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Everything posted by thomasp

  1. No one else experienced this behaviour? Renders this build completely unusable for me.
  2. Would it be possible to tweak the handling of windows/tabs within the Affinity interface a little to make things more convenient - - when undocking a document window to have it floating, have Affinity adjust window dimensions to the current canvas size - when resizing a floating window, have the content center accordingly, at least for as long as the displayed canvas is smaller than the window borders I've made some animated Gif's to illustrate what I mean. Also, would it be possible to have the 'hot zone' for docking windows into the main application workspace a little smaller? Right now it's quite broad, making it easy to undock (yay!) and far too easy to accidentially dock (nay!), causing a bit of a struggle at times to carefully position undocked window next to one another. Could we tweak it so that for docking it's smaller than for undocking?
  3. I was just going to make a thread for this. Indeed it would be great to be able to snap multiple documents side by side or stack them on screen. Ideally with a toggle to keep their Zoom level consistent. Like so -
  4. Issue with canvas redraw - canvas only renders properly when zoomed in further than 100%. The navigator updates on pen-up though. I've attached an animated GIF that hopefully highlights the issue. Does not occur on the Photo and Designer official releases and neither on my Designer beta Windows 7, Aero or Classic mode (with switch) makes no difference. Switching renderer from Default (Geforce 1070) to WARP does not make a difference either.
  5. i just noticed* that adjusting brush parameters via dragging on the canvas is configured differenty between win and mac platforms. on mac i can hold down ctrl + alt/option and drag-left to adjust, on windows it's rmb + alt and then drag-left, making this quite awkward to use but most of all very different from one platform to to the next. suggestion: make it configurable for the user which button(s) to hold down while dragging on the canvas and which wacom pen button needs to be active, too. thus making it possible to rmb-drag while hovering over the canvas or something equally simple. not sure if opacity can be adjusted yet while dragging but that is an important parameter, too that should be accessible in this way. *tested with current official windows releases for designer and photo and 1.4.x-series on the mac.
  6. - i'd like to see the current document's image size/resolution at a glance in the info palette - shouldn't the export persona have the file->export window functionality built-in (including file size estimate)? why switch to that and then still have to select export from the menu? - (win) would it be possible to choose between tabbed and document windows floating over the main program window as a default? right now it's tabbed all the way and you have to undock every new document if you need to see more than one - window docking behaviour could be a bit more elegant: the docking hot zone (for lack of a proper term) at the top of photo's window is very broad and too easy to activate if you move windows around. could be a lot slimmer and still do the job fine i think. also, when you undock a window it is set to the main photo window dimensions, requiring an instant resize. i think for both of these it would be worth looking at photoshop which handles this stuff in a more refined manner :) - an option to have floating window frames resize when you zoom in/out in the document - window -> arrange commands to auto-position/tile/snap open documents side by side - up/down hotkeys for tool opacity, flow, hardness analog to the ones for width that we can customize - (mac): separated window mode would IMO be better if it was all floating over a main document window like on win, not right over the osx desktop (i know that's a mac thing but a really weird one if you ask me - who want's to see their desktop background when working on images and potentially lose app focus when clicking at the wrong thing? - even PS at some point introduced a main window as default)
  7. in case you're referring to photoshop - they do let you pick from a range of UI brightness levels in there. default is a dark grey but you can set it to a very light one, too. just checked and my stoneage version of lightroom lets you choose light grey for the elements surrounding the image, apparently not for the toolchests though. choice is good, but i for one amd very glad affinity started out dark. :ph34r:
  8. just to clarify: the rule that you can install the software on as many machines as you control relates to windows and mac - or just to windows? i was under the impression that on mac you do allow up to two installs (read it elsewhere in this forum). anyway, just wondering if there are any plans to offer the mac version on your own site like the windows one - or is it going to remain strictly an app-store exclusive?
