Doc Ricky Posted November 7, 2018 Share Posted November 7, 2018 I am trying to recreate a pencil sketch effect in Affinity Designer. The way it works is to duplicate a photo layer, apply a desaturation on the top layer to -100% via HSL, then invert the image, before using a color dodge effect to the layer. If I do this in Affinity Photo, this should result in a blank image, where the top layers cancel out everything in the bottom main image - which should be correct. But in Designer, the same edits produce a different effect. I’ll attach the screenshots. Anyone else see this disparity? Quote Link to comment Share on other sites More sharing options...
Alfred Posted November 7, 2018 Share Posted November 7, 2018 You aren’t comparing like with like. The ‘Background’ layer in APh is a Pixel layer but the ‘Photo’ Layer In AD is an Image layer: you need to rasterize the Image layer so that you can work on it at the pixel level. Doc Ricky 1 Quote Alfred Affinity Designer/Photo/Publisher 2 for Windows • Windows 10 Home/Pro Affinity Designer/Photo/Publisher 2 for iPad • iPadOS 17.5.1 (iPad 7th gen) Link to comment Share on other sites More sharing options...
Doc Ricky Posted November 7, 2018 Author Share Posted November 7, 2018 Okay that did it. Thank you. So, I am a little confused, hopefully someone from Affinity can explain this. What's the difference between a Photo layer and a rasterized layer in Designer? Why can't they work the same way with regards to filters and layer options? What can you do with a Photo layer than you can't do with a rasterized layer? Alfred 1 Quote Link to comment Share on other sites More sharing options...
DM1 Posted November 7, 2018 Share Posted November 7, 2018 Photo layers can be pixel or image layers. If you import a photo into AP an 'image' layer is created. To adjust this image at the 'pixel' level you must first 'rasterize' the image. This converts the 'image layer' to a 'Pixel Layer'. You can see what 'type' of layer it is in the Layer Studio. It will say either Pixel or Image (can be either type - see your pics above). It’s not that Designer and Photo use 'different' layers, it’s about what type of layer is being worked on and what you are attempting to do to the layer. Here's how Affinity explain it. Alfred, Doc Ricky and toltec 2 1 Quote M1 IPad Air 10.9/256GB lpadOS 17.1.1 Apple Pencil (2nd gen). Affinity Photo 1.10.5 Affinity Design 1.10.5 Affinity Publisher 2, Affinity Designer 2, Affinity Photo 2 and betas. Official Online iPad Help documents (multi-lingual) here: https://affinity.https://affinity.help/ Link to comment Share on other sites More sharing options...
Doc Ricky Posted November 8, 2018 Author Share Posted November 8, 2018 Okay, that thread explains what is internally different between Image and Pixel layers (which is mostly programmatic), but for AD users, this is rather confusing. What's even more confusing is why exactly does this output happen when applied to Image layers - it doesn't make mathematical sense. Note that in these operations, nothing is destructive. Why couldn't this conversion be handled akin to the SVG export option, where items are rasterized as needed? I do appreciate the tip, though. Maybe this is a suggestion for the future. Quote Link to comment Share on other sites More sharing options...
toltec Posted November 8, 2018 Share Posted November 8, 2018 1 hour ago, Doc Ricky said: Okay, that thread explains what is internally different between Image and Pixel layers (which is mostly programmatic), but for AD users, this is rather confusing. What's even more confusing is why exactly does this output happen when applied to Image layers - it doesn't make mathematical sense. Note that in these operations, nothing is destructive. I think it's something to do with 'mipmaps' which Affinity uses to render things more quickly. ? If you do a search on the forum, you will find out more. Quote Windows PCs. Photo and Designer, latest non-beta versions. Link to comment Share on other sites More sharing options...
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