Posts posted by GFS
12 hours ago, v_kyr said:
What was the name and who was the manufacture of that old app?
Live Picture, by Live Picture (a bunch of recently graduated students).
It was essentially a compositing software, which was conceived to be able to do on a Mac, what was until then, done in *extremely* expensive retouching houses, as they moved away from manual retouching (transparencies, scalpels, bleach and tiny-brush+ink). These large installations were pixel-pushers with the actual computers themselves in separate rooms due to their size and required air-conditioning. Typically 2x ~2metre cube sized units, on the floor. Cost ~£2million late80s + 1 year operator training. Cost to client ~£500 per hour. Obviously their use was almost 100% advertising. It was pretty crazy, i.e. loony.. to think it could be done on a Mac back then, but 2 years mathematical thinking, followed by 2 years programming and there it was.
No other app has ever come close to what it could do, even though the patents have been over for a while. Happy to expand if anyone is interested.
27 minutes ago, Old Bruce said:
Sounds rather like Designer's misnamed Vector Brushes.
Well, sort of. But as you can see, it paints like a pixel brush and not a vector brush. However, if you want to use your painting as a vector 'shape' with handles, then it makes a vector shape, with points/handles, from the paint. You can choose how exact you want the shape... how many pixels per point. However, it leaves the brushed paint untouched, with its normal stencil/mask. Basically ... think of every variation and it does it. Did I mention it's also unbelievably fast? 😊
5 minutes ago, JimmyJack said:
Wish the clip would show that. Once the circle goes to mask there is no vector showing. No control points.
As I pointed out ... it's a very old app. Back in those days, the UI wasn't as sophisticated as now, but yes you could manipulate your vector mask in the same way as today.Quote
Are you saying that once the brush (raster) squiggle becomes a mask it is transformed into a vector?
Actually ... it is in fact a vector as you paint. Not in the sense you are used to, but it is a vectorial description and the only pixels involved are produced in order to draw it on the screen, as a UI description of the vectors.
50 minutes ago, JimmyJack said:
Are you sure about that?
Indeed I am.
As I mentioned... it is all vectors except for screen-draw.
The clip doesn't show working from a selection, but it's exactly the same. I could just make a selection and it would automatically be: mask / stencil / vectorial.Quote
We can do what's shown
Can AFP make paint into a vectorial mask/stencil, by dragging the mask icon?
46 minutes ago, Dangerous said:
Seems Windows 10 has issues with mp4. ( https://videoconvert.minitool.com/video-converter/windows-10-cant-play-mp4.html )
I've uploaded a .mov vs, which is 10x larger... but maybe it'll work.
Otherwise maybe you could try a different browser.
22 minutes ago, Dangerous said:
I can't see any video, there is a link to ... but that link does not work for me.
That's pretty weird.. What OS are you on? For me it just goes on loop in the forum software. (Quite annoying actually).
Try this: Mask-Stencil
15 hours ago, v_kyr said:
What was shown in that old video above isn't a conversion to vector paths, it's just bitmap/raster image data handling nothing more.
Actually ... it is entirely vector based. There are absolutely no pixels involved apart from screen-drawing/representation.
10 minutes ago, Dangerous said:
Are you saying you can create a selection and convert it to a vector curve/shape? I can't find a way to do that!
I'm showing what I could do in an app, almost 30 years ago.
Yes, as you can see, paint already has a mask, made as you paint, which can instantly be toggled between a stencil and a mask and also drag-copied to any other layer, as a stencil and a mask. It's instant. It's easy. It's automatic. It's a good method.
The point of this thread, is that this cannot be done in AF apps.
Almost 30 years ago...
My demo's a little confusing, because I'm trying to show how versatile this is. (I made it a long time ago)
Anyway ... you get the point. This is making a mask from a brush stroke, and/or a drag-shape, then toggling it between Stencil/Mask and copying from one layer to another. Basically it can do everything we could want, very easily.
Almost 30 years ago...
I started working with selections automatically as vectors/masks/stencils in 1995. Just sayin'.
Just to add...
A little further fiddling shows that, for me, AFP is not colour-managing colours from outside its own windows, although it does accept them. For non-imaging stuff, I use a little app called ColorSlurp, to manage palettes of colour and to simplify copying colours into an app. When I use it to copy the hex value of my Desktop background and paste that value into AFP, the colour is correct and when I simply read the RGB values in ColorSlurp and replicate them in AFP, the colour is correct.
So in summary I'd say that what I said previously is correct. AFP does not colour-manage colours grabbed from outside its own windows. Basically, it doesn't know your outside its window.
I was curious, so I just tried it with Safari. It works for me. This is the colour of your nose - F5DDD6
One thing to be aware of, is your colour management settings. If your Mac and Affinity do not happen to be profiled in a similar way, then maybe Affinity is not doing any colour conversion when a colour is copied from outside of its space. So if you're working in cmyk in Affinity, perhaps colours grabbed from Safari/Desktop/others, which will be in RGB, are not being converted??
