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rui_mac

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  1. Thanks
    rui_mac got a reaction from walt.farrell in Renaming files on a Open/Save dialog doesn't work.   
    I just tested with the currently released versions.
    Although it is still not possible to rename, at least the keystroke are not being captured by the apps.
    So, the release versions and the beta versions have different behaviours but neither allow for renaming files in the Open/Save dialogs.
  2. Thanks
    rui_mac got a reaction from walt.farrell in Renaming files on a Open/Save dialog doesn't work.   
    I haven’t tried with the non-beta versions. I will try it as soon as I get home.
    I’m on an Intel Mac, running Catalina.
  3. Like
    rui_mac reacted to Hangman in Consistent crash when adding Asset from selection   
    Hi @rui_mac,
    That feels very similar to this bug in as much as it's effectively causing a very similar crash though it may need to be logged separately...
  4. Like
    rui_mac reacted to Jon P in Consistent crash when adding Asset from selection   
    Thanks for the report, this is logged with us and should be fixed in the next customer beta
  5. Like
    rui_mac reacted to krsdcbl in Blend tool in Designer   
    I'd like to add my +1 & agree with other commenters
    Honestly Adobe has destroyed the UX of PS over the last years, and it starts to feel like Illustrator is slowly following suite. After 21 years, I've come down to actively looking for any alternative that checks the core feature set I need, feels good to work with, and isn't OS-locked.
    2.0 checks most of those boxes and gets quite a few things down even better than the industry standard - but with functionality like the blend tool nowhere in sight, it makes it impossible for me to fully switch. Otherwise It'd be a no-brainer. Affinity's price point is remarkably accessible and a tremendous deal for hobbyists, but it's peanuts for business/professionals. I'm sitting here, cash in hand, happy to pay you twice or thrice the current asking price, not once but yearly. More than worth it.
    But if the software is missing some core vector manipulation features that are essential for my workflow, I sadly can't, as much as I would very very much love to. (And I know, "essential" is still subjective for things like the blend tool, but in the end I want to get away from Apps that require me to compromise on my workflow, not to trade them for other compromises)
    ----------
    Some added constructive input, since the updates sound like this feature might very well still be mid development:
    The blend tool in Illustrator is actually pretty basic, when it comes down to its full functionality. The new radial tool is an improvement over plain manual rotate-duplicate workflow, but also rather limited. Both are important functions though, but Ai also just provides a limited, bare minimum in the end.
    What I would've loved to see for more than a decade, is a vector editing software that approaches parametric path instancing & manipulation in a similar way to how the MoGraph Cloner works in Cinema4D. A multifunctional node that lets you define step-instancing between 2 or more objects, control their distribution, alignment, per-step-transformations, and provides a toolset of stackable modifiers that enable further transforms of the instances with simple logic, noise maps, and even simple scripts.

    I sometimes actually end up bouncing my vectors, doing all the parametric/blending stuff in C4D, and re-exporting those splines to Illustrator (as good as possible at least). It's a sucky & non-streamlined workflow, but the C4D Cloner is so powerful that sometimes it's worth the effort, or even the only solution aside manual construction.
    If such an approach would be feasible and achievable, I might actually forget other vector editing tools even exist
  6. Like
    rui_mac got a reaction from angelhdz12 in Scripting   
    If we can't add new characteristics to existing tools, I hope we can, at least detect clicks/double clicks/drags/drag&drop, etc, in documents/artboards, so that we could implement new "tools".
  7. Like
    rui_mac reacted to Ruben Martins in Any new features expected in 2.2? [split]   
    It would be good to be able to export indesign format or Ai format because since all the Adobe suit is industry standard, but it sucks and it's ux outdated, we need some features to work for profissionalismo without going back to adobe.
    Photo needs AI tools 
    Designer needs Blend tool
    Publisher needs indd format. 
  8. Like
    rui_mac got a reaction from Barry Newman in Any new features expected in 2.2? [split]   
    It would be amazing to see the recently "hinted" Blend tool added. It has been requested since version 1.0 was in beta, many, many years ago.
  9. Haha
    rui_mac got a reaction from Westerwälder in Any new features expected in 2.2? [split]   
    It would be amazing to see the recently "hinted" Blend tool added. It has been requested since version 1.0 was in beta, many, many years ago.
  10. Like
    rui_mac got a reaction from debraspicher in Any new features expected in 2.2? [split]   
    It would be amazing to see the recently "hinted" Blend tool added. It has been requested since version 1.0 was in beta, many, many years ago.
  11. Like
    rui_mac reacted to Maxdanger in Blend tool in Designer   
    I can see Serif confirmed on Instagram that they were starting work on a blend tool and hoped to have it ready this year, though to be fair to Serif I wouldn't hold them to that timeline. Does seem like they're aware of the ask and are working on it which is great
     

