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plyoung

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  1. Like
    plyoung got a reaction from nosey_gamedev in Ability to export icon files (*.ico) in Designer   
    +1 ..Game developers need this since we need .ico to upload to Steam for example. If you are going to implement this then you need to support multi-res. That is, I need to be able to include 16x16, 32x32, 64x64, 128x128, and 256x256  resolutions in the one file.
    Probably not high priority though since there are a lot of online generators for this. I actually currently use GIMP to export the .ico files. Krita also supports it but does not seem to handle multires (although I did not research this to deeply since Gimp worked).
     
  2. Thanks
    plyoung reacted to lacerto in cutting 1 image into 4 equal parts   
    The method to get Designer (or another Affinity app) to apply a bitmap image fill automatically to the width of the selected rectangle grid is to initially apply it on merged shapes, then separate the curves. After that any image will be automatically fitted to the width of the selected rectangle grid and there is no need to do grouping (or fiddle with the size control, unless there is need to adjust the image height to fully fill the grid vertically):
     
    A verbal recipe to split an image in Designer (applicable in other Affinity apps, as well) would be :
    Create a rectangle that has the desired width and height of the complete grid. Set the width and height of the cell rectangle by dividing the dimension by the desired number of cells wanted horizontally (width) and vertically (height). Set the necessary snapping options (at least snapping to object bounding boxes) and turn on snappling. Position the cell rectangle at the desired top left corner, then press and hold Alt/Opt key and drag the rectangle to copy it and snap it beside the source rectangle.  Press Ctrl/Cmd + J (Edit > Duplicate) to duplicate the rectangle using the last used positional offset, until the desired number of cell "columns" have been created. Select all rectangles, press and hold Alt/Opt key and drag the source row to copy it and snap it immediately below, then press Ctl/Cmd + J to duplicate until you have the desired number of rows. Select all, then choose Layer > Geometry > Merge curves. Click/select the Fill Tool (G), choose "Bitmap" from the Type dropdown on the context toolbar, select the desired bitmap image. The image should be automatically fitted to the width of the rectangle grid. If the height of the grid is not fully filled, drag the size controls until the grid is fully covered by the image. Choose Layer > Geometry > Separate curves. The rectangle grid has now the applied image split into separate curves, ready to be further manipulated as vector objects (and optionally exported to desired file formats using the Export Persona). 
  3. Thanks
    plyoung reacted to Return in Automation in export persona   
    https://affinity.help/designer2/English.lproj/pages/ExportPersona/exportPersona.html
  4. Like
    plyoung got a reaction from Old Bruce in Automation in export persona   
    I accidentally discovered that a layer named "foo/bar" would export "bar.png" in to a sub-folder called "foo". This is pretty useful to know.
    Can someone please point me to where in the docs this info is provided because I'd love to know what other things might be possible through naming layers a certain way but just can not find it.
  5. Like
    plyoung reacted to Wanesty in Affinity Suite v2.0.4 on linux [ Wine ]   
    Since a few peoples were interested in a "guide" to get Affinity v2 working on Linux here it is,
    Before asking for help or sending logs here try and troubleshoot issues yourself with WineHQ's documentation :
    https://wiki.winehq.org/Wine_User's_Guide
    https://wiki.winehq.org/Building_Wine
    Before anything else I'd like to state that this does NOT deliver a stable nor 1:1 experience to what Windows10/11 will give you but i believe it to be an important step for Serif to witness Affinity's potential on the Linux ecosystem.
    And that yes peoples like us, going to this hacky extent to get your products working on our OS of choice is meaningful so please consider your marketing impact if a native version were to exist.
    An other note to Serif, Affinity's devs and managers :
  6. Like
    plyoung reacted to Wanesty in Affinity Photo running on Linux with Bottles   
    Also, even if at this point we are fairly certain none of the mods nor devs are gonna read or at least take into account this thread past the few first posts:
    if you guys actually want to help us with a release that can actually run on wine (v2 since you can control licenses easily), we only need a few things :
        distribute it as MSI EXE (or zip but i believe you use reg keys for publisher "personas")     do not ping nor interact with recent Microsoft UWP and it's store service, stuff like dependencies check and store price check     reduce the dotnet requirement to 4.7.03190 so it can run with Mono     check less Registry stuff since most dependencies you use are there but not in the reg     if the license allow you to, redistribute any libraries(dll) Affinity uses, distribute it in the same folder as photo/designer/publisher.exe     and actually you could even distribute a copy of a dxvk/d3dvk dll the same way (and add it to your acknowledgement/license window) i'm most likely forgetting some stuff but i honestly don't believe it would be that much work for you to build an installer with those settings..
     
  7. Like
    plyoung reacted to Patrick Connor in Affinity for Linux   
    If you are a new arrival to this thread and have found that it is locked but still want to show your support for Affinity on Linux, simply like this post
  8. Like
    plyoung got a reaction from Old Bruce in Affinity Designer: How to create a transparent hole in a object.   
    That did it! Thanks so much.
    Background, since it seems the way I "made" the shapes is what caused initial problem and might help someone else happening on this thread.
    I am trying to create some icons which are placed into a font for use in a game as prompts (why I need SVG exports). In this case I needed the R, F, and V keys. I am using the font https://shinmera.github.io/promptfont/ and wanted to do something similar to the F1, F2, etc keys, but for R, F, and V.
    So the 1st shape, that curved rectangle, is just the "F1" from the font inserted via the Glyph Browser. I then remove the nodes that made up the F1 carving so that it is a solid rectangle. I then create second object/layer, the R or example, and convert that to curves too. Then I select these two layers, R and the curved rect, and hit subtract, expecting the R to carve a hole in the lower layer rectangle. But I ended up with that R nodes inside the rectangle nodes. Not a hole.
    First selecting a node (or nodes) from the rectangle and doing the Action: Reverse and then doing subtract worked.
     
     
     
  9. Like
    plyoung got a reaction from Old Bruce in Shortcut preferences qol   
    It would be nice if one could enter a word to filter the Keyboard Shortcuts list. For ex to find all the marquee related tools in the list.
    Secondly, it is hard to rebind when something else is already bound to that key and you have no idea in which menu that something is to go remove it.  Ex. I want to use the F key which is bound to something called "Toggle Frequency Layer" by default. I have no idea what this is and where in the menus it is located so I do not know how to navigate to it in the shortcut prefs to remove the bind from it. If one could filter/search then I could perhaps find it or there where you show the X icon to unbind you could add another icon button which allows me to jump to that bind to unbind or change it.
  10. Like
    plyoung got a reaction from biggiesmalls in Photoshop Shortcut Preset   
    One could and those of us who have purchased probably already started remapping binds and then saving it to a backup. But I imagine someone trying out a trial version to quickly see if Affinity could be a viable replacement might not want to go through the effort to rebind and maybe even decide it is not worth the switch when they seem to work slower just because of the rebinds tweaks that are needed. Adding official remaps would show how much they care and know people are coming from other tools.
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