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Posted

What Application are you using? 
Photo

Are you using the latest release version?
v2.1.0

Can you reproduce it?
Yes

Does it happen for a new document? If not can you upload a document that shows the problem?
Yes

hardware acceleration
Same issue with both.

What happened for you (and what you expected to happen)
Using a Procedural Texture live Filter, with alpha being the only channel being applied to create weird artifacts on outlines on elements under the texture, it happens whether it's a mask or a child layer inside a group

Child Layer

image.png.f5a2af237a27b36f39227e4daf284484.png

Masked Group

image.png.5fff4a0ec4eabdfbe9f00d2891500293.png

Recipe for creating the problem

image.thumb.png.c9f06d1a3817d5d41e62e51d04a9572f.png

Procedural Texture:
image.png.e394286262429d5ff96355e8d53aa354.png

 

Procedural Texture can also just be 0 with A Channel:

image.thumb.png.438ac32cfa79fbc541f517217d33b364.png

Posted

can you please add the actual test file?

Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

My posts focus on technical aspects and leave out most of social grease like „maybe“, „in my opinion“, „I might be wrong“ etc. just add copy/paste all these softeners from this signature to make reading more comfortable for you. Otherwise I’m a fine person which respects you and everyone and wants to be respected.

 

Posted

the issue is not specific to procedural texture filter. You can create similar artefacts using

  • channels mixer: reduce "offset" on alpha, or alpha input
  • level adjustment: reduce black / white level
  • or curves adjustment.

A trigger condition is the group layer with blend mode "passthrough".

 

 

Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

My posts focus on technical aspects and leave out most of social grease like „maybe“, „in my opinion“, „I might be wrong“ etc. just add copy/paste all these softeners from this signature to make reading more comfortable for you. Otherwise I’m a fine person which respects you and everyone and wants to be respected.

 

Posted
11 minutes ago, NotMyFault said:

the issue is not specific to procedural texture filter. You can create similar artefacts using

  • channels mixer: reduce "offset" on alpha, or alpha input
  • level adjustment: reduce black / white level
  • or curves adjustment.

A trigger condition is the group layer with blend mode "passthrough".

 

 

The main point is that it causes the Outline Layer Effect on an object inside the group to look buggy, I would expect the Procedural texture to stay on top the same way that it does on parts that aren't the Outline Layer Effect

 

I was also not able to replicate the artifacts you mentioned 🤔

 

I did find a workaround that uses a Fill Layer as the base, you then use the Procedural Texture as a clipping mask, and either duplicate linked the layer in the group or go over to the Designer and make a symbol, which you can then use as a mask on top of the Procedural Texture

image.png.eb4c0eefd4b2af07dd79f0b958519c0f.png

Posted

Here my test file, using channels mixer to show issues on alpha channel.

Screenshot 2023-06-17 at 15.23.52.png

fx outline alpha issue.afphoto

Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

My posts focus on technical aspects and leave out most of social grease like „maybe“, „in my opinion“, „I might be wrong“ etc. just add copy/paste all these softeners from this signature to make reading more comfortable for you. Otherwise I’m a fine person which respects you and everyone and wants to be respected.

 

Posted

another issue: if you reduce fill opacity below 100%, the pt filter on alpha stops working.

 

Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

My posts focus on technical aspects and leave out most of social grease like „maybe“, „in my opinion“, „I might be wrong“ etc. just add copy/paste all these softeners from this signature to make reading more comfortable for you. Otherwise I’m a fine person which respects you and everyone and wants to be respected.

 

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