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Posted

In V1, 32-Bit-Preview was available to activate "Enable EDR"  in Develop Persona, not matter of chosen "Document format" in Development Assistant chosen.

In V2, 32-Bit-Preview cannot be enabled if not having RGB/32 chosen. 

This makes no sense, as Development Persona is always RGB/32 before you click apply, and you want to use 32-bit-preview and "Show EDR Clipping" to be able to e.g. reduce exposure as required to move clipped areas back into save grounds.

Mac mini M1 A2348 | MBP M3 

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LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.

 

  • Staff
Posted

Hey NotMyFault,

On 1/8/2023 at 12:21 PM, NotMyFault said:

In V1, 32-Bit-Preview was available to activate "Enable EDR"  in Develop Persona, not matter of chosen "Document format" in Development Assistant chosen.

in V1, Enable EDR is greyed out for me unless I'm in RGB/32 - do you have a screenshot?

Posted (edited)
1 hour ago, Chris B said:

Hey NotMyFault,

in V1, Enable EDR is greyed out for me unless I'm in RGB/32 - do you have a screenshot?

Just to be clear - I'm talking about Develop persona which is to my experience always RGB/32 - at least before you click apply. Only the it gets converted into the selected format after clicking apply (which I didn't ) based on Develop Assisted settings.

The issue occurs with the RAW file from this post:

It might be related to the actual .ORF RAW file.

And here you have a screenshot:

after opening this file, EDR cannot be activated again (in Develop Persona), until I reboot the Mac. This applies even to CR2 files where it worked before.

I tried Serif and Apple RAW engine - same result.

1440240045_Screenshot2023-01-11at18_16_22.thumb.png.4678654a08b3bbf8cb827f71ee886561.png

Edited by NotMyFault
PS: I might got confused. It never works in V2, but works in V1.

Mac mini M1 A2348 | MBP M3 

Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.

 

Posted (edited)

Using RAW file from this thread

in V1, no issue to activate EDR:

562152474_Screenshot2023-01-11at18_30_06.thumb.png.7a194d61bf4c238fcbcd66cfa51f5eba.png

In V2, EDR is greyed out

821965422_Screenshot2023-01-11at18_30_42.thumb.png.69931b9d8bf6c027e3439f23ff593869.png

Edited by NotMyFault
Added link to RAW file

Mac mini M1 A2348 | MBP M3 

Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.

 

  • Staff
Posted

That .ORF file will not allow me to enable EDR on macOS or HDR on Windows. I've tried a few other random raw files and they do work... However, in V1, it does allow me to enable those settings. I seem to have some rendering issues though. I'll get this logged with development - thanks!

Posted

I think the main issue is simple:

in V1, you could enable EDR in develop persona no matter what target format is chosen in assistant - which makes sense, as the RAW file is always in RGB/32 before clicking apply.

in v2, you need to have RGB/32 as chosen target format in development assistant. This new restriction is superflous, artificial and breaks workflows. You now need multiple extra steps: 

  1. switch develop assistant target format to RGB/32, and re-open RAW file (loosing all edits you made before)
  2. make you RAW edits, in my case to get all colors into SDR (this requires EDR active for my workstyle)
  3. apply. 
  4. Convert again to RGB/16 to get all blend modes and filters like dust&scratches working

The new linked RAW options don‘t help to avoid the issue. But probably they are the cause for the changed behavior.

Mac mini M1 A2348 | MBP M3 

Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080

LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K

iPad Air Gen 5 (2022) A2589

Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps.

I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.

 

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