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Posted

A question in another thread got me thinking... what are the recommended settings for OpenGL and Metal? My 2017 27" iMac has a Radeon Pro 580 with 8GB RAM. I checked all 3 apps and this is what I have right now:

Designer & Publisher - Display: OpenGL, Metal Acceleration Enabled

Photo  - Display: Metal (can't be changed, popup menu is dimmed), Metal Acceleration Enabled

And what's the difference between Display and Hardware acceleration? Is this explained somewhere?

Posted
5 hours ago, Jeremy Bohn said:

And what's the difference between Display and Hardware acceleration?

Basically, display acceleration improves rendering performance (how quickly the screen display updates) by using the GPU's hardware for that, while hardware acceleration offloads certain computationally intensive tasks from the CPU to the GPU before they are rendered to the display.

The latter can improve performance enormously (for supported GPU's) because those GPU's can efficiently process thousands of computations in parallel while CPU cores are extremely limited in this respect.

All 3 1.10.8, & all 3 V2.5.7 Mac apps; 2020 iMac 27"; 3.8GHz i7, Radeon Pro 5700, 32GB RAM; macOS 10.15.7
A
ll 3 V2 apps for iPad; 6th Generation iPad 32 GB; Apple Pencil; iPadOS 15.7

Posted
11 minutes ago, Jeremy Bohn said:

And why is Display: Metal the only option in Photo?

If you deselect 'Hardware Acceleration' in Photo, then the other Display rendering option become available.

macOS 12.7.6  15" Macbook Pro, 2017  |  4 Core i7 3.1GHz CPU  |  Radeon Pro 555 2GB GPU + Integrated Intel HD Graphics 630 1.536GB  |  16GB RAM  |  Wacom Intuos4 M

Posted

Ah, interesting that only Photo behaves that way.

Well since Photo locks the display to Metal when Hardware Acceleration is on, maybe I should change Designer and Publisher to match.

I also assume I can ignore "integrated GPU"? It's currently disabled on all 3 as well.

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