NotMyFault Posted November 17, 2022 Posted November 17, 2022 When using the gradient fill on a rectangle of e.g. 100x10px it becomes unusable when trying to drag the nodes parallel to the smaller edge, but in the middle of the longer edge. At larger zoom levels, when getting under a certain limit (e.g. the radius of blue marks from “show touches”), the rendering freezes repeatedly for several seconds. Even if the freeze is over, the fill direction deviates from the nodes position. Trigger is using a gradient with 2 nodes, and both nodes are close to each other so that the zoomed detail preview starts. FullSizeRender.MOV Quote Mac mini M1 A2348 | MBP M3 Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.
NotMyFault Posted November 17, 2022 Author Posted November 17, 2022 Same issue in other adjustments/ filters when the zoomed preview appears where the touch gesture covers the display, Can this be turned off (especially when using a pen where it may distract more than helps)? Quote Mac mini M1 A2348 | MBP M3 Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.
Staff Chris B Posted November 18, 2022 Staff Posted November 18, 2022 I cannot reproduce that laggy/freezing behaviour seen in the video. The preview cannot be turned off, no. I think the problem here is the intricacy of working at such detail on a tiny object with the iPad. Obviously this would not be an issue on desktop but perhaps there is room to do better for iPad - I can log an improvement for you. Quote How to format a bug report | Learning Resources | List of V2 FAQs | YouTube Tutorials
NotMyFault Posted November 18, 2022 Author Posted November 18, 2022 Getting the freeze issue resolved would be more important. I have iPad OS 16.1.1 since yesterday. There are other bugs depending on this OS version (normals adjustment crash). Issue Same on Designer and Photo no issue on V1 on same device. Quote Mac mini M1 A2348 | MBP M3 Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.
Staff Affinity Info Bot Posted April 5, 2023 Staff Posted April 5, 2023 The issue "[iPad] Gradient Tool causes a temporary freeze if magnifying loup appears" (REF: AFP-5684) has been fixed by the developers in internal build "2.1.0.1742". This fix should soon be available as a customer beta and is planned for inclusion in the next customer release. Customer beta builds are announced here and you can participate by following these instructions. If you still experience this problem once you are using that build version (or later) please reply to this thread including @Serif Info Bot to notify us. Quote
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