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Everything posted by gidkid

  1. Hi Callum, I loaded the beta at defaults and over all it was a HUGE improvement. I looked in the prefs and see that by default most of them are turned up to their highest settings. Many of the brushes seem much faster even at very large sizes (1-2k). A few brushes are still really slow even at default sizes and have that faceted look when drawing fast strokes like the Matte Acrylic 01 brush (first in list by default AFAIK) and the Comics Ink brush. I haven't tested them all but maybe there is a common feature enabled for some of them that is still slowing things down? Nearest neighbor didn't seem to change things much for those brushes. Over all though it's much better than before so this beta is looking really promising on that front. 👍
  2. I've tried restoring defaults, using openCL, turning windows ink on and off etc. but no mater what my brush in Affinity Photo is REALLY slow to update. Doesn't seem to mater if it's a basic brush or a complex one. Size only effects it somewhat, but even a tiny brush has issues. Canvas size doesn't seem to be an issue. a 2k x 2k image has the same brush issues as a 5k x 5k. With a mouse it's a little slow. With my wacom tablet, it's nearly unusable. Same canvas size and similar brushes in the ipad version works flawlessly. Photoshop on the same PC is plenty fast. Oddly using a raster brush in affinity designer has none of these issues or they're much less so. Any ideas of what to try to get the speed back up? Version on windows. 1950x, 64GB RAM, 2070GTX
  3. I guess I don't get why the OS build should effect this at all? I'd think it would be more related to video card driver or something. That's how it works for V-ray and Octane for me. Why is this feature so closely tied to the OS build? I'm stuck on the 1909 line with my 2070 RTX until they move out of beta preview on 21H1 since I value stability above new features. Is there some windows graphics driver or something I can update separately? Latest PS lets me use OpenCL. Not that it matters much as I don't really trust anything graphics acceleration much when it comes to the PS team LOL! I'm not ranting or anything, just more curious. I'm not really as informed about OpenCL vs. CUDA, RTX, Optix and all the other Nvidia happenings.
  4. To use a number of functions (one being pattern layers) on curves, procedural shapes or layers with certain live filters on them we have to rasterize them first. It would be really nice if there was a rasterize live filter. We could maybe place that above a stack or in a group and then maybe Affinity could some how rasterize the contents so we could use them more widely? Ideally this rasterizing would happen on the fly anyway and we wouldn't have to even think about a live rasterize filter or ever having to rasterize anything except for specific export reasons, but baring that maybe we could have some kind of rasterizing live filter?
  5. Any news on getting a gradient to flow along the path of a curve like some other apps can use? One of those small things that sends me back to Illustrator at times. I use these mainly for effects in AE or in substance designer where you can drive certain things based on gradient inputs. Things like animated writing etc. Thanks for the new additions to 1.9 BTW- really like the select same as tools etc.
  6. Thanks for adding the select same and select object functions. Those are a few of the small things that had me sometimes sticking in Illustrator more than designer. I know they're not the most "sexy" features but they're real work horses. Thank you!
  7. LOL, I get how it works, it just honestly is really, really weird. It's like the parent even though visually there is no indication of that. I have no comparison to draw from any other software that works exactly this way. I mean, if it was a node based editor, I could probably see it still linked up to some channels, but it's opaque to the user. IMHO, if I disable the layer, then to the comp the layer shouldn't be there and should be passed through, but in Affinity it's still "there" and acting like it's the parent of everything. Very, very confusing. I think for me I'll just delete a pixel layer in this usage case instead of "disabling" it or throwing in some junk layer at the bottom of a group that is always on, else I'm bound to run into some confusion on more complex (to me) comps.
  8. I'm not trying to fight the system or anything, just want to know how it works. 😁 I know now how to get it to do what I want now, but I was more curious as to why a pixel layer even when disabled, acts like a mask in a group. I figured if I disabled it, then the group would act like it does without a pixel layer, but instead it just acts like the pixel layer has a black alpha channel and everything in the group disappears. This is the only part I can't really get my head around as a design feature.
