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sleekdigital

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  1. This looks pretty cool! Seems like something that could be a really interesting open source project. Just something to consider.
  2. Hopefully this screenshot can make the idea more clear. The Clipping layer is the one on the left, the Masking on the right. Notice the Masking doesn't have the red outline around the dark area. The downside is that you need an extra shape for the background color (in this case a red rectangle.)
  3. The workaround I have been using for this (at least I think this is the same use case) is to use the shape as a layer mask instead of clipping. Its not as versatile, but it can be a useful work around.
  4. I am intrigued by this software, but why is there so little information out there about it? I know it is pretty new, but if it was really good I would expect to see more content on you tube and other places about it.
  5. This can be a useful technique, but it is very different from how freeform gradients work in illustrator. The colors at each point do not interact with each other in the same way as a freeform gradient. I would not say this technique offers "more control" because it isn't directly comparable. As such, I think a real freeform gradient tool would be a very nice feature to add, but I'm not sure I would call it must have.
  6. Thanks for the suggestion. I guess this setting has some relevance, but I'm not sure it will help me. I'd rather not have the brush shared between all tools. Mostly I want to be able to determine which brush is currently used by the currently active tool. I guess this option would make it a little easier to keep track, but at the cost of not being able to have a different brush setup for each tool.
  7. AD seems to have some potential to be a nice tool for digital painting, but some bugs and missing features kind of ruin it for me. First thing that comes to mind is this bug... If anyone has any tips for dealing with this, I'd be glad to hear them.
  8. OS: Windows 10 Hardware acceleration is ON There are a number of bugs related to indicating the currently selected brush in the Brushes panel. In Pixel Persona, If I have the paint brush tool selected and I select a brush from the brushes panel, there is a blue highlight indicating the brush is selected. If I change to a different brush tool, such as the erase brush tool, the highlight sometimes disappears even if that same brush is selected for that tool. If I scroll the brush panel, the highlight will sometimes reappear and sometimes it won't. When it does it often indicates (with the blue highlight) which brush is selected for the previous tool instead of the currently activated tool. In trying to reproduce this, I found that the above is not consistent, but in general it is not working as expected. It is often impossible to tell which brush is currently in use and sometimes an incorrect brush is highlighted if any brush is highlighted at all.
  9. I'm using AD 1.6.2.97 on Windows. Maybe you are using a different version, but for me it does switch to the smear tool when I select any of those brushes.
  10. Actually it does automatically select to the tool in AD. But there is no way to adjust that behavior from inside AD, apparently.
  11. No it doesn't show up in AD, even in that case.. That's a real bummer. This feature really needs to be added to AD, especially since the brushes can be used in both applications.
  12. Thanks, but I know all that. What I would like to do is extract the existing texture so I can make changes to it.
  13. In AD, I'm noticing some of my imported brushes have an icon on the right side indicating the paint brush or the smear brush. And when that brush is selected it will force the corresponding tool. Brushes without that icon can be used according to which tool is previously selected. How does this work? I could find no mention of it in the documentation. How do you create brushes that pre-select the tool, and is there a way to change existing brushes to not have this behavior?
  14. Oh... I see there is nothing really wrong with the watercolor brush, it was just the result of using it near hard edges. EDIT: Actually the square artifacts seem to be a result of the large size jitter. You have to reduce it quite alot to get it to go away. Still, i'd love to know how to extract textures.
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