ZanaGB Posted April 27, 2023 Posted April 27, 2023 (edited) I think i may have encountered a bug with the software. I am doing a design for a project, and, i am finding that the edges of the shapes vanish at certain levels of zoom, it's not consistant at which levels, or which edges of the shape get cut off during zoom, but it is also a problem during export ( see attatchments ) where it cuts off other parts of the edges. Given the simplicity of these shapes, i don't think i'm running into some sort of limit, but it's somewhat concerning. Also attached is the current WIP for the project if it's needed as well as a full-size png export. Hopefully this helps figuring out the issue. I did share this with a friend who also uses version 2.0.x of the software and the issue happens to them as well Is this a bug? I should probably also mention this bug happens on macOS 13.3 running on an M1 Mac Studio Belier_Mission_Patch.afdesign Edited April 27, 2023 by ZanaGB Added OS and Workstation Type Quote
Ldina Posted April 27, 2023 Posted April 27, 2023 Select the object (in this case the yellow-orange stroke), then in the Stoke Panel, change the Miter value from the default to a higher number. Try 2 or 3. Then zoom in and out and you should see it remain the same. It does on my Mac with v2.0.4. Quote 2024 MacBook Pro M4 Max, 48GB, 1TB SSD, Sequoia OS, Affinity Photo/Designer/Publisher v1 & v2, Adobe CS6 Extended, LightRoom v6, Blender, InkScape, Dell 30" Monitor, Canon PRO-100 Printer, i1 Spectrophotometer, i1Publish, Wacom Intuos 4 PTK-640 graphics tablet
lepr Posted April 27, 2023 Posted April 27, 2023 38 minutes ago, ZanaGB said: Given the simplicity of these shapes [...] Each corner which is not being rendered consistently has multiple overlapping nodes instead of one node. Delete the superfluous nodes to get the expected rendering. Old Bruce and Pšenda 2 Quote
Old Bruce Posted April 27, 2023 Posted April 27, 2023 You could perhaps do this better with the appearance panel. Just add two more strokes aligned to the outside with progressively smaller widths. Quote Mac Pro (Late 2013) Mac OS 12.7.6 Affinity Designer 2.5.7 | Affinity Photo 2.5.7 | Affinity Publisher 2.5.7 | Beta versions as they appear. I have never mastered color management, period, so I cannot help with that.
ZanaGB Posted April 28, 2023 Author Posted April 28, 2023 On 4/27/2023 at 10:08 PM, Ldina said: Select the object (in this case the yellow-orange stroke), then in the Stoke Panel, change the Miter value from the default to a higher number. Try 2 or 3. Then zoom in and out and you should see it remain the same. It does on my Mac with v2.0.4. Hey, Changing the Mitre to 3 seems to have fixed the issue, the edges don't look wonky on rendering, either! Thanks! Quote
Ldina Posted April 28, 2023 Posted April 28, 2023 Glad it worked for you. ZanaGB 1 Quote 2024 MacBook Pro M4 Max, 48GB, 1TB SSD, Sequoia OS, Affinity Photo/Designer/Publisher v1 & v2, Adobe CS6 Extended, LightRoom v6, Blender, InkScape, Dell 30" Monitor, Canon PRO-100 Printer, i1 Spectrophotometer, i1Publish, Wacom Intuos 4 PTK-640 graphics tablet
Ldina Posted April 29, 2023 Posted April 29, 2023 @ZanaGB The "Miter" setting for strokes determines whether you will have a totally sharp corner or not (in any non-smooth connection). More acute angles require a higher miter setting in order to give you a totally sharp point. I created a series of triangles in the attached AD file, and the width of the stroke didn't seem to matter, just the angle. A 90° angle can retain a sharp angle with a fairly low miter setting of 1.5. A very small, sharp angle may require a miter setting 4, 5, 10 or higher. I ran this simple test because I wasn't sure myself whether the thickness of the stroke required a different miter value to retain a sharp point, but at least in this test, it appears not. Maybe there are circumstances where this breaks down, but if so, I didn't see it. Stroke Miter.afdesign Quote 2024 MacBook Pro M4 Max, 48GB, 1TB SSD, Sequoia OS, Affinity Photo/Designer/Publisher v1 & v2, Adobe CS6 Extended, LightRoom v6, Blender, InkScape, Dell 30" Monitor, Canon PRO-100 Printer, i1 Spectrophotometer, i1Publish, Wacom Intuos 4 PTK-640 graphics tablet
ZanaGB Posted April 29, 2023 Author Posted April 29, 2023 36 minutes ago, Ldina said: @ZanaGB The "Miter" setting for strokes determines whether you will have a totally sharp corner or not (in any non-smooth connection). More acute angles require a higher miter setting in order to give you a totally sharp point. I created a series of triangles in the attached AD file, and the width of the stroke didn't seem to matter, just the angle. A 90° angle can retain a sharp angle with a fairly low miter setting of 1.5. A very small, sharp angle may require a miter setting 4, 5, 10 or higher. I ran this simple test because I wasn't sure myself whether the thickness of the stroke required a different miter value to retain a sharp point, but at least in this test, it appears not. Maybe there are circumstances where this breaks down, but if so, I didn't see it. Stroke Miter.afdesign I suspect that as well as the mitter issue, it might be an issue of misplaced nodes as ",,," said. However, as this updated PNG ( and project file ) show, changing the setting to "3" did indeed fix the wonkyness i was experiencing. At this point i don't know what to say. It should not work, but it's currently working. At least while i was adding the text around. Renders fine and looks fine on Designer's viewport. Belier Mission Patch.afdesign Quote
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