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Posted

Hi there, I'm still pretty new to Affinity Designer. Hoping this is the right place to ask this question.

There's a game I want to upload some custom decals to. The files must be in .svg format, and must be no greater than 15kb in size. After scouring the internet for conversion tools to no avail, I realized Affinity Designer exports to .svg. So I plopped my .png in and voila! It's now a working .svg (more or less). The issue is, it's sitting at 724kb, likely due to image complexity (it's an illustration)... Is there any way to reduce this size, by chance?

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Posted

Hi @NightlyVagabond,

Welcome to the forums. 

Do you need it vector or raster? If Raster, you can try the different presets ( for Print / Web ) or try to manually set a DPI value and wait for the export calculations. The lower the DPI value, the smaller the size on disk will be. 

If you need it vector, there's not much you can do, as you cannot compress vectors. 

Thanks

Gabe.

Posted

Starting from PNG it's already raster, isn't it? 

If vector is needed wouldn't it have to be redrawn from scratch as a vector and saved?

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Posted
26 minutes ago, walt.farrell said:

Starting from PNG it's already raster, isn't it? 

It is indeed. But if there are any other shapes or text elements, the OP might want to keep them vectors. 

  • Staff
Posted

Hi NightlyVagabond,
Welcome to Affinity Forums :)
Saving an image as an SVG just changes its format - the data remains as raster/pixels - and therefore still weight too much for what you want. To create a decals for Gran Turismo you have to trace the illustration to convert the image into shapes/paths filled with colours which are defined mathematicaly and weight much less than raster data. You can do this manually using the Pen Tool and other shape tools, tracing over the image and filling each shape with the respective colour or use an auto-trace program to do this for you like Inkscape (open-source) which does have an auto-trace feature or a paid third party apps like Image VectorizerVector Magic, or Super Vectorizer 2 just to name a few.  There's also a few online services (like https://vectormagic.com) that offer this functionality as well.

Posted
3 hours ago, MEB said:

Hi NightlyVagabond,
Welcome to Affinity Forums :)
Saving an image as an SVG just changes its format - the data remains as raster/pixels - and therefore still weight too much for what you want. To create a decals for Gran Turismo you have to trace the illustration to convert the image into shapes/paths filled with colours which are defined mathematicaly and weight much less than raster data. You can do this manually using the Pen Tool and other shape tools, tracing over the image and filling each shape with the respective colour or use an auto-trace program to do this for you like Inkscape (open-source) which does have an auto-trace feature or a paid third party apps like Image VectorizerVector Magic, or Super Vectorizer 2 just to name a few.  There's also a few online services (like https://vectormagic.com) that offer this functionality as well.

Oof, I was afraid of this... Well, I'll look into Inkscape and such. The images I'm trying to convert are rather too complex for me to even wanna START trying to trace them myself, haha. Thanks for the replies, everyone!

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