    This is from the comments in the Mesh Warp and perspective live filters reel they did to showcase 2.1 before it was released.
    https://www.instagram.com/reel/CqGP3cBsqZw/
  12. Like
    rui_mac got a reaction from ronnyb in Scripting   
    Lets imagine that you attach a script to a layer and that script would keep all objects inside that layer dynamically aligned/distributed, having the position and size of the first and last elements of that layer as the limits.
    Or having a script attached to an object, or layer that would automatically create a grid of duplicates of whatever object was dragged into it.
    Or a script that would keep an object centered between two other objects, dynamically.
    Or a script that would create a specific amount of interpolated shapes between the first two childs of a layer, that would update dynamically as any of the first two children of the layer was edited.
    Or a script attached to an object that would distribute clones of another object along the spline of that object. And the objects would dynamically redistribute even when the main curve is edited.
    Being able to attach a script to objects allows for many, many possibilities and, all of them, dynamic, instead of having to run a script manually whenever a change is made.
  13. Like
    rui_mac got a reaction from Frozen Death Knight in Scripting   
    If we can't add new characteristics to existing tools, I hope we can, at least detect clicks/double clicks/drags/drag&drop, etc, in documents/artboards, so that we could implement new "tools".
  14. Like
    rui_mac got a reaction from h.ozboluk in Blend tool in Designer   
    Maybe, with the scripting abilities, we could implement some sort of blending between shapes.
    But, I know that, if Serif implemented it as a proper tool, it would make it amazing. Even better than the one on FreeHand, Illustrator or Corel.
  15. Thanks
    rui_mac got a reaction from amoraleite in Interpolation modes for layers   
    Each pixel layer should have an individual interpolation parameter so that each layer could be set to Nearest Neighbour, Bilinear or Bicubic (and, if possible, more advanced methods).
    This way, different interpolation modes could be defined for each layer, as its size changes, or is deformed.
    Sometimes, "softer" modes are required. And, sometimes, a more "pixelated" version is required.
    This should be a parameter for all pixel objects, in Designer, Photo and Publish.
  16. Like
    rui_mac got a reaction from plam.mi in Blend tool in Designer   
    Maybe, with the scripting abilities, we could implement some sort of blending between shapes.
    But, I know that, if Serif implemented it as a proper tool, it would make it amazing. Even better than the one on FreeHand, Illustrator or Corel.
  17. Like
    rui_mac reacted to Jon W in Scripting   
    Thanks everyone for all your suggestions - please keep them coming! They are all useful. 
    Initially, we'll be concentrating on exposing existing functionality - primarily, manipulation of documents and their contents. 
    Then later we will be able to move on to some of the "new feature" things that have been suggested: custom tools / shapes / brush engines / personas etc. 
  18. Like
    rui_mac got a reaction from lepr in Scripting   
    This is just a very simple example that I coded now in Cinema 4D. The script is attached to the top object, called "Null". This would be the equivalent of a layer or another object in Affinity. Then, no matter how many objects are set as children of the top object, the script always distributes them evenly between the position of the first and last child. As you all can see in the movie, I can add as many objects I want, and they will always distribute evenly. And it is fully dynamic.
    Captura2.mp4
  19. Like
    rui_mac got a reaction from v_kyr in Scripting   
    Yes, you are right in all accounts.
    The radius1+radius2 was to distribute between the outer perimeters of the first and last disks... I started the code for that, but gave up as this was only a simple example and I decided that I could simply interpolate between the center positions 😉
    The c4d library contains all the internal C4D librarys. I can import just the ones I want, instead of importing the whole thing. And, of course, I can import all python libraries, if I need something specific.
  20. Thanks
    rui_mac got a reaction from Bryan Rieger in Scripting   
    This is just a very simple example that I coded now in Cinema 4D. The script is attached to the top object, called "Null". This would be the equivalent of a layer or another object in Affinity. Then, no matter how many objects are set as children of the top object, the script always distributes them evenly between the position of the first and last child. As you all can see in the movie, I can add as many objects I want, and they will always distribute evenly. And it is fully dynamic.
    Captura2.mp4
  21. Like
    rui_mac reacted to Bryan Rieger in Scripting   
    I could see layer scripts (or a new layer/group type that runs a script—or a collection of scripts—on all contained objects) being helpful in creating complex behaviours such as grids, constraints, replicators, collisions, distributions, offsets, etc in much the way that Cavalry uses behaviours, VectorStyler uses repeaters and Astute Graphics plug-ins such as Stylism, Randomino, ColliderScribe, and Phantasm enable a vast array of possible live object manipulations. Being able to have layer scripts/behaviour expose properties that users could then visually manipulate (sliders, fields, toggles, etc) to achieve their desired results (without jumping into code) could also create a community/market for these behaviours, in much the way GLSL shader effects support could.
  22. Like
    rui_mac got a reaction from debraspicher in Scripting   
    If someone in the Scripting development team at Affinity could answer me this, it would be great.
    In other applications I use, that allow for scripting (mainly, Cinema 4D and VizRT), besides being able to create scripts that can be executed from a menu listing (Cinema 4D, only), I can also attach a kind of a "tag" to an object that runs scripting code in real time, whenever the scene/document is changed/refreshed.
    That way, I can perform scripting operations on the object that the "tag" is attached and also on its children.
    Will Affinity scripting abilities only allow for scripts that can be invoked from a menu or will we have a new type of "tag" to attach to our "layers/objects" that can allow us to add abilities/behaviours to any "layer/object"?
    Something like my mockup...
     

