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About Renzatic

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  1. When you say texture, do you mean like a texture in a 3D program? As in you want to make it tile, generate some PBR maps, all that good stuff?
  2. Just now noticed this. My now ancient machine is: Core i5-4590 16GB DDR3 Geforce GTX 970 And the results:
  3. They probably have to rewrite bits and pieces of the rendering code as well, to target OS specific graphics APIs and whatnot. I don't know how difficult this is to do, since I'm talking well beyond my expertise here, but I imagine it's somewhat involved.
  4. From what I've read here over the years, it doesn't seem that they were concerned much with portability, preferring instead to tailor each version to their host platform as tightly as possible to maximize performance. Having to rewrite a chunk of their code for Linux is the major reason why we don't have a rev for it now.
  5. You need more compliments for your work here. The least I can do is offer up mine. What you're doing here? It's rad. Be proud of yourself.
  6. I prefer to call it The Night of the Egg.
  7. I think Microsoft is the king of that. They'll come out with some random awesome thing that's missing a feature or two, but has a lot of promise. Problem is, they never let anything grow. If it's not immediately successful, they'll let it linger for a couple of years, giving it only token support before deciding to put it out of its misery behind the shed.
  8. That's the problem with most open source software, which is usually designed by programmers who's primary concern is functionality over all else. The end result is something like Inkscape, which is arguably at least as capable as Designer for vector work, but its user interface makes for a much less compelling experience. edit: though with that said, things have been improving tremendously on this front over the last couple of years. Linux in general is CONSIDERABLY nicer to look at, and easier to use than it was even just a couple of years ago.
  9. If you got any questions, feel free to ask here, or PM me if you're weirded out over talking about Blender stuff here in a not Blender forum. I'll answer them if I can.
  10. It isn't vastly different. I tweaked the colors very slightly, added some atmospheric details, some vignettes and shadowing, fixed some errors, and other random bits and bobs. Basically, I made it a little more dark and dramatic.
  11. I've always had a thing for the spooky, so all my stuff ends up this way.
  12. The coloring and lighting makes it look a bit like a Rembrandt painting of a mushroom.
  13. I love this kinda stuff. You even managed to give it that washed out, semi-sorta-sepia-70's film look.
  14. It's actually a very, very simple scene, and there isn't anything there that can't be done by someone with even a modest amount of 3D experience. If you know how to do loop cuts, mark sharp edges, and do basic topology work, you could make something just like it yourself, no problem.
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