the top of the text under icon, for example when doing logos or layout mockups.
  9. Hi, yes but it doesn't really help - glyph line positioned somewhere between pixels on the raster grid will spread to both pixels, making it mushy. Is font hinting support planned? Most professional typefaces come with hints made by the type designer. Though it would be awesome to expand this and have the option to snap _any_ outline or stroke to nearest pixel edge during pixel view and export to keep things at maximum sharpness even when exporting artwork at non-original resolutions, like for example 31% or 192%. Useful at least for game artists and I guess web artists too.
  10. How does AD render fonts, does it support hinting? I have problems with small type, as it seems to be unnecessarily blurry in most cases (8 points and smaller with pixel view). It looks like type hinting is not used and font control points are not adjusted to better fit the underlaying pixel grid. Currently I do improvements by hand by moving type in subpixel increments to get clearer letters - which of course is a tradeoff as some letters get clearer and some get mushier. It would be better if AD did tiny type improvements per letter.
  11. Yes, please streamline color picker, current way to change color of an object to something else is unnecessarily slow and tedious. Maybe something like this: - hotkey for invoking color picker - clicking on a color will instantly change either fill or stroke of selected object(s), using modifier key (like shift) to change which one changes - clicking and dragging will recolor the selected object in realtime, to give good visual feedback - if no object is selected only color will be changed - current color palette eyedropper could coexist with this, as sometimes one just wants the color
  12. On a sidenote AD crashes when there's a selection outside canvas area and "export" is selected from the menu. Repro: - create a shape - drag it over the edge of canvas - select "export" - crash
  13. True, my mistake, behaviour is same in both versions. Though "snap to object geometry" lines only appear when the shape is first selected with the move tool (if inside group then by double clicking), not when the snapping is first enabled. Is this intended behaviour? Then user would need to click through every object he/she wants to see snapping candidates for. Also, snapping lines do not seem to become visible for all objects or at least all the time.
  14. Uh oh, so it was, snapping candidates of magentaish hue. However, why do they insist on staying visible no matter what is selected if anything? It kind of looks like snapping candidates visibility tag (or somesuch) is not reset when object gets deselected, so these indicator lines keep piling up when I double click around the document. This does not happen in 1.2 where a click outside the selection clears the candidate marker lines.
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