  23. Like
    rui_mac got a reaction from Patrick Connor in Scripting   
    If someone in the Scripting development team at Affinity could answer me this, it would be great.
    In other applications I use, that allow for scripting (mainly, Cinema 4D and VizRT), besides being able to create scripts that can be executed from a menu listing (Cinema 4D, only), I can also attach a kind of a "tag" to an object that runs scripting code in real time, whenever the scene/document is changed/refreshed.
    That way, I can perform scripting operations on the object that the "tag" is attached and also on its children.
    Will Affinity scripting abilities only allow for scripts that can be invoked from a menu or will we have a new type of "tag" to attach to our "layers/objects" that can allow us to add abilities/behaviours to any "layer/object"?
    Something like my mockup...
     

  24. Like
    rui_mac got a reaction from chessboard in Scripting   
    If someone in the Scripting development team at Affinity could answer me this, it would be great.
    In other applications I use, that allow for scripting (mainly, Cinema 4D and VizRT), besides being able to create scripts that can be executed from a menu listing (Cinema 4D, only), I can also attach a kind of a "tag" to an object that runs scripting code in real time, whenever the scene/document is changed/refreshed.
    That way, I can perform scripting operations on the object that the "tag" is attached and also on its children.
    Will Affinity scripting abilities only allow for scripts that can be invoked from a menu or will we have a new type of "tag" to attach to our "layers/objects" that can allow us to add abilities/behaviours to any "layer/object"?
    Something like my mockup...
     

  25. Thanks
    rui_mac got a reaction from amoraleite in Interpolation modes for layers   
    Although my suggestion is not for that specific problem, I do think that it could help, somehow.
    Having more control in how each layer is displayed/rasterized/deformed is always good.
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