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  1. Hey guys! I'm on Photo v1.8.5.703, Windows 10, version 1909, OS build 18363.1082. Photo jumbles up the coat of arms for me on this flag of Hungary: https://commons.wikimedia.org/wiki/File:Flag_of_Hungary_with_arms_(state).svg#/media/File:Flag_of_Hungary_with_arms_(state).svg
  2. Came here to add my +1 for this feature as well. It would be convenient to have support variable fonts.
  3. I encountered this bug too a few minutes ago and wanted to report it. The thing is I restarted my computer (I had to reinstall all the Xbox stuff to have something with which to record the screen) and now I can't reproduce the bug. I know it's not much of a help but at least there's one more confirmation that might happen sometimes. Luckily if you click on the canvas the alignment got saved so it's more of a minor inconvenience at most. P.S. Don't use Xbox Game Bar to record videos as it won't record any pop-up windows in Affinity Photo
  4. So the way it is currently. The slower you drag the mouse the faster the percentages go. I think this is counter intuitive because if I move it slow I would want precision and if I move it fast I'd want to get from 100 to 0 or vice versa as fast as possible. You can test this out using the Opacity settings for a layer. I have two screens and if I wanted to I could drag the mouse so fast from the right side of the right display all the way to the left of the next one and still not hit 0% opacity. In my opinion the current behaviour should work the other way around, but I'd love to hear what other think. Maybe it's just my workflow that is bad.
  5. Thanks @carl123 It worked perfectly for all the pics I needed to rotate. Took my CPU to its knees as well but it was worth the few minutes. How did you do it? If you have the time I'm sure the info would be useful to others as well. @GabrielM thanks! Hope it'll be fixed soon. I'm surprised nobody had a problem like this before. I did a search in the forums but came up with nothing and I thought maybe I just don't know how the software works. edit: Okay here's another thing. You can't resize images by only one dimension. For example, you define the height to be 1800px and leave the width untouched to let the program calculate to correct width based on the 1800px input to keep the correct aspect ratio. What it does however is to apply a width adjustment as well. Here are again two examples: I created the macro using the Cross ink bottle image and when I apply it to other Cross ink images it works, but if I try a different brand it changes the aspect ratio of the product image. I assume because the original dimensions are different. So basically macros are either broken or I can't use them properly in Affinity. ink.afmacro
  6. This is driving me nuts. I have a few hundred images that I need rotated by -5 degrees and the behavior of the Move Tool/Transform Studio is inconsistent. Almost all images get distorted when I run the macro.I'm actually surprised I managed to set it up in a way to work consistently WITH THE SAME file I recorded it with. Why does the Transform step have to include anything else apart from how many degrees to turn an image (and anchor point used, I don't think it can actually remember the anchor point chosen)? How I can create a universal rotate by 45 degrees macro that work for all image sizes? I've included the macro and two sample images. Thanks for any help! rotate.afmacro
  7. I'm using Affinity Photo 1.6.4 on Windows and those buttons don't appear for me. Did they get removed?
  8. So a few pixels in a font are not rendering properly. I've tested it with more than one font and it still happens. I've made a recording to show what happens and the original file is also attached if you guys want to try it out. I'm running Windows 10, using latest graphics card drivers with a Radeon R9 290. If you need any info, let me know. Affinity_Photo_2017-11-07_11_25_58_PM.mp4 mairinbook.afphoto
  9. Hi! I think it's easier if you use adjustment layers and masks. Here's the process, I used. 1. Create Black & White Adjustment layer -> Create Mask for it and paint it black 2. Use Brush tool to draw over the eyes with white on the mask 3. Create Levels Adjustment layer -> Create a Mask for it and paint it black -> Crank up black levels to above 50% 4. Use a soft brush (i.e. 0% hardness), adjust the size to be the same as the eye and start clicking until you find it dark enough. 5. To adjust how much the eye shines, you can do so by lowering the black level in the Levels adjustment layer and/or by increasing the brightness level of greens in the B&W adjustment layer.
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