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  1. Oh, just noticed similarly, you can’t snap to other objects when rotating either. Only to multiples of 15 degrees.
  2. Pie tool is great when I know the angle I want. But sometimes I want to snap to a line, like measuring out the angle between two intersecting lines when I don’t know the angle between those two lines. The pie tool node only snaps to common angles. It doesn’t snap to paths when you cross them. Even if you place another shape with a corner at exactly the intersection of the air and the pine, the pie node doesn’t pick it up. Is there any technique I am missing?
  3. When I double-click the left-mid or right-mid control point on a Text Frame with only one character, it resizes too small every time. To snap to the left or right control points, you have to left or right justify the text. Otherwise the control point isn’t actually at the extremity of the frame.
  4. MEB and RCR, you both solved my problem: Frame Text Tool, autosized, then also use there bottom middle anchor point for exact numeric control over position. My use case is numbers on mathematics axes.
  5. @Medical Officer Bones Good tool that! I don’t currently use Visual Math Editor in any of my work flows so I hadn’t tested it. It renders equations in the browser using MathJax and exports equations as MathML, PDF or SVG. Of those three, you can only File > Place… the SVG files into Affinity Designer. As with .EPS files, the SVG file gets placed as a group of individual curves for each character, which might come in handy. You could apply different colours and styles to different parts of the equation. As with the other methods we have so far, you don’t have any control over the font/typeface. Worth noting that MathJax uses a range of fonts, including STIX General.
  6. I just arrived so not sure if the below is new since the OP. Using the Artistic Text Tool the text box is always tight around the text and you can use ENTER for multiple lines. Using the Text Frame Tool you can double click the bottom middle and right middle control dots. Make sure you resize the textbook to be bigger than the text, then double clicking will snap it back tight around the text. If you want wrapped text, you first have to manually break the lines using ENTER, then the right middle control dot will double click to the longest of your lines. Again, make sure you first resize the textbook larger than the text, or it might resize down to the next longest line, causing some more wrapping on the longest line(s).
  7. If you export .EPS from Ipe, you can File > Place… it in Affinity Designer. See attached screenshot. Since you already have have TeX, you can install and use Ipe. Also get the graph ipelet (plugin) for plotting functions. My current TeX/LaTeX/Ipe setup doesn’t let me use other TeX math packages, but there’s probably a way to set that up and it seems you already have tools for getting the LaTeX that you want into PDF. So, just try exporting to .EPS from whatever you’re using. Then you can drop it in Affinity.
  8. The intersection of design (art) and mathematics is a small but highly active field. One particularly good example of art-meets-math is the app Processing. It‘s a code/math-to-art app. Creative arts aside, the field of scientific digital publishing does not yet have enough tools for the regular pro-user. We still have to resort to a lot of hacks and combinations of tools with some pretty ugly workflows. @Adrian_M, like you I design a lot of figures and images for print and the web that need properly typeset mathematics. I usually want consistent typography. So, if the body text of a document is Cambria (from Microsoft Word), then I want my figures to use Cambria Math for labels and annotations. To get all the mathematical and scientific characters in Unicode, I use Cambria Math when I’m preparing documents in Word and STIX 2 Text/Math when outside the Office suite. You can extract Cambria and Cambria Math from where they’re buried in the Word app to use them elsewhere. Besides Computer Modern, which I don’t usually use, I don’t know of any other good fonts for this range of Unicode. At least Affinity Designer supports this range of characters in Unicode. Gravit Designer doesn’t. Ipe is a small and not-so-easy-to-use app that I use to create most of my mathematical figures and graphs. But it requires TeX installed separately and uses Computer Modern font. I haven’t figured out how to get TeX to use STIX 2 Math or Cambria Math yet. You can put .EPS files from Ipe in Affinity Designer. But everything, equations included, is imported as curves so you can’t do any further text editing. This is the newest hack I’ve discovered which might come in useful soon. Unfortunately, Gravit Designer can’t import .EPS from Ipe and although it can import .PDF from Ipe the text/equations get messed up. When I write for the web (blogs, online course books), I write in Markdown. I try to use SVG for figures but sometimes export figures as PDF (for crisp printing) or PNG (for accurate exporting). I write mathematics in LaTeX with the standard $$ delimiters, and when it’s published on the internet MathJax or KaTeX handle the rendering of the mathematics. But when I make documents and posters for school or to share on the web, I still use Microsoft Word and a combination of drawing apps. It is hard to get consistency across my products and my work flow is not pleasant. I just got back into Affinity after a detour with Gravit Designer. Gravit Designer is fully web-based (built on Electron), so there’s no reason why they can’t add MathJax or KaTeX into the core app. But as someone here already said, makers of design apps are not going to make typesetting mathematics a priority. We are not the type of users who these apps are made for. The devs at Gravit Designer said exactly that to me and suggested I write a plugin. I wish I could but my JavaScript skills fall short at the moment. @Macoun University students are indeed using some of the bigger mathematical packages out there. School students are using Desmos and GeoGebra these days. The problem with all of these apps is that they are made for “doing” mathematics, not preparing mathematics for publishing, or at least not for high school level of publishing or posters, where figures need to be a lot simpler but still technically correct. They are great for exploring and visualising mathematics but you have limited control over design and presentation. Academic publications will accept image output formats from the bigger apps, but those apps do not give much design control and you have to learn a lot of ugly syntax. Also, some of them are quite expensive. As I understand it, Affinity Designer is developed in Xcode/Swift. I am teaching myself Swift and Xcode but I haven’t gotten far enough to know what a best solution for mathematical typesetting would be in such an app. As I said, in Gravit Designer it’s easy—LaTeX with a MathML renderer (MathJax or KaTeX). Well, that’s about everything I can contribute to this discussion. I’m liking Affinity Designer but I’m still hacking my way around different apps to produce the stuff I need/want to make.
  9. Neglected to mention that Adobe Ai and Ps have flat UIs but don’t have the clean/simple vibe that flat is supposed to give because everything is small and crowded.
  10. Would you like to see Affinity Designer and Photo get a flat UI makeover? Keep everything else the same but just lose that faux subtle 3D relief around menus and controls? Checkout the Pixelmator Pro UI to see what I mean. I just “switched” to Affinity from Adobe and am learning to use both Designer and Photo. I’ll likely use Designer for the most part while my significant other will probably use Photo more. Anyway, we went through a painstaking few days debating whether to drop some money on the Affinity products (not that they’re that expensive). I was really drawn to Pixelmator Pro’s UI but it lacked the vector features I wanted (I have basic design and layout needs, not a professional designer or anything). I have the older Pixelmator on my Mac but have been using it less. Also, I’ve been using Gravit Designer for a few odd jobs. It has a flat UI too. And now I’ve got this bee in my bonnet about flat UIs and I just wish Affinity was all flat. In the Light UI the subtle 3D relief is less pronounced but the Light UI is too reminiscent of old OS UIs for my comfort. Shiver. Anyway if you have the care factor to chime in, vote/reply with YES/NO and your opinions on the matter.