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One of the advantages of something like Anime Studio for 2D animation of vector objects is you can animate their individual nodes & stroke thicknesses, which can produce much smoother & more flexible keyframe based transitions than what can be done with rasterized bitmaps. That isn't always necessary -- for example, if you just want to reveal, move, and/or maybe squish something, a transparent bitmap may be all you need, particularly if it has a higher resolution than the size it will be displayed at anywhere in the animation.

 

You can also often use animated mask layers & switches to hide or turn on & off bitmaps or parts of them.

 

So for something like your 'dots' animation, you might be able to reduce your 400 vector shapes to a much smaller number, export each set as a bitmap at sufficiently high resolution, & import each of them into Anime. In fact, if that will meet your needs, you could use the much cheaper "Debut" version, which lacks vector import capabilities but supports importing bitmap images in most common formats.


Affinity Photo 1.8.2, Affinity Designer 1.8.2, Affinity Publisher 1.8.2; macOS Mojave 10.14.6 iMac (27-inch, Late 2012); 2.9GHz i5 CPU; NVIDIA GeForce GTX 660M; 8GB RAM
Affinity Photo 
1.8.2.174 & Affinity Designer 1.8.2.4 for iPad; 6th Generation iPad 32 GB; Apple Pencil; iPadOS 13.3.1

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