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gdenby

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Posts posted by gdenby

  1. If the bottling company needs all vectors, try this. Add the stripes that will be the etched glass together. Duplicate the text layer, convert it to curves, ungroup, and add the letter shapes into 1 shape. Then subtract from the stripes. Repeat w. the star array. I don't know how the bottle making process works, but I suppose they 1st etch the glass w. a stencil that protects the areas to remain clear, and then apply a stencil that will hold the white enamel for the stars. 

     

    If they can provide info about their process, it might help setting the vector file up.

  2. Hi, LukeJS,

    Looking at the layers panel, I infer the groups are rows of stars. Objects cannot be subtracted from groups. Ungroup the starts, all of them, and add them in. Add all the diagonals. Subtract the star curves from the diagonals. The text can then be subtracted from the diagonals w. star holes. If the document has a white background color, and is not set up to be transparent, that white remains under the subtracted remains.

  3. Hi, dhb,

    My complicated solution. I tend to work that way. Lets hear it for fuss and bother.

    I noticed a couple of things in your file, and wonder why. The two rectangles have different gradients, and at the adjoining overlapping edges, they have different grey values. Seems like there is no way they could not have a noticeable edge. The texture images has different values as a result. The banding seems to be worse w. the shadow fx turned on. Probably not the thing to do. Also, the rectangles, having straight edges, create a sharp line wherever there is a difference in the texture image. 

    Attached is a file where I tried something different. In stead of having a gradient fill, w. a child image layer, I saved off the concrete texture, and used that as a bitmap fill. That way it could be reshaped as needed for variety, and the rectangle could have transparency applied to it, causing more variation if you need bands. I made the rectangles curves so I could roughen edges. Also added another layer of curves to obscure the seams more.

    SHARP_EDGE.afdesign

     

     

  4. Hi, Mark,

    I'm pretty much a novice when it comes to A Photo, but here are 2 things to try. Make the selection brush smaller, and turn on snap to edges. That should grab contiguous areas of the flat colors. Alternatively, use the flood selection tool, set it to a small tolerance, maybe 2%, and turn off contiguous. That should pick out any area in the image w. the sampled colors.

  5. Hi, PLSNDL,

    I'm assuming you have snapping turned on. It might help to start the construction w. a grid in place, and have snapping to that also turned on. No need to draw a complete triangle, just the bottom section, and the diagonal. Use the pen tool in polygon mode, and adjust the lines to arcs as you like. Duplicate the shape, flip, and slide to the side till you get snapping indicators. With both portions selected, switch to the node tool, and use the join curves widget. There will remain a red node dot, and if you zoom in on that, you will see that there actually 2 nodes on top of each other. You can slide the top on to the side. Slide it back over the lower node till it snaps, and marquee select both. Then use the close curve widget. Assuming you didn't happen to nudge the node after snapping, the two should fuse.

    Note, the 1.7 beta works a little better w. node positioning, and other shape fine tuning, but I tried the above in both 1.6 & 1.7, and it worked OK.

  6. Do you have a layer selected? And is the layer a "pixel" or an "image?" I don't use Photo that much, and often forget to select/high lite a layer before applying an adjustment, or using a tool like a dodge brush. Pixel/rasterized layers can have various adjustments made on them, but "images" can only be re-sized and have opacity and blend mode changes. They need to be rasterized before adjustments can be made on them.

  7. Hi, webcat,

    I'm not familiar w. the term knock-out, but I suppose you mean you want to remove the rectangle(s) or star shape from the diamond.

    The objects do not need to be converted to curves. When they go thru a boolean operation, such as subtract, the results will be a curve. Your 1st problem was that you only had 1 on the rectangles selected when you did the subtract. So only one was cut away. If you had all the shapes selected, the 2 rectangles above the diamond would have both been subtracted.

    The order of the operation is from top of the stack down, so when the diamond was on top, it cut away from the rectangle.

    The results of the operation have the attributes of the bottom object. So if you subtract any shape from one that has an outline, the resulting shape will still have the outline.

    I'm not quite sure what was going on w. the star example, the star arms should have been cut away from the diamond.

    Attached, a file saved w. history so you can step thru what I did. I hope this is what you were aiming at.

    Knockout.afdesign

  8. None of this is really elementary. Work has been done on these problems for at least 30 years.

    This is an over simplification. If the project depends on photo or artistic images, Photo will probably be better. If clean shapes, smooth gradients, and transparency fades on those do most of the job, go w. Designer. But most work has some overlap, so both apps have elements of the other.

    To choose the starting point.

    If you want to make an image that depends on a photographic, or at least photo derived picture, start w. Photo. It has many tools for making adjustments to all aspects of color. If the image needs some shape manipulations, such as blurs, or shape corrections or distortions, Photo is made for that. One can then add text, or shape design elements like logos.

    Designer is better suited to making vector shapes, and laying them out within various spaces, such as business cards, or mobile device screens. Or (something of which I do very little) isometric mechanical/architectural renderings. It does do some image processing, but nothing as extensive as Photo does.

     

  9. I was using the flood select tool. When doing a contiguous select, it will grab everything within the tolerance. So it grabs a whole blob of the watercolor. The selection bush will do much the same thing, but can be limited to just the area within the brush nib selection.

    Then copy, and paste, which creates a new layer. Using the move tool, position the duplicate where you like, and transform it in proportion and rotation as you like. Merge down, changing the opacity and blend mode as you might like.

  10. If you look at the view modes in Designer, on the Mac, there are 4 view modes, pixel, pixel (retina), vector and outline. If you switch between them, you will notice that you have representations in Photo that are similar to the pixel views in Designer. Designer is made to let one makes shapes to the maximum that can be displayed at different zoom levels in the vector modes. The pixel representation is limited to high definition at 100% zoom. When the vectors are transferred to Photo, they can only be represented in their pixellated form.

    If you are familiar w. music, consider this analogy. A stretched string will produce hundreds or thousands of individual notes, depending on where it is stopped. But a piano uses a set of 12 strings of certain proportions of the much larger number. That is similar to the difference between vector and raster graphics. You can have many thousands of points along a line, or 144, which is the current maximum for computer displays on the market.

     

     

  11. And another approach.

    Used clone brush to dabble over the letters. Not happy w. the result. Started using the wand select, copying and pasting various selections from the upper veggies. Transformed them in different ways, reduced opacity, and merged down. Some times changed the blend mode to screen or soft light. Then used the wand again to catch most of the lower grassy area, and added a bit of monochromatic noise to hint at the original paper.

    Craftsbury-Farmers-Market-logo.thumb.jpg.d99efb483c2a3178d848d4a7e4bae940.jpg

    Oh, and used the smudge brush w. a coarse bristle nib to break up some of the patch edges.

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