Ezbaze Posted June 17, 2023 Posted June 17, 2023 What Application are you using? Photo Are you using the latest release version? v2.1.0 Can you reproduce it? Yes Does it happen for a new document? If not can you upload a document that shows the problem? Yes hardware acceleration Same issue with both. What happened for you (and what you expected to happen) Using a Procedural Texture live Filter, with alpha being the only channel being applied to create weird artifacts on outlines on elements under the texture, it happens whether it's a mask or a child layer inside a group Child Layer Masked Group Recipe for creating the problem Procedural Texture: Procedural Texture can also just be 0 with A Channel: Quote
NotMyFault Posted June 17, 2023 Posted June 17, 2023 can you please add the actual test file? Quote Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. My posts focus on technical aspects and leave out most of social grease like „maybe“, „in my opinion“, „I might be wrong“ etc. just add copy/paste all these softeners from this signature to make reading more comfortable for you. Otherwise I’m a fine person which respects you and everyone and wants to be respected.
NotMyFault Posted June 17, 2023 Posted June 17, 2023 the issue is not specific to procedural texture filter. You can create similar artefacts using channels mixer: reduce "offset" on alpha, or alpha input level adjustment: reduce black / white level or curves adjustment. A trigger condition is the group layer with blend mode "passthrough". Quote Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. My posts focus on technical aspects and leave out most of social grease like „maybe“, „in my opinion“, „I might be wrong“ etc. just add copy/paste all these softeners from this signature to make reading more comfortable for you. Otherwise I’m a fine person which respects you and everyone and wants to be respected.
Ezbaze Posted June 17, 2023 Author Posted June 17, 2023 11 minutes ago, NotMyFault said: the issue is not specific to procedural texture filter. You can create similar artefacts using channels mixer: reduce "offset" on alpha, or alpha input level adjustment: reduce black / white level or curves adjustment. A trigger condition is the group layer with blend mode "passthrough". The main point is that it causes the Outline Layer Effect on an object inside the group to look buggy, I would expect the Procedural texture to stay on top the same way that it does on parts that aren't the Outline Layer Effect I was also not able to replicate the artifacts you mentioned 🤔 I did find a workaround that uses a Fill Layer as the base, you then use the Procedural Texture as a clipping mask, and either duplicate linked the layer in the group or go over to the Designer and make a symbol, which you can then use as a mask on top of the Procedural Texture Quote
NotMyFault Posted June 17, 2023 Posted June 17, 2023 Here my test file, using channels mixer to show issues on alpha channel. fx outline alpha issue.afphoto Quote Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. My posts focus on technical aspects and leave out most of social grease like „maybe“, „in my opinion“, „I might be wrong“ etc. just add copy/paste all these softeners from this signature to make reading more comfortable for you. Otherwise I’m a fine person which respects you and everyone and wants to be respected.
Ezbaze Posted June 17, 2023 Author Posted June 17, 2023 Yes I see, this one doesn't seem to have as much of an effect though 🤔 Here's mine: fx outline issue procedural texture.afphoto Quote
NotMyFault Posted June 17, 2023 Posted June 17, 2023 another issue: if you reduce fill opacity below 100%, the pt filter on alpha stops working. Quote Mac mini M1 A2348 | Windows 10 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. My posts focus on technical aspects and leave out most of social grease like „maybe“, „in my opinion“, „I might be wrong“ etc. just add copy/paste all these softeners from this signature to make reading more comfortable for you. Otherwise I’m a fine person which respects you and everyone and wants to be respected.
Staff Lee D Posted June 27, 2023 Staff Posted June 27, 2023 @Ezbaze If you change the zoom level with your file open, does the filter redraw differently as I've logged this to be looked into. Quote
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