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Assets storage


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No. All your installed Assets are stored locally on your computer, in a single file (assets.propcol) that can grow large (hurting performance) and fragile.

-- Walt
Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases
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    Desktop:  Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 

    Laptop:  Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU.
    Laptop 2: Windows 11 Pro 24H2,  16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU
iPad:  iPad Pro M1, 12.9": iPadOS 18.1, Apple Pencil 2, Magic Keyboard 
Mac:  2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.0.1

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57 minutes ago, eiketre said:

Does affinity have any backup or cloud save available for the asset’s library?

Serif still recommends to have all related files stored locally when working with them. This concerns the Affinity document and linked resources, too.

Also note, Assets don't allow linked elements but embed any linked layout item in the 'assets.propcol' file. This also means an item in the Asset panel can't get modified and get its used instance in a layout updated. Furthermore not every layout element can get used as asset, for instance objects of type 'document' and other 'container' file formats like e.g. PDF and EPS.

Thus it may be a more flexible alternative to create an Affinity document instead of using the Asset panel or its specific export file type. You can either link a document + crop/clip to a certain item, or open this resource document ad copy/paste its items, e.g. for embedded use of only these elements.

Assets advantage: different to Affinity documents the Assets are independent of their creating application version, so you can import & use Assets that were created with Affinity 2 in a V1 app, too.

macOS 10.14.6 | MacBookPro Retina 15" | Eizo 27" | Affinity V1

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