  9. fusion is free for commercial use as far as i know. i haven't used it myself apart from setting it up since in my line of work nuke is the standard but it's a node based compositor so i would expect it to be good at handling complex processes but no match for after effects in terms of motion graphics. that is usually achievable but with a good deal of workarounds and a complex node network. or, perhaps, with the aid of a specialized plugin. anything relevant in here for you? https://www.blackmagicdesign.com/products/fusion/motiongraphics
  10. has resolve been mentioned thus far? https://www.blackmagicdesign.com/products/davinciresolve i found it to be very capable on the editing side - not to mention the grading-module which is it's main selling point - and it's base version is free to use and pretty full-featured for typical single users, especially if you are not into grading big time: https://www.blackmagicdesign.com/products/davinciresolve/compare i'm a fan of the classic multi-track NLE's (like classic FC/P or premiere), as such hated my experience with the newfangled final cut pro X and wanted something proper again, nothing dumbed-down that does not know how to handle things as basic as an image sequence import and just wants to export to youtube all the time. :D resolve fit that bill. runs on both windows and osx, another plus in my book. </end of sales pitch> edit: also, resolve - like it's counterpart fusion from the same company - does not run in the cloud/require live internet connection. nicely old-fashioned that way, which might appeal to this crowd in particular. :)
  11. my issue with aero is solely that of overall color scheme (and font/smoothing-choices). it's distracting to say the least. in comparison almost everything about windows classic can be changed in the GUI, including fonts, window border width and slider sizes. some colors are not accessible there but you can modify them in a text file directly. bliss. when you look into changing the default aero style, you end up with pre-made non-official windows skins, some freely downloadable popular ones i caught containing viruses even. and if you want to do it all yourself then that's quite the pill to swallow since none of it seems easily accessible. compile your own skin territory, where you have to download and learn a dev environment. it seems more time-effective to just stick with classic mode then if at all possible. i'm using my PC purely for graphical work, mostly 3D and affinity so far seems to be the first program i'm stumbling across that explicitly wants aero to be turned on (they just told me in another thread how to disable their check though). else this problem named aero would have not even made it onto my radar. ;)
  12. any update on this? has it been fixed in any of the recent betas by any chance?
  13. just wanted to support the request to add a 'Lazy Mouse' type of functionality to Photo!
  14. just wondering if i'm the only one missing a context menu to quickly pick brushes right on the canvas, adjust their parameters and so on instead of having to dig around in the interface for the settings in the context toolbar and the brushes palette. there's of course hotkeys to change brush parameters but i find quite often that a little more visual guidance is really handy, especially when you're not just changing brush radius all the time. example from photoshop: quick access to brush library and basic brush settings on sliders here's a nifty one from zbrush (more of a 3D program) that includes links to a lot more options probably irrelevant to a 2D program but most notably has a mini color selector which i think would be really handy (especially with a little palette of color swatches that mirror the swatches tab). would be happy to see something like this pop up in photo at some point. :)
  15. while i am strongly in the favour of dark UI's myself (and see it as one of OSX's letdowns that it's interface is just so glaringly white and not customizable beyond the menu bar for when you step out of graphics apps running full-screen) i think it totally depends on what kind of work you do and your work environment. mine requires working with often pretty flat texture files and CG renders with a lot of darks in them and is done in a dimly lit environment. a white interface would completely overpower the image contents. i actually skipped PS CS2-5 because of this and know a few others in my line of work who did similar. all my tools come with dark interfaces or are customized to look like that. however, when trying to work with generally bright images or working in daylight on the reflective screens so common on macs i can see how this could get very hard to read. just taking a screenshot of the interface with tool icons set to greyscale and inverting it gives a pretty decent result already. shouldn't be too hard then to implement a slider for setting interface brightness in a decent range. one for background, the other one linked to that to adjust text and icon brightness?
  16. indeed - and there it is! i could swear i did not see this in the previous version - when i went through preferences customizing the app. a recent addition? thanks - and please close/move this topic as you see fit. :)
  17. i'm not much of a photo editor but i work in 3D and generally use Photoshop for painting. industry standard and all. my little 2012 mini sidekick with Photo so far destroys my 3D workstation running Adobe for paint work/fluidity in large canvases. not to mention instant filters et al. ....now i find myself looking at mac pro's. ;) the other advantage that is very obvious is simply that it's not rental.
  18. hi, first of all: terrific program(s) you are developing here! these really expose the competition's lack of performance! just wondering if you intend to let the user customize tool shortcuts at some point? could not see it mentioned in the roadmap. this is pretty much a standard across most 2D/3D tools i've come across in my day-job and very helpful when working with multiple apps so as to not get shortcuts mixed up all the time. on the mac i know we can assign our own shortcuts to menu entries via the system keyboard preference pane but from what i can see the tools are not accessible this way. please consider it!
  19. i just signed up to post this as a feature request... :) i think this should be in both designer and photo and done so that it replaces the toolbar that now sits at the top of the interface. check out the 3D DCC 'maya' from autodesk for inspiration on how this could be done with a tabbed shelf to organize functionality in.
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