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Renzatic

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About Renzatic

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  1. DAM straight we want a DAM! ...I'll, uh...I'll get my coat.
  2. If I had to take an uneducated stab at a guess, I'd say that the Affinity programs lean heavily on the Direct2D API, which, last I heard, has pretty poor support in WINE.
  3. There's plenty of money to be made in Linux Land, and yes, there are plenty of proprietary programs out there that sell well on the platform. It just may not be a good fit for Serif, at least not right now. Like I said before, the Linux demographic is a pretty specific one. One that may not necessarily be interested in the products Serif offers. They could go for broke, release the Affinity suite, and see how things go, but Serif is a pretty small outfit, and the cost they'll sink in porting their software might end up putting the health of the company at risk. Think of their current stance less as "we don't think Linux is worth it", and more "it's currently too much of a gamble for us to take at the moment." If they were stating the former, I'd argue against it. There's ton of potential in Linux. The latter? There's not much I can say to counter that. It's not that they don't want to try, it's that they only have so many resources at their disposal, and they'd rather put them towards what they've already got established, rather than stretching themselves too thin.
  4. In theory, you could forego your Windows partition entirely by using a VM in Linux with GPU passthrough enabled. Given your general knowledge, you've probably already heard of this, and are well aware of the benefits and pitfalls it entails. But if on some small chance you haven't, it's a way to allow a VM to take exclusive access to an GPU, rather than emulating one, providing massive, nearly native gains in performance equivalent to the output you'd see in Windows proper. The downsides are that you need a machine with 2 GPUs, one to dedicate to the native OS, and one to the VM, and that it can be a pain in the butt to set up properly. If you're that set on wanting to leave Windows, it is a viable option. A rather complicated, somewhat extreme one, but an option nonetheless.
  5. I vaguely recall one of the developers stating that he doesn't make as much working for Blender as he would elsewhere in the industry. It's primarily a passion project for everyone there. They're all there because they love the job, and it makes for great resume padding. With that said, I don't think any of them are suffering too much. At the very least, I expect they get fed 3 meals a day plus snacks.
  6. It's not what you'd expect from a massive company, but the Blender Foundation is a non-profit, managed by one of the employed developers, and they currently only have 5 team members. You wouldn't expect them to do all that much, given how bare bones it is, but over the last year, they've made massive, MASSIVE gains, enough to garner fairly widespread attention to the program. Those 5 guys are apparently really good at what they do.
  7. Given that they'd have to require people wanting to opt in on Linux to buy another license to cover the costs of the port, cannibalizing their own user base probably wouldn't be much of a concern there, since it wouldn't equate to a sell lost to allow some of their users to make a lateral move. And yes, there are very likely a number of people both in the Linux world, and those waiting for an excuse to jump into Linux who are just looking for an excuse to hand Serif their money. The question is, how large is this demographic? How much money could Serif make off of them? Could they, if they don't make an immediate profit on their hard work, at least get a return on the money sunk porting the software? There are a lot of ifs, ands, and buts surrounding supporting Linux. Tons of maybes, no guarantees. Just because a specific business model worked spectacularly for those two companies (or a company and a foundation) doesn't necessarily mean it'll work just as well for Serif. Consider the difference between the three. Red Hat is a company that offers 24/7/365 support to other companies that rely on their software to maintain their internal infrastructure. They're as much a service as they are a software vendor, a very high priced one, and they hire hundreds upon hundreds of people to maintain this service for all their clients. Their use of open source code is something of an aside, considering the product they're really selling isn't their software, they give that away, they're selling their help and reliability. That's a business model that just wouldn't work for Serif, who offer software that's self contained, and doesn't need to be maintained by highly trained professionals on a daily basis. They couldn't get away with the prices Red Hat charges. And Blender? Next to the Linux kernel itself, it's probably THE darling of the FOSS scene. It's a powerful piece of software that attracts tons of talent, has a head developer/manager who's practically on a first name basis with his entire following (hell, I think I might even have said something to Ton at one point), and enjoys massive amounts of mindshare. Blender is in a pretty unique position, and is reaping the benefits of being there. Now Serif is slowly and surely gaining a positive reputation for their work, and they obviously have a number of talented coders in their employ, but using a for-profit, closed sourced model to sell licenses for their software probably means that people won't be quite as generous with their money as they are with the Blender Foundation, and taking donations to support further work outside of their usual revenue stream would probably be filled with tons of legal boondoggles, along with potential hits to their reputation if things don't go 100% according to plan at all times.
