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00Ghz

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Everything posted by 00Ghz

  1. No smoking here good sir!!!! We are experiencing the first symptoms of a contagious and dangerous condition called “New Release Withdrawal Syndrome”. Stage 1: Involves OCD about asking of a release date. The addiction must be fed of course. Stage 2: The patients start talking about code and various algorithms in order to draw attention of the ones who feed them with the “good stuff”. The AD forum slowly transforms into StackExchange. Stage 3: This stage is filled with schizophrenic dreams about new features, psychopathy and social reclusion, while at the same time being consumed by keyboard finger convulsions of writing posts, and other SJW behaviour. The final part involves the patient developing resistance to this condition by writing their own design software with a release schedule of Friday, every week. As such the flow of spice is reestablished and things go back to normal. Cheers ;)
  2. But as far as I am aware math.random() generates a random value for every call of said function. As such it is possible for math.random() result to be equal to same function: result + 1 but from a different call. Extremely unlikely for them to match? Absolutely... but not impossible.
  3. You are only partially correct. Removing those 2 variables will indeed speed up the execution but will not impact the release date since they do not contribute to the formula ;) However those 2 variables do have an importance in real life. They relate to the fact that neither working harder or releasing faster, will result in more productivity or a better product (after a certain point).
  4. Wasn’t that some sort of fallacy? Ok, let me put it in a language that the devs will understand. :D #quickRelease.h release = false ; releaseFaster = 0 ; releaseDate_ETA = math.random() ; workHarder = 0 ; while ( release != true ) { workHarder += 1 ; releaseFaster += 1 ; releaseDate = math.random() + 1 ; if releaseDate == releaseDate_ETA release = true ; println (releaseDate) ; } ;
  5. Ok then. I promise to stop asking “when” will it be released. I do have a question however, what is the release date? :D
  6. Vector Perspective Distort doesn't seem to belong to Photo, but actuslly to Designer
  7. Indeed, Adobe code has many old parts. You're the guy from the Blender forums right? Watched some of your video tuts a while ago.
  8. I would say 2.0 will be out this or next year based on the rates of updates.
  9. I had to switch to Sketch for this very reason. AD is isolated from everything else. Now it it has it's own solution similar to Zeplin, I wouldn't care. But for now it doesn't.
  10. Sure... but.... answering 1-2 times /month is a bit too little I think.
  11. So I get this stuff happening when I connect my LG ultrawide 34" curved display to my mac. The names of the artboards don't even display sometimes. I just get a colored box.
  12. Is it me or the devs got a lot less responsive and a lot more secretive than 1.5 years ago?
  13. When will multiple fills/strokes per object come? Same for offset path and other procedural effects like AI has?
  14. I won't mind the cats if they had a larger surface area to preview the styles easier.
  15. What are the new features in the next beta? Any sneak peaks for the loyal folks? :)
  16. Oh, my! Forgot about this entirely. I see this thread has over 2K views :D Will have to get back to making that extended icon pack this winter. :)
  17. Matt are you working on a prototyping tool in AD? :) Was thinking the same thing. That’s how it should work ideally. Not just get some snapshot of the current artboard.
  18. I am wondering about something however. Does it just send a screenshot of the selected artboard that’s scaled on the device you are using? Or does the UI preview update based on the constraints you set and properly show on the device? Hope it makes sense.
  19. I wonder what’s the progress on that mobile app to preview your designs live? Lopking forward for next major update and it’s beta :)
  20. Had a baby daughter... I got the beta and didn’t find the baby daughter update inside. This is false advertising, want a full refund. :D
  21. Hi, I noticed that the symbols properties when dealing with text is not very smart about what changes I make and what to still keep in sync. For example made a text in a symbol. I changed the text content. Pressed sync again. However when I tried to change the color afterwards to another symbol duplicate, the desynced text layer , didn’t change the color as well. Since I only edited the text content itself and not any other properties, the color should still be in sync. However the same thing works as expected on normal objects. Is it a bug? Thanks, Vlad
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