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arcticfox

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  1. Cool thanks @Novak! @Mark Ingram when/if you're rebuilding on WinUI 3.0, please consider using the iOS UI as base for WOA devices. Most ARM devices are portable in nature; tablets and 2-in-1's would really benefit from the iOS UX, especially with regards to pen and touch input. This would be a dream for AP/AD Windows users!
  2. Perhaps the team could look into using Windows Bridge for iOS as a starting point. That would allow them to keep the code in Objective C, along with some support for iOS frameworks.
  3. Would it be possible to port the iOS version to WOA/ARM64 instead? There are many tablet UI features in that would work even better on the Surface Pro X (and similar Windows tablets) than the desktop versions of AF/AD. Please consider asking the community, as I'm sure many users would appreciate an iOS port just as much, if not more. Thanks!
  4. Want to add my vote of support for this too. I know the devs have said they have no plans, but I'd like to request they at least table this for discussion in their long term plans for UI development. Having a unified touch and pen interface would be beneficial for all Affinity products, as it would deliver a consistent and intuitive experience to new users with modern devices. It might be difficult now, but I believe the long term benefits in terms of development efficiency and user experience would pay off. Thanks
  5. I am replying in-context to a moderator question, as well as expanding on @Fist of the mighty Bob's original suggestion. It should be left to the moderator's judgment how best to move the thread to the Suggestions section (eg. re-titling as necessary). By allowing the devs to see the natural progression of question -> suggestion -> detailed use-case, it provides the team a better context for them to determine the best implementation.
  6. I would like to propose adding an Indexed Color filter layer (with a loadable palette) as a new feature for AP/AD. There are many use-cases, such as fashion design as stated here, and for pixel art as I shall detail below: Here, I am editing a sprite sheet for Cammy (trying to replicate this excellent PS tutorial by Kiwi using AP). Notice the color palette is a very specific 16 colors: During the processes of cleaning up sprite art, you may wish to smooth out gradients using brush tools, then reconvert back to the original palette of 16 colors. Here you can see how smoothing the skin tones on her legs introduces new (unwanted) colors into the palette: Because AP lacks the ability to work with indexed colors, I need to export to GIMP: Convert to Indexed color, and load the 16 color custom palette: To finally arrive at back at the nice, crisp original 16 colors for final export: Ideally, what would be a killer feature in AP/AD is the ability to create a filter layer that maps colors to the closest colors within a definable set. Essentially a "dynamic" indexed color mode. This would allow pixel artists great freedom to experiment and perfect their sprites, while keeping the flexibility of liquefy and blending brushes, and without breaking workflow to export to an intermediary program. Thank you to the Affinity dev team for any consideration they may put into this feature.
  7. By default, the panel to modify Adjustment layers appears at the bottom. This creates problems when you have dual monitors in vertical layout, or if you have a floating video player in that corner (for tutorials etc.) I know you can move each Adjustment panel individually, but I would like all Adjustment panels to appear by default on the top-left and/or be able to drag it into a floating toolbar (as indicated in the screenshot). Does anyone know how to do this? Thanks!
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