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slizgi
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Petar Petrenko reacted to a post in a topic: Please consider Linux as a viable platform - Microsoft is bleeding users to Linux because of their choices.
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I moved to Fedora, to have the perfect balance between being stable and relatively fresh. If you care about stability, probably Debian, but because of that forget about the newest things. I was thinking about VanillaOS, but they are uncertain because it is mall team, already overdue release of 2.0. Would maybe pick Ubuntu Studio, but whole Ubuntu family didn't adapt to Plasma 6 with latest LTS so, no, thank you. I am Win user since ~95, I moved through 95 in school, and from 98 to 11 on my own PCs, tried mac for just a tiny bit (I really don't like macOS UI/UX choices), and tried Linux few times also, it was meh or bad in the past, but no? Now it is a different story in my opinion, if you just need a system for web, mail and just everyday stuff, I really don't see a reason these days why people will pick Windows.
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Considering all the hot water that Adobe is boiling right now, and how people are not happy about the direction that Microsoft is going with W11 and further, Linux will grow, and the opportunity is there, it is viable right now - no probably not, but in the long run of being the best and first pro suit for Linux, maybe it is... Maybe... I moved to Linux this year, yea there is learning curve, but it is way better how I remember it from ~2008. Some things work under Wine/Lutris/Bottles as w win emulation, some don't. Some win apps have Linux releases, DaVinci Resolve works, Substance Painter works (in distrobox tho), 3DCoat works, Maya works, so there are pro and paid programs that are just fine. The question is will the today's average Linux user buy Affinity instead of using Gimp, Inkscape, Krita, no probably not. But pro people would, pro people would also use Adobe on Linux, but that will not happen because of Microsoft and Apple lobbing to not do so. However, if I can be honest I am guessing that affinity might be not even happy that they have windows release (cost to profit ratio), all that suit was created for apple, and now it is backported, I doubt it was ever designed under the hood to be a multiplatform app. For me, it would be nice if Affinity suit will be able to run in emulation in bottles/lutris etc. and that would be just enough for many people. And now it is Canva, and I don't know, I don't trust them for now, future will tell of course... but I have that feeling that Canva is Adobe Jr. growing quite fast...
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@MikeTO Sure, I am on stock Ryzen 3900X with 128GB RAM and Radeon 6800XT
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slizgi reacted to a post in a topic: AMD Radeon GPU OpenCL poor perfomance
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slizgi reacted to a post in a topic: 2.4 new features and improvements list
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Blend tool in Designer
slizgi replied to Athanasius Pernath's topic in Feedback for the Affinity V2 Suite of Products
Ah ok, great.- 141 replies
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- blend tool
- blend
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slizgi reacted to a post in a topic: Blend tool in Designer
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slizgi reacted to a post in a topic: Blend tool in Designer
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Blend tool in Designer
slizgi replied to Athanasius Pernath's topic in Feedback for the Affinity V2 Suite of Products
I am guessing Affinity would like to make it a non-destructive way, as most of what they are making. In that case it might be a "little bit" difficult and actually slow down or even hang application in some complex cases. I did not touch Illustrator in ages, but how it works now? Is it real-time, or is like in Inkscape?- 141 replies
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ashf reacted to a post in a topic: AMD Radeon GPU OpenCL poor perfomance
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How do you know?
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Ian R reacted to a post in a topic: AMD Radeon RX Hardware Acceleration
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Blend tool in Designer
slizgi replied to Athanasius Pernath's topic in Feedback for the Affinity V2 Suite of Products
Blend tools would be awesome +1- 141 replies
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DylanGG reacted to a post in a topic: AMD Radeon RX Hardware Acceleration
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AMD Radeon RX Hardware Acceleration
slizgi replied to Mark Ingram's topic in V1 Bugs found on Windows
They have it "under investigation" since a very long time, I had some email exchange with them too about this, still nothing serious tho. They improved real-time runtime OpenCL compilation a bit (like 8x better times from ~1400 ms to ~150 ms), but it did not change the scores in benchmark as far as I tested it. So I do not know. -
AdamStanislav reacted to a post in a topic: Affinity 2.0 is Hideously Slow/Buggy on Windows
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slizgi reacted to a post in a topic: Affinity 2.0 is Hideously Slow/Buggy on Windows
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AMD Radeon RX Hardware Acceleration
slizgi replied to Mark Ingram's topic in V1 Bugs found on Windows
Yea, but it is a very insignificant change on AMD. The problem in this topic is not about sandboxed and unsandboxed (it is some type of issue I agree) but here is a bigger problem. I believe the problem is caused by AMD - Radeons have only 5-15% of the performance they should have in this app, and because of that GPU acceleration is basically useless - more waiting for effects and results on heavier files. -
slizgi reacted to a post in a topic: AMD Radeon RX Hardware Acceleration
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slizgi reacted to a post in a topic: Affinity 2.0 is Hideously Slow/Buggy on Windows
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Wait a sec, 5600XT has a 4020 pts in 200 and 4700 pts in 203, it is an improvement. I am unable to test 203 beta, because I did not buy V2 yet because of this AMD GPU thing. I am just testing on a trial and trial is not eligible to test beta. Most funny thing is I have newer generation of GPU and 2 class higher and have 880 pts in 200. What is even going on here AMD 🤣