  8. It should be a consideration, given that Linux's small, specifically inclined userbase is one of the major reasons why Serif doesn't yet consider it worthwhile to port their software. Given that most of the usual Linux crowd doesn't count graphic design as one of their primary concerns (they have GIMP for all their lightweight, just-get-it-done needs), for Serif to flip on their current opinion on the matter, they'd have to see the draw both Linux and the Affinity suite together would have on people. Given that there are a goodly number of people sick of Windows 10's forced updates, and occasionally suspect data culling habits, alongside Apple treating the Mac as an aside, something they have to throw a bone to mostly out of obligation, there's reason to look for an alternative, one that Linux could provide. That's something Serif should pay attention to.
  9. I'd say Serif's reticence to target Linux is mostly due to that platform being a weak option among their target demographic. They pander mostly to the print, advertisement, web design, and Photography crowds, which are strongest on Macs, have a solid base on Windows, and are almost nonexistent on Linux. The one group that's strong on Linux that the Affinity line might appeal to, the 3D pros and enthusiasts, likely only make up a fractional portion of Serif's entire audience. You could say that the major reason why the above mentioned people aren't strong on Linux is due to a lack of a good choice of programs that cater to them there, the chicken and egg argument. It's very possible that Serif releasing the Affinity line could cause a number of people to flock to Linux. I could see how it would appeal to web designers, considering it's a 'nix OS, with all the nice 'nix OS features they know and love, that's built to support coding from the ground up. Being able to do design work there as well would be perfect for them. Straight up digital graphics designers would like it too, since they're usually not all that concerned about the OS, so much as the programs they use. There's a lot of potential for them to make a ton of money on Linux. ...but it's all theoretical. It could be a massive success, making them unexpected millions, or it could fall flat on its face, losing them tons of money in an attempt that garners them no extra support. Considering Serif is a pretty small company, already supporting three programs across two platforms, they've probably come to the conclusion that the consequences of failure are just too high for them to take, even for the potential rewards It sucks, sure. I'd love to have the Affinity suite on Linux. It'd provide me the perfect excuse to happily abandon Windows were they to do so. But it's obviously not gonna happen anytime soon, so...meh.
  10. To be fair, there's really no such thing as an entirely intuitive, easy to pick up and use 3D editor. If you were to take a stark newbie, set them down in front of Max, Maya, Modo, and Blender, and tell them to make a little house in each one, after everything's said and done, they're going to tell you that the experience was like choosing between four different ways of getting punched in the face. They're all pretty esoteric, and not very friendly.
  11. This seems like something I should be able to find the answer to in 5 seconds flat, but I don't seem able to. So, here it is: when I'm playing with the stroke pressure settings, is it possible to set it so that I can move the beginning and ending points on the curve independently of each other? ...and then I figure out the answer for myself not even 3 seconds after posting this. Just hit alt when you select your vector. Nevermind, yall! Thanks for the help anyway!
  12. To get semi-serious for a second, I did find out how that possum managed to get into the basement (nothing dramatic, just one of the grates coming loose from its frame), but explaining that to everyone would've robbed the story of its carefully built suspense.
  13. I've got a basement with more than enough room for a safe that size, but...I...I don't like going down there. It smells musty, and though I have no idea how, sometimes possums manage to get in. Plus, it looks like a set for a snuff film. It's a pretty unpleasant place overall. I'd rather just go with my NAS and cloud setup for backing up my data.
  14. I'm bumping this, cuz I'd like to have a randomized perlin noise filter too.
  15. Renzatic

    Hand Painted Textures

    Well, uh, that most recent picture wasn't something I did. That's the example I was aiming for.
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