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IdleJohn

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  1. Blender does display alpha as black in the image viewer, but that's not the issue. I grabbed my screenshot from the 3d viewport with the alpha channels disabled and that shows the 'true' image. You can clearly see the one output from Photo 2 is black, whereas the orgininal from Photoshop is not black. Also I showed in my game engine the same thing.
  2. I specifically isolated the colour channels in Blender. In our game engine it ruins the mipmaps before: After exporting from Photo2:
  3. I use Blender, here is the same texture (colour channels only) before and after saving from Affinity Photo 2:
  4. if you open it and hide composite alpha it will show as large areas of black where the alpha is 0
  5. When the alpha is 0 it writes black to the colour channels. Just upgraded to V2 and this is completely useless for me. Behold, a completely white image with an alpha channel as such: The resulting saved tga colour information: It should be white as the original, but it's changed all 0 alpha to black. Please fix this ASAP, I cannot use this software as is.
  6. .raw file export is essential for me, so a massive +1 here. I guess for now, it's back to Adobe CC I go 😭 Yep.
  7. A big thing I am missing from my PS days is Layer Comps, where you can save and restore layer visibility combinations. It's not a snapshot, as it's not a history state. It just saves the layers configurations (visibility, opacity, layer effects), not the actual content.
  8. I'm a 3d artist, and photoshop's 3d features are awful and I would never use it. The other alternative is to use an exisiting stand alone 3d program, which is already available and designed specifically for the task. Then use Affinity Photo to comp in the 3d elements, which is what AP is designed for.
  9. Nooooooooo There are many dedicated programs that do 3d painting very well. The last thing that Affinity needs is a worse implementation that just bloats the program unneccesarily. Keep it focused!
  10. As a workaround, it's possible to type the percent value in decimals, even though it is not displayed. For example, typing 50.4 will still display 50, but will actually offset by 50.4. With trial and error it's possible to get the exact offset you need.
  11. Really need an option to be able to type in specific pixel offset values in the Affine filter. Percentage isn't accurate enough for some things! Also just rename it to Offset 🙂
  12. For sure, it's always important to have completely separate alpha and colour. Now with this workflow I can have a layers group for the colour, and a layers group for the alpha. Then all that is required before export is to right click my 'alpha' layer group and Rasterise to Mask.
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