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Often when you edit curves through offsetting an baking appearances, the procedural corners are also baked in. This also applies when editing SVGs from external sources.

I often work back the corners so I can get a procedural corner going again. For this work, it would be really nice to have an uncorner tool, which extends both vertices to their common intersection point, while remaining on the line they were on (sometimes referred to as edge constraint transform).

 Could a tool be added which does this tedious work for me?

 

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3 minutes ago, GarryP said:

This sounds interesting, and is something that would have been useful to me from time to time, but I’m wondering how the user would specify where the “corner” is.

There are plenty of Blender addons that can do this. It works by selecting the vertices that should be merged to a sharp corner. But I can imagine the corner tool could do this if you hold a modifier (e.g. alt) and click on a curve segment (like the node tool can remove bezier handles when holding alt).

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15 minutes ago, Intuos5 said:

It works by selecting the vertices that should be merged to a sharp corner.

That sounds reasonable to me, without me thinking about it too much about possible problems.

Recently I’ve been using the Node Tool and the Shape Builder Tool to do this sort of thing – see attached video – but it would be nice to have a quicker way.

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