kirk23 Posted December 11, 2019 Posted December 11, 2019 Working in texture area I could say an image editor that just make rgb pictures is not enough for what I do. Still I mostly hate all those modern texture editors : Substance .Mari etc. and would love something easy, elegant and simple like Affinity photo. Would it just support a height/depth channel in addition to regular RGBA and a depth combining blending method ( basically Max of layerA and B - layerA ) and also would do "inpaint" on RGB and Depth in sync it would be perfectly enough. Like old good Corel PAinter which always had this hidden treasure ( depth channel) even before it became Corel one, but for some weird reason never turned it into something even remotely usable. To extract it from painter files you had to do it with some obscure Blender addon . I don't need any fancy normal map/roughness/whatever extra channels . all of them are easily derivative from depth. BTW, the depth is getting a part of traditional mass photo editing workflow too with all those phone camera novelties , time of flight, parallax cam etc. I think Affinity Photo could be ahead of Adobe in that regard with depth channel support if would catch the trend in time. Besides the depth channel would allow to make some fancy "impasto" strokes like Rebelle and Artrage. The later even allows to export depth but only as 8 bit picture , pretty unusable too. Quote
John Rostron Posted December 12, 2019 Posted December 12, 2019 On 12/11/2019 at 2:20 AM, kirk23 said: a depth combining blending method ( basically Max of layerA and B - layerA ) Could you not get this by using Apply Image? John Quote Windows 11, Affinity Photo 2.4.2 Designer 2.4.2 and Publisher 2.4.2 (mainly Photo). CPU: Intel Core i5 8500 @ 3.00GHz. RAM: 32.0GB DDR4 @ 1063MHz, Graphics: 2047MB NVIDIA GeForce GTX 1050
kirk23 Posted December 16, 2019 Author Posted December 16, 2019 On 12/12/2019 at 10:18 PM, John Rostron said: Could you not get this by using Apply Image? John I can't. It should be dynamically updating blending + dynamically updating mask. If "apply image" would be live effect it might work with a stack of 2-3 of them. Still it would be convoluted and complicated mess to manage. Slightly improved Corel Painter/Artrage style would be much simpler to work with. Another example "Quixel mixer" that recently became free soft. It has probably best depth blending. It's simple math really so why couldn't it be in every image editor . John Rostron and IPv6 2 Quote
IPv6 Posted December 16, 2019 Posted December 16, 2019 4 hours ago, kirk23 said: I can't. It should be dynamically updating blending + dynamically updating mask. If "apply image" would be live effect it might work with a stack of 2-3 of them. Still it would be convoluted and complicated mess to manage. Slightly improved Corel Painter/Artrage style would be much simpler to work with. Another example "Quixel mixer" that recently became free soft. It has probably best depth blending. It's simple math really so why couldn't it be in every image editor . Working with heightmaps is not a common thing to do, unfortunately. As well as normal maps, etc. There is dedicated soft for it, though But if Live procedural filter will get "layer sampling" at some point in future - such things would be a breeze... and many more kirk23 1 Quote
kirk23 Posted December 17, 2019 Author Posted December 17, 2019 In my humble opinion all that dedicated soft is monstrously inconvenient and artist unfriendly. Guess it's because devs who design it and suggest features are "technical" artists at core. Never studying for an art degree or something. Those people think differently and the soft rather reflect it. On the other hand soft like Rebelle or Painter is so focused on recreating traditional medias experience they totally forget there is a bigger market where such techniques could find a good use. Thus Painter even don't let you export depth channel. It's totally crazy thing. I like how simple and elegant Affinity soft is without all those endless puzzles I have to solve in Substance designer spending more time on planning and debugging my node network rather than creative process itself. Procedural filter looks promising indeed but perhaps it might be just Substance sbsar files working as live filters or Filter forge plugin being live on layers. IPv6 1 Quote
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