  9. I'm sure this has been talked about a lot so feel free to point me to resources. I'm only asking here because all the videos I've watched don't address these things AFIAK. OK, so say you have a group, and in it you have adjustment layers. Without a pixel layer in the group all the adjustments pass through to what is underneath as expect. If you put a pixel or shape layer in the group, it acts like a mask on the group. This is different than PS but I can get my head around it. OK so far. What is weird is...why does it effect the groups visibility too? If I disable that pixel layer, everything in the group disappears. I can get around this with more sub groups and masks, but I'm just wondering what the reasoning is. I'd think if I disabled the pixel layer, the rest of the group contents would just act like I'd never put it in the group. This behavior persists even if I set the pixel layer to have a blending mode so I guess it's only looking at the alpha channel for this part yeah?
  10. After years of using PS for my work I recently started using Affinity Photo for work on my 3D product renderings after some colleagues made me finally take the plunge. My main reasons are: Work in 32bit the whole time vs. 16bit with some 32bit smart objects File sizes that save fast on any of my drives at 100-500mb vs. 3-5GB in PS compressed (saves painfully slow) or 10-15GB uncompressed PS files that only saves fast on my NVME drives. Performance while working. Affinity isn't crazy fast on my files, but it's faster than PS, and the previews are nicer/faster. AMD 1950x and a 2070 RTX system for ref. Affinity has many non-destructive tools. I have only watched a few PS 2021 previews, but most of the things added seem more applicable to photo editing in a photo-retouch work grind way and using AI/machine learning in ways that don't seem to enhance my workflow. Is there anything in there that makes all the tools work in 32bit, enhances performance on large files or cuts down on the file size bloat? I think the only thing I saw of interest to me was the seamless texture painting, but honestly 99% of the time now I'm going to use Substance (which is probably where the tech for PS comes from) or something else for these things. Maybe it will be more useful for pattern designers, though a lot of them will just work in vector using AI or AD or even on the ipad in apps like procreate so this is a bit of a nice to have but not ground breaking IMHO. For me it has nothing to do with the cost as I can easily afford PS and affinity and will continue to do so, it's just more about actual work flow and time. I'm probably not the target audience for either PS or Affinity Photo, but at least Serif seems to take more notice of 3D workflows. We just need an actual cryptomate workflow (not just color ID like the tutorials are showing). 😁
  11. That was it! Didn't event think to look there since I've never edited it. What might have caused it to change? Is it maybe that this was added at some point, but my old preferences which didn't have it, were carried over?
  12. I'm seeing this too. I don't get why it's doing that given the default in Affinity photo is pass through. I'm using 1.8.703 on windows. Has this been fixed yet? I guess I'll check for updates, though I think I'm using the latest build.
  13. I can't seem to get the D keyboard short cut to work in Affinity Photo: "Set Stroke/Fill (or Color 1/Color 2) color selectors to black and white, respectively - D" What should I check to get it to work right?
  14. I'm having this problem too. I go to move nodes and end up moving the control handles on the node instead. The closer the handles are to the node, the worse the problem is and the closer I have to zoom in to change them. Really breaks up the work flow in an unfortunate way. I almost wish there was an option to enable "edit node handles only with finger hold" or something, where if you use a single finger or the pencil it only moves the node, not it's control handles, but if you add a finger held down on the screen, it now moves the handles. Something similar to that might be nice for the ipad work flow.
  15. I like some of the touch and drag options for sizing things. This should probably be taken further if it can be for some options. For instance, it would be really nice if we could touch then drag on the duplicate option to create more duplicates. So as you drag, more are created. This could be really powerful for things like power transforms.
  16. Over all this is a great first (for iPad at least) release. Well done! I'm experiencing only one major issue so far, and that is selecting shapes. If you just have a few on your screen, it all works fine, but as soon as you have a few overlapping and many layers, Affinity has a really hard time deciding what shape you're trying to select, even if you're zoomed in fairly close and using a pencil OR finger. I'm not talking about shapes that are really close together either, and the pencil should be REALLY accurate at selecting IMHO. This is the only thing I've encountered so far that is VERY frustrating. A much smaller issue is with using brushes and the apple pencil. Often the first contact with the screen produces a blob before the stroke. This makes some sense given that the first tap of a pencil is often not very light. Maybe consider somehow to not take in input for pressure at the very, very beginning of a stroke? Might want to consider canvas rotation on by default too given this is a table version. Thanks and keep up the good work!
  17. +1 there are a lot of ways to do this in Illustrator, and some are very easy. I was actually a bit shocked to find this wasn't in affinity designer given how many pattern designers and such use vector programs.
