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  1. Hi all, I was wondering if there is an option to scale pixels masks with the document if you increase the resolution in designer. To illustrate, I drew 2 rectangles in a 50px/50px document. When I apply a mask to RED rectangle and paint a "1" in it using the basic round brush, you can see the pixels. scaling up the document to 5000px/5000px does not seem to scale the mask with it, as it remains pixelated. Drawing a "2" after scaling up remains in a low resolution and only if you create a mask after scaling up, like I did in the BLUE rectangle, seems to apply the document resolution t
  2. are all your channels editable? the pencil icon in the Channels panel below right should be active on all channels: try ctrl+D or cmd+D to make sure you dont have a selection active. try rasterizing the layer again, i've had some problems in the past where the layer was shown as a pixel layer but acted as an image layer
  3. workaround maybe, what if you create a layer above the one you try to inpaint, and set you inpainting to current layer & Below:
  4. Thanks for the reply. The mesh warp is indeed a great way to do this. If I get this right, it rasterizes the layer first before warping it, so enlarging certain areas does mean you have some degree of sharpness loss in the output. Are there any plans to make a vector flavor of this tool in designer?
  5. This is literally the best title I could come up with. I would like to shape my text like this: So starting small at the start, enlarging it to the middle and going back to small at the end. Is this possible without destroying the text layer into a curves group? Or what might be the most efficient way to do this in affinity designer?
  6. this is probably a minor feature that takes a lot of time to implement, but here it is. I love the "Edit in Photo/Designer" option under File, but in Windows 10, this doesn't make the other app active when the program is already launched. Can this be changed so Windows switches automatically to the other application?
  7. I didn't mean the masked position is bugged. The masked effect here seems right to me. But this does mean if there is a "change" in blending math of "Screen", following an official tutorial doesn't seem to give the same effect anymore. It can be "fixed" by nesting the layer instead of masking, but that effect doesn't blend in enough to look real to me, as it is contraint to the area the text is covering (again, the nested position itself seems right to me. Then again the output of that nested layer is a black layer of modified text, which should have the same screen effect and doesnt for some
  8. I installed te last 4 versions (1.5.1 / 1.5.2 / 1.6 / 1.6.1) to test this: the tutorial works fine on 1.5.1 and 1.5.2: 1.6 and 1.6.1 makes the text disappear
  9. thx for the replies. putting it in nested does seem to fix it to some extend. like you said, following the video now makes the text dissapear whereas Im sure it didnt in the past. I also noticed the nested option doesnt blend the displace filter as well as it being masked, as it seems to be constrained to the filled area of the parent layer. nested: masked:
  10. I normally use the screen blending mode all the time for blending text on certain areas, like concrete walls etc. today I couldnt get that effect to work. switching to Screen makes my text disappear: normal: screen: I retraced my steps using this tutorial video to make sure I didnt miss anything, but the text keeps disappearing. I tried this on 2 different devices with no luck. I'm pretty sure the Screen blending mode changed since 1.6.1, as this method used to work wonderfully in the past. the affinity work file I used (text.afphoto). Did this change or am I going cr
  11. Custom wet edges is there, but I cant seem move any nodes on the graph, I also can't choose one of the preset graphs sometimes.
  12. since 1.6 I also seem to have a weird issue with my brushes where the dynamics settings are all set to 0, and if you change the value the whole dialog grays out. this happens almost always with the DAUB pro brushes that were in the pre order pack.
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