Jump to content

bmobius

Members
  • Content Count

    9
  • Joined

  • Last visited

About bmobius

  • Rank
    Newbie

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Dear Serif and the Affinity Photo dev team... THANK YOU SO MUCH! I fired up the Customer Beta that I keep installed along side my regular release of AP. Imagine my surprise when I checked the export options and saw .TGA as an export option! I'll be running around work tomorrow like a lunatic informing every single artist about this! Additionally, There's going to be more than a few of our tech supervisors that are going to be excited as well. I'm hoping studio management gets around to upgrading to Affinity Photo before the end of the week!
  2. That is fantastic news! Andy, please give our sincerest thanks to yourself, other moderators, and the talented developers at Serif for going forward with .TGA implementation!
  3. THIS! All of this! Even if you only consider .TGA a legacy format, there is still a sizeable number of artists working with this venerable format. It would be a great addition to have .TGA export included either natively OR as a plugin. I too am also a huge fan of .DDS and the way it handles mipmaps and I would be delighted as can be to see that implemented as well. Getting back to the point, Affinity Photo is SO CLOSE to being a perfect replacement (GENERALLY SPEAKING) for Photoshop, at least from a game development / game artist standpoint. Other talented artists that I currently have the
  4. The .TGA format is still used widely in the game development industry. This is especially true when regarding older engines still in use by a number of game dev studios. I get that folks using products such as Affinity Photo are using it for, well, photo manipulation. If that's all Serif wants Affinity Photo to be, then it's understandable that implementing .tga export and better alpha channel control isn't necessary. But then again, wouldn't Serif love to have additional customers, in game development, attempting to move away from Photoshop find a home with Affinity Photo? Wouldn't that al
  5. I do think that the Solidify plugin from Flaming Pear (if that's the one your referencing) is a great plugin. However, most apps with texture baking such as Blender, 3DS Max, Maya, Blender, Knald, xNormal, Marmomset Toolbag, Substance Painter, and Substance Designer (just to name a few) have settings that will allow you to set pixel padding. This essentially limits the use of Solidify for most texture development to a case by case basis. So If I export a baked texture map from say Marmoset Toolbag with a pixel padding of 8 as an 8-bit .TGA, I can easily import into Photoshop CC and see the ver
  6. And thank you for letting me vent. To reiterate, I absolutely love Affinity Photo. It does almost everything I need it to do that I once used Photoshop for. Given the lack of innovative features for the subscription price that Adobe asks for, Serif Labs has knocked it out of the park with a very versatile and professional grade software at a price point that is overwhelmingly fair. For me and many others using this software in a game development production environment, the implementation of .TGA, .DDS, and alpha channel access would be the ultimate win. Trust me when I say, I want Photoshop
  7. The .TGA format still has a very strong following in the game industry, especially when dealing with older game engines and their respective development environments. Additionally, there are a wide number of texture manipulation applications there have a strong emphasis on older file formats such as .tga. You've also hit upon an important point about what I consider a glaring oversight in the way AP handles channel information. There is no direct way to paint or paste directly into a layer's alpha channel. I can only assume that customers that use AP just for photography might have no need
  8. I can't help but wonder what the reason is for them not to include the Targa format. Perhaps because it is technically a proprietary format from TrueVision / Pinnacle? I don't mind using .TIFF at all as it supports and acts very similarly to .TGA but with better compression fidelity. However, I'd just like to remove the conversion step from .TIFF to .TGA in an additional external app by having Affinity Photo export in the .TGA format. Unrelated: The new 1.7 update is fantastic. Speed, efficiency, and optimization is glorious!
  9. First off, let me say that I love, LOVE Affinity Photo. Serif has made an incredible application that made moving away from PHotoshop CC so very easy. I typically use AP for working with textures in a 3D modelling and texturing workflow. A number of other applications that I use rely heavily on the Targa (.tga) file format. With Affinity Photo, I must currently export the texture I'm working on in a file format that supports an alpha channel, import it into another application, then export it again as .TGA. Is there any way we could see a .TGA export feature soon? I know AP allows me to imp
×
×
  • Create New...

Important Information

Please note there is currently a delay in replying to some post. See pinned thread in the Questions forum. These are the Terms of Use you will be asked to agree to if you join the forum. | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.