  18. I'd love the ability to have an easy way to see/find a selected layer in the layer list like you're describing. In the 3D app I use (MODO) you can hover over the list view of items, and press the f key to "focus" on selected items. I'm sure there are even better ways, but it would be great to have something similar or better in Affinity.
  19. That's all fine but how do you do it when you have lots of groups? I've only been able to get it to work on items in the group or the main layer level. How do you select everything that's nested and locked too in one go? And it's not one click if all the layers are selected- thats at least three- one to select the start of the list, one to select the end of the list, one to unlock yeah? ;-) Or is there a command to select all layers, even locked an in groups? Illustrator it's 1 keyboard shortcut and you're done. BTW- I'm really happy using Affinity Designer over all, just noticing a few things I use day to day/want/need from Illustrator that would make good additions.
  20. I searched and it seems there is no unlock all command yet in designer? Ideally we'd have this, and maybe the ability to right click on a layer and say "unlock all" and "lock all". I also miss the ability to click hold and mouse up and down on many items visibility/lock columns like I do in Illustrator and MODO (my main 3D app). That also speeds up locking/unlocking as well as hide/unhide greatly.
  21. What's the best way to un-embed a file in Affinity Designer? Right now I'm clicking on the layer, going to edit the embedded file, selecting and copying all, and then exiting back out and pasting in a new layer. I keep looking for an un-embed command or something but must be missing it.
  22. I don't know. I have used a bunch of 3D apps- and none of them do EVERYTHING or do it well. Zbrush, Maya, C4D, MODO, Houdini, blender- all great apps, but each has it's focus and user base. Yes, each does the basics, but beyond that they diverge and specialize, which is a good thing, else what's the point! ;-) On the 3D side- Affinity is MUCH, MUCH better for the average 3D user wanting to composite and work with higher range images etc. It's an area that PS totally lacks in. As Rayek said- anyone remotely serious about 3D is going to download/use a dedicated 3D application. Maybe there is a workflow that is different than I'm use to, but I have yet to see a good day to day use of either PS or Illustrator's 3D tools (which are horrible). Of the retouch people I know, they like affinity, but say it doesn't have all the tools they need yet. For all the people that seem to only need some PS features, but need higher bit depth editing etc. then Affinity is a better fit- and they love it. Affinity needs to stick out of the pack, not just be a me-too app. I'd say so far, with the price and differentiating features it's doing that well. I haven't seen a product line like the Affinity set actually give Adobe users an honest second look in probably 20 years. Even if it doesn't live up to expectations, just the fact it IS viewed as an alternative says they're doing the right thing development wise.
  23. +1 I use the "select same" options and more often the magic wand (with tolerance set to 0) in illustrator constantly. Common usage for me is updating colors in older designs when a color guide changes, or when a client changes their mind about an often used color or stroke in the document (or I do) and need to update it. Magic Wand with a tolerance of 0 makes it easy to do in Illustrator. Quarkexpress looks even more powerful than these Illustrator features- so I wouldn't cry if we had something more powerful than illustrator, but it at least needs to be as powerful as illustrator.
  24. I'm just starting out with AD after a long time with AI. I really like a lot of the AD tools so far, but seemingly little things like this eye dropper color change issue that I constantly use in AI but are absent in AD are a bit of a downer. Some features seem hidden in cmd keys, which is fine, but some are just not there. Another is the magic wand tool in AI. I can't seem to find a replacement for it in AD. It's one of those tools that seems so stupid to have in Illustrator, until you use it the "wrong" way. I use it all the time to select the same colored or gradient objects, all the lines of a same width etc. in a doc and either alter them by dropping the tolerance to zero. Really nice for when your document gets 80 layers of junk in the trunk going. I also use the magic wand to break out art work handed to me that is collapsed and not in layers. Select same as would at least be a start, but that's not as quick to use. Again, not trying to say AD isn't great- or that many of the features it does have don't blow AI out of the water, just that there are a few, all be it boring, but much needed/loved things that seem to be missing, and will drive me back to using AI for the time being. I'll probably buy AD just to support the cause anyway- I'm not happy with Adobe and their lack of progress. AI hasn't budged much until recently in terms of development, and that budging is only because Affinity and Astute exist IMHO. Sorry if I'm coming off as another one of the crusty old Illustrator users that I am- honestly like a lot about AD so far and want it to destroy AI.
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