ClemensE Posted June 30, 2016 Share Posted June 30, 2016 I tried the Toturial https://vimeo.com/153090767 and if I combine shapes non destruktive via "Alt" I get some crazy effects as shown in the picture. As if the two shapes canot be combined flawlessly. Link to comment Share on other sites More sharing options...
Staff TonyB Posted June 30, 2016 Staff Share Posted June 30, 2016 Could you post the afdesign file. It looks like a specific shape problem. Link to comment Share on other sites More sharing options...
ClemensE Posted June 30, 2016 Author Share Posted June 30, 2016 Ok, i don't have the original around anymore but I i can reproduce it rather easy. Combining Shapes.afdesign Link to comment Share on other sites More sharing options...
Staff TonyB Posted June 30, 2016 Staff Share Posted June 30, 2016 Thanks for the file. We will have a look at fixing the issue. Link to comment Share on other sites More sharing options...
Ken Cope Posted June 30, 2016 Share Posted June 30, 2016 Looks like a fill mode issue to me. In DP we could choose either a winding or alternate fill on the right click menu. Alternate (the default) would produce this type of fill, Winding mode would usually sort this kind of thing out. I don't see anything in AD that suggests these differrent fill modes are available at the moment - one for the suggestion box? Windows 11 Pro 64bit ¤ AMD Threadripper 3990x ¤ Nvidia RTX 3090 ¤ 256GB DDR4 Ram ¤ ROG Zenith II Extreme Alpha Link to comment Share on other sites More sharing options...
Staff MattP Posted June 30, 2016 Staff Share Posted June 30, 2016 Just a quick update on this - if I select the 'Curve' object inside the compound and select its nodes and convert them to smooth nodes (rather than smart nodes) it seems to work just fine for me... I'm wondering if there is a problem when the nodes are 'smart' nodes... I'll look into it, but in the meantime, I'd be interested to know if things act more predictably if you convert them to 'smooth' nodes? Thanks! Matt Link to comment Share on other sites More sharing options...
Dave Harris Posted July 1, 2016 Share Posted July 1, 2016 Looks like a fill mode issue to me. In DP we could choose either a winding or alternate fill on the right click menu. Alternate (the default) would produce this type of fill, Winding mode would usually sort this kind of thing out. I don't see anything in AD that suggests these differrent fill modes are available at the moment - one for the suggestion box? Fill modes should be available in the main menu Layer > Fill Mode. That's where they are for Mac; if Windows is different that would be a bug. Link to comment Share on other sites More sharing options...
Ken Cope Posted July 1, 2016 Share Posted July 1, 2016 Fill modes should be available in the main menu Layer > Fill Mode. That's where they are for Mac; if Windows is different that would be a bug. Thanks Dave - I'd missed it being on the main menu completely (so used to seeing it on the right click menu in DP). Windows 11 Pro 64bit ¤ AMD Threadripper 3990x ¤ Nvidia RTX 3090 ¤ 256GB DDR4 Ram ¤ ROG Zenith II Extreme Alpha Link to comment Share on other sites More sharing options...
danyyyel Posted July 1, 2016 Share Posted July 1, 2016 I am having same problem, Link to comment Share on other sites More sharing options...
danyyyel Posted July 1, 2016 Share Posted July 1, 2016 Another strange behavior is that when moving the curve sometime the curve outline and the actual curve (Can't explain it better) as seen below between wireframe and redcolour are completely different, should play again with other point tanget for both of them to match again. Link to comment Share on other sites More sharing options...
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