Guilherme Ferreira
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Posts
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Reputation Activity
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Guilherme Ferreira got a reaction from GoodLuck in Gradient Mesh
Well ... I'm SUPER Fan of Affinity Designer ... But unfortunately there is no feature that comes close to the Mesh Tool. See in the link what you can do with the tool. There is no way to compare! It is a super advanced feature that is needed for those who want to illustrate. Apart from this Mario, I saw a bunch of other wonderful illustrations looking like 3D effects with Mesh Tool.
https://www.behance.net/gallery/53157365/Super-Mario-Vector-Illustrator-Mesh-Tool
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Guilherme Ferreira got a reaction from Uncle Mez in Gradient Mesh
Well ... I'm SUPER Fan of Affinity Designer ... But unfortunately there is no feature that comes close to the Mesh Tool. See in the link what you can do with the tool. There is no way to compare! It is a super advanced feature that is needed for those who want to illustrate. Apart from this Mario, I saw a bunch of other wonderful illustrations looking like 3D effects with Mesh Tool.
https://www.behance.net/gallery/53157365/Super-Mario-Vector-Illustrator-Mesh-Tool
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Guilherme Ferreira got a reaction from Jowday in Gradient Mesh
Well ... I'm SUPER Fan of Affinity Designer ... But unfortunately there is no feature that comes close to the Mesh Tool. See in the link what you can do with the tool. There is no way to compare! It is a super advanced feature that is needed for those who want to illustrate. Apart from this Mario, I saw a bunch of other wonderful illustrations looking like 3D effects with Mesh Tool.
https://www.behance.net/gallery/53157365/Super-Mario-Vector-Illustrator-Mesh-Tool
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Guilherme Ferreira reacted to MadMak in Problems with strokes and SVG
I agree. AD should get some improvements regarding web-design features.
As a workaround you can try https://jakearchibald.github.io/svgomg/ to optimize your exported icons.
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Guilherme Ferreira got a reaction from MadMak in Problems with strokes and SVG
Hi! First ... I apologize for my bad English.
Well ... I'm a big enthusiast of Afinnity Design ... But ... Lately I've been having problems with SVG exported. Nowadays to have a light website it is necessary to use SVG instead of PNG. Of course! My clients pay me to have a beautiful and super light website. The big problem is the way Affinity writes its output XML / SVG code. It is slightly larger than the Illustrator code (more significantly if you think of an entire site with many SVGs. The sum of all SVGs makes a big impact on the final upload performance of the site). The worst are the Strokes. When you have an icon for example drawn only with strokes it gets overly heavy. And it got a little worse on Affinity 1.7. The same icon made in Affinty has 99.4k while in Illustrator has 2.49k. For graphic designers this is irrelevant but for a webdesigner or UX / UI designers it is essential! The tamnhao in KB of SVG is VERY important. Open the files I've attached to the notepad and see the difference between the codes generated by Affinity and Illustrator. Please correct this problem! I hate working in Illustrator! It's heavy, horrible interface! Late software with style 10 years ago ... But I'll be forced to go back to it if Affinity does not give me the chance that my files will be light because that's what I need to offer my clients.
Thank you!
test-illustrator.svg
test-strokes-1.6.svg
test-strokes-1.7.svg
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Guilherme Ferreira got a reaction from Aammppaa in It's not possible click on the object to create selection
Hi!
Our friend Aappaa has already "solved" the issue. In Affinity 1.6 when clicking on the thumbnail in any persona you can make a selection, and in 1.7 only in the persona pixel. It would be better not to have to change persona only to do this... But... That's what we have! And solve my problem! Thank you!
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Guilherme Ferreira got a reaction from Frozen Death Knight in It's not possible click on the object to create selection
Hi!
Our friend Aappaa has already "solved" the issue. In Affinity 1.6 when clicking on the thumbnail in any persona you can make a selection, and in 1.7 only in the persona pixel. It would be better not to have to change persona only to do this... But... That's what we have! And solve my problem! Thank you!