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Guilherme Ferreira

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  1. Guilherme Ferreira

    It's not possible click on the object to create selection

    Hi! Our friend Aappaa has already "solved" the issue. In Affinity 1.6 when clicking on the thumbnail in any persona you can make a selection, and in 1.7 only in the persona pixel. It would be better not to have to change persona only to do this... But... That's what we have! And solve my problem! Thank you!
  2. Guilherme Ferreira

    It's not possible click on the object to create selection

    Ah! Thanks for the tip! Is that in version 1.6 it was not necessary to change to persona pixel ... So ... I did not even think about switching to persona pixel (no, I do not even remember when I used this persona for the last time). It was a bug that was between the keyboard and chair then ... :-D
  3. Hi! In Affinity 1.7 it is not possible to create a selection by clicking on the object (ctrl + click in object) and there is no other option to create a selection from the object (or group of objects).
  4. Hi! First ... I apologize for my bad English. Well ... I'm a big enthusiast of Afinnity Design ... But ... Lately I've been having problems with SVG exported. Nowadays to have a light website it is necessary to use SVG instead of PNG. Of course! My clients pay me to have a beautiful and super light website. The big problem is the way Affinity writes its output XML / SVG code. It is slightly larger than the Illustrator code (more significantly if you think of an entire site with many SVGs. The sum of all SVGs makes a big impact on the final upload performance of the site). The worst are the Strokes. When you have an icon for example drawn only with strokes it gets overly heavy. And it got a little worse on Affinity 1.7. The same icon made in Affinty has 99.4k while in Illustrator has 2.49k. For graphic designers this is irrelevant but for a webdesigner or UX / UI designers it is essential! The tamnhao in KB of SVG is VERY important. Open the files I've attached to the notepad and see the difference between the codes generated by Affinity and Illustrator. Please correct this problem! I hate working in Illustrator! It's heavy, horrible interface! Late software with style 10 years ago ... But I'll be forced to go back to it if Affinity does not give me the chance that my files will be light because that's what I need to offer my clients. Thank you! test-illustrator.svg test-strokes-1.6.svg test-strokes-1.7.svg
  5. Guilherme Ferreira

    Unusually large SVG export

    Hi! One more thing about SVGs. I bothered to open in my HTML editor to compare the differences between an SVG generated by Affinity and Illustrator. The reason the Illsutrator file is smaller is very clear. In Affinity, with each object created, all properties are rewritten. Example: style = "fill: # 231f20 In Illustrator, it creates a style inline where you create classes and only reuse this class in the elements. Example: .st27 { clip-path: url (# SVGID_2_); fill: # 231F20; } The Affinty path looks like this: <path d = "M86.883,87.755c0.374,0,076 0.72,0.226 1,077,0351l0.044,0164c-0.418,0.219 -0.93, -0.115 -1.195, -0.405l0.074, -0.11" style = "fill: # 231f20; fill-rule: nonzero;" /> While in Illustrator: <path class = "st27" d = "M116,117c0.5,0.1,1,0,3,1,4,0.5l0.1,0.2c-0.6,0.3-1.2-0.2-1.6-0.5L116,117" /> I think if it were possible to have an algorithm to "round" numbers would also be useful. Type ... Transform d = "M86.883,87 into d =" M87 I think that makes a difference. Hope this helps.
  6. Guilherme Ferreira

    Unusually large SVG export

    Hi Traveler! I just opened your logo on Affinity ... And it has 2 basic problems ... The first, that has an image inside. The second is that has "millions" of points! The amount of points, the higher the number of points, increase the file size. I suggest you rewrite "David Oliver Art" and then turn into curves. Use the "Smooth Curves" tool that helps you decrease the amount of points.
  7. Guilherme Ferreira

    Unusually large SVG export

    Hi! Unfortunately I had the same problem here. I did everything as recommended, but the difference in size between Affinity Designer and Illustrator is great! In low complexity images, it has little gain, approximately 2kbites (imagine a site with 30 SVG! It makes a lot of difference). In images with higher complexity, it reached a difference of 7/8 kbites. What am I doing? I just open SVG in Illustrator and give a simple "save" and the size already reduces. But ... The Ideal would not have to open Illustrator. But I would like to emphasize that PNG also needs to improve too. The difference between an exported PNG from Affinity and one another from Illustrator / Photoshop is great! For those who work with Web, it is crucial to have a website with the smallest images possible! This makes a difference in performance, charging time, bandwidth usage (smartphones / mobile) and fast charging. It is decisive in the customer experience, whether it stays on the site or leaves. It is very important that the software is efficient. If I may give a suggestion ... What else increases the file size are the borders. You should have an option to convert the edges to curves. When I create the art, I use borders normally, but at the time of export, I have to remove and create curves with the same thickness and color. No more... Congratulations! I love using Affinity and I only open Adobe programs to reduce the size of my files and nothing else!
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