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NewInBoston

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Posts posted by NewInBoston

  1. WOW!!! I'm very impressed. I would never have dreamed of taking a silhouette picture and turning it into the kind of detailed drawing that you created. Thanks for posting it and the inspiration you have given me.

     

    I didn't either! I loaded up a shape just to practice shading. The brush setting I used had a very gradual (forgiving) nozzle setting, so it was a very slow application of color  which allowed me to just worry about the colors and not drowning an area in color. I loaded up a picture on google as reference for the folds of skin. It was fun, and took me a while. 10 / 10, will draw rhino again :)

  2. I want to say that beyond vector graphics for logos or prototypes for web pages, I could never draw more than a lopsided stick figure. Honestly, didn't even occur to me to try to draw anything more because I thought the results would be horrible based on past experiences.

     

    Well, I bought AD last week, practiced shapes and logos and found a few texture packs on these forums which I purchased and love. Then I somehow managed to make this. What I've drawn doesn't even compare to the talent I see around here, but it's a big step for me as an artist/designer.

     

    I just want you guys to know, I don't draw things. I design, but I don't draw. Designer was the conduit that let me see that I can. Thanks for that.

     

    I started with the flat vector rhino in the diorama. 

     

    post-52581-0-43453300-1488074717_thumb.jpg

    post-52581-0-33420600-1488074872_thumb.gif

  3. I just wanted to pop in and thank you for doing such a great job with Designer. There are too many workflow improvements to name, but coming from the big brand vector program (I'm sure I need not say which) I can appreciate them.

     

    -Selecting not grabbing every object on screen

     

    -Zoom scaling with panning handles and not becoming wildly sensitive where one px of mouse movement equaling "where did my drawing go?"

     

    -Pen tool, drawing vectors ridiculously easy.

     

    -Responsive UI that doesn't get in the way.

     

    -Intuitive color selectors. The wheel is awesome. 

     

    -Personas. Still can't believe I'm not exporting into a different program to bounce between textures.

     

    -Transparency tool. What a time saver. No masking required.

     

    -Masking is a breeze.

     

    -The artboard. Infinite work space is really cool, new way of working for me.

     

    -And most importantly, everything I tried to do was intuitive and things that were different I learned in about 5 minutes. Started my first project within an hour of launching the thing.

     

    I do web development and design and I'm now using this exclusively for prototyping. It actually makes the process enjoyable. I was searching for an alternative from the subscription model currently making its rounds. So anyways, just thought I'd give some accolades for a job well done. I don't know how this only cost 50.00 bucks, seriously. You should make an asset shop, I'd be happy to support it.

     

    Cheers!

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