I have no idea if this is the case, since I've been working in AdobeRGB or as close as I can get, since forever and so, both spaces would be very similar for me. That said... I've just tried my Desktop colour (which is a flat colour) and it does not show *identically* if I copy it into Affinity, but it's close. So I'd guess I'm maybe right about the profiles.
On 10/26/2021 at 12:41 PM, Callum said:
if you purchased it via the Mac App Store then there is no way to roll back I'm afraid.
As I pointed out in another thread... there is another way if you use Time Machine.
IMHO every Mac user should have it turned on, even if they have separate backup/archival systems (as I do). In the case of Bynah and using a MacBook Pro, ironically, the backups would probably be on the Mac itself, as portables store the most recent backups locally... space permitting.
1 minute ago, Callum said:
thank you for providing the crash reports
Here's a Spin Dump and a Sample Process in case it may be of use.
Just in case it may be of help here...
I had this problem. Crashing constantly, high cpu etc. Even simply opening the Export... dialog would result in a total hang/crash.
If you're running Time Machine (which you should be) then going back to 1.10.1 solves the problem for the time being.
19 minutes ago, walt.farrell said:
The 1.10.3 beta will not recognize a 1.10.3 MAS copy
Thanks for the info Walt.
FWIW... Time Machine has saved the day once again, in the short term. 1.10.1 works fine.
I have a retail purchase. I bought it on the Mac App Store.
I've run the betas frequently in the past. Particularly in the early days.
The question is... how do I get Affinity Photo to recognise that my purchase is installed ... and even running???
Yes, I downloaded 1.9.3 from Serif website and ran it as a Trial.29 minutes ago, Alfred said:
Is your MAS version installed in the default location?
I bought Affinity Photo in 2015 from the Mac App Store. (I have the email receipt)
I can't remember when, but quite some time ago it stopped being recognised by Affinity Photo's account process, which appears during update. I'm not interested in the extras, so I just carried on regardless.
I now find with the update to 1.10.3 that AFP has a major problem and is crashing constantly. Simply opening the Export As... dialog, crashes the app.
So... I downloaded the current beta, to see if it would work. It is asking me for an Account ID and a Product key. I'm guessing that I've never had a product key, since I purchased through the Mac App Store. So I'm stuck in a vicious circle. It doesn't recognise the Mac App Store vs as being installed even though I have it open/running!!!
Could someone please tell me how I can get AFP (and perhaps AFD which I also have) to recognise the Mac App Store purchases? My client would be very grateful if I could send him his images today! (Okay... I got around the exporting by downloading 1.9.3... but still).
On 9/9/2021 at 5:15 AM, Ash777 said:
@GFS It sounds like you may be using different software/platform that I have used because what you're saying about a RAW file never getting altered with a photo app is unfortunately not true everywhere. For example, Canon Digital Photo Professional (DPP) will embed metadata relating to edits into the raw *.CR3 files. I have firmly confirmed this with zero doubt.
As I noted, you can alter metadata in a RAW file, which theoretically may be a problem, however, you cannot edit/alter the image itself.
On 9/7/2021 at 7:16 AM, Ash777 said:
To me, RAW files are originals and I do not want them edited,
You never alter a RAW. You can't. I think it may be a common misconception, where people make copies so as to leave the original 'untouched', but in fact, the original is always untouched. RAW editors are always using 'sidecar' files, it's just that you don't see them.
The argument for sidecar to be kept alongside a RAW, is that metadata could, in theory, corrupt a file. However, if you are using a DAM like Aperture, or Apple Photos, then all of those bits and pieces are indeed kept separately... but out of sight. So for example, in Photos, you can make duplicates of your RAW, to have different looks, but secretly there is still only 1 RAW which just sits there, unaltered. You'd notice that they have the same name. Aperture was more professional with its UI and made Versions instead of Duplicates... as many as you wanted. But there was still only 1 RAW.
About 90% of my work in the last 10 years, involves focus stacking. I used Helicon for years. It's a good app, but AFP is superior for focus stacking. With Helicon, I always had to spend time 'cleaning up' the stack manually. This is sometimes very hard to get right with Helicon and you are sometimes working with using 2 or 3 stacks made with different settings, in order to use the best bits of each.
The bug described by John Rostron in this thread re: AFP focus stacking (Focus Merge) is is an annoying waste of time and is representative of other areas of AFP, where bugs just linger on...
My only criticism of AFP Focus Merge (aside from this bug) is the way it handles specular highlights, which it leaves as a kind of 'glowing blur'. Sort of as if there's a soft focus filter applied to the highlights. Ironically, this can actually be really nice in some cases ... although I would guess it was not intended behaviour, but I would very much like to have the choice of having *sharp* specular highlights when I want them. I waste a lot of time with AFP focