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kirk23

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Everything posted by kirk23

  1. No DAM, 3d painter or any other detours please. There are a number of sufficient open source and cheap options. If they start to do DAM we wouldn't see any advancement in PHoto or Designer at all and they are so far from what Adobe offers yet.
  2. I have a feeling Serif fired half of the staff . They make not enough or something. We see only minor bugs fixing no new features really
  3. +1 I could be fine if Alt+click isolate not single but selected layers at least . But better be layercomps/ tags or whatever panel we we could set document states based on layer names and color tags . Inside embedded docs too like what Photoshop does with its layercomps. Very much missed feature indeed
  4. I use lut layer . It does have a nice feature Photoshop doesn't. inferLUT button allows you to choose a picture pair . original and a target with colors corrected . You can choose an original photo of checker and and the one where colors are set as they intended to be by books and save a color correcting LUT preset. I have no idea how precise it is but looks fine to me.
  5. Here I did a new version of my previous macro that makes any open file with alpha ready for instant channel editing. Whatever you put in RGB and A groups goes straight into respective channel at export . It works a bit slow because it makes my homemade version of "solidify" to close "black holes" gaps in RGB channels ( where zero alpha pixels multiply pure black on RGB channels) . You can decrease the number of "maxblure" steps to make it quicker . btw. The only issue with Aphoto and channels is that it multiplys zero value alpha on RGB . I asked Serif to fix it in feature request thread and nobody care . Here my last try. Let's make Serif hear . If they fix it APhoto would be a better choice really for channel editing since it does it non-destructively. Well Photoshop can do it too , just in less convenient way . openRGBA4.afmacro
  6. I especially miss distribute /scatter a number of different symbols randomly alone a vectore stroke /path feature. The current "text "way to do it in ADesigner is so terribly painful .
  7. It could be somewhat working and tolerable if we had a button /command to show only selected layers. Like isolating all selected layers with Alt and keep them exportable that way. Still contrary to Photoshop that wouldn't work through embedded files tagged layers and this is a must too.
  8. When a tga file has 0,1 or 0,01 alpha it's ok , but once the alpha is zero Aphoto opens the tga with a black hole in such place rendered down to RGB channels. Can we have it fixed please? I am sure it's a bug. We can workaround this when export tgas from Aphoto but noting helps when we open them. It renders Aphoto totally useless for editing existing tga files.
  9. But why just not make a 16 bit CMYK at first . I bet it would be a simple code tweak.
  10. Those spare channels are not usable in the way I suggested. You have to propagate them into layers to do meaningful calculations or linking. They are just a heritage of old style destructive and manual image editing. Something to store extra pixel info, not to work with it.
  11. For alpha or per-channel view you need to click "composite alpha" or "composite Red" in channels panel . That way you will always see grayscale opaque picture on your screen of selected channel and continue to edit your doc, paint add layers, add curves or levels etc I often have to do subtle tweaks for a game packed RGBA textures and so much prefer APhoto way for non-destructive approach in alphas . So annoyed by Photoshop copy/pasting routine you have to do every time you save a tga. The only APhoto drawback is you can't tweak exported tgas itself since it opens them back with black holes multiplied on other channels too . But I never do so anyway, always edit .aphoto originals.
  12. I'd like an option to select layers in locked groups. So we couldn't select a group or symbol container but still could select inside with some alt click or something. I recall Xara had it for example
  13. I'd rather prefer they focus on PHoto and Designer. There are so much missed yet. Anyway I don't believe they have resources for anything big. They didn't introduced anything new since link panel. Perhaps we wouldn't see anything but bug fixes at all in foreseeing future. No hits of any new feature in development. Perhaps the whole Affinity project wasn't such a financial success due to low prices and not enough revenue. Perhaps they fired all the staff and wait a nice Adobe offer now . Just a guess. I know nothing.
  14. Think of it not as a printing target but rather as an extra channel you can keep pixel values in and always perfectly synced. In Photoshop I use it rather like RGB+K . Same as in Corel Painter that has an extra invisible floating point channel in every layer but you can't use it for anything but impasto. Not even export it. Only by some obscure Blender addon worked in some ancient Blender version. In Photoshop you can use black channel for anything you like . Together with special custom profile that doesn't restrict you by typical cmyk color space and special LUT transform I did in APhoto actually. At least 16 bit CMYK would be helpful. For my purposes I'd love it to be regular RGB + one more spare channel but 16 bit CMYK would also work just fine. I suppose it's a lesser code tweak.
  15. Whatever they did could be cool for something. I don't know. But why not just make it a usual standard way? Making it work same as in Photoshop or Substance Designer . Plus sampling an image bellow having R-for shift/displace distance and GB - for direction of shifting . Or calculating direction on the fly from height slope(converting grayscale height slope into vector) or just in a single set angle by a choice. And another option for fading sequence of such displaces like "slope blur" in Substance Designer. Preferably with more than 32 steps it does. Just options in Displace live filter
  16. it's always necessary to manually shift things around slightly to let them snap back to pixel grid when you do "center" stile of alignment. I actually lose that pixel grid snapping when just move a layer around too quickly sometimes . So it's always a concern to not blur things accidentally. While it can be avoided when you know it happens and can be fixed usually it's indeed an extra source of annoyance vs Photoshop. For some weird reason in Designer that "center " alignment works just fine most of a time , as well as pixel grid snap itself
  17. I love Photoshop pattern preview . A best and only useful improvement they did for years. it works totally non-destructive on smart objects. I'd love something similar here. So we could apply such a live filter on an embedded doc and it would "affine" non-destructivly without necessity to rasterize it . No need to do it for evry layer in a doc btw like Photoshop does, only for chosen ones.
  18. Displace is a very basic pixel editing operation . In every soft it works same and just like you expect it: pixels shift in certain direction you set and to certain distance you get from grayscale values of another image. in APhoto I can't even understand what it does. Ideally Displace should sample 2 images : one grayscale one for distance of pixel shifting and another normal map image for getting a vector (direction) of shifting . And another improvement would be a loop, a series of pixel shifting to small distance when every next iteration does it with some fading . A series of 100 one pixel distance displaces when every next one does it with 1% opacity drop . We could do a nice multi-directional motion blur that way . Very interesting effects . Some weathering effects , paint drips , water flows , Erosion effects . The options would be unlimited . Just let us a tool we could work with instead of current useless "Displace" Or just make a node based live filter editor so we could construct it on our own.
  19. Plus a special color profile not restricted by CMYK space. It's a weird omission in the soft. Photoshop support that and let you do a great number of tricks unavailable here. Aphoto could rival Corel PAinter impasto painting for example if only it allows it.
  20. RGBAtemplate.afmacro Here I did a macro example that can turn any image into RGBA packing layer structure . You get R,G,B and A groups and whatever you put or paint there would only influence corresponding channel.
  21. Would be so much helpful as well as normal map to curvature , and what Substance Designer calls "slope blur" : a series of displaced and fading pixels in direction set by normal map vector . Basically same as current displace live flter but done as a series of fading steps
  22. Yeah, I forgot to mention it but there is a simple workaround. You can add a super transparent "fill" layer in the Alpha group of the example I posted . Only perfectly zero alpha pixels are multiplying over other channels . If you make it like 0.0001 alpha value in procedural filter APhoto will not multiply it over and it will still be zero alpha in exported 8 bit tga since 0.0001 is beyond 255 shades of gray in 8 bit image. channel packing.afphoto
  23. You can also put a new alpha as a new layer , make white pixels transparent in Blend ranges (gear button) and give the layer "erase" blending mode. It would totally replace composite alpha with what you have in "erase" layer . ps. well. not replace actually, rather add. to replace you have to "cancel" original alpha first with fill layer on the very bottom
  24. Click "composite alpha" and you can see it same as in PSh , then Ctr+L or ctrl+M , select "Alpha" in drop down instead of "master" and you cant tweak it. Not much different to PSh really except it still stays non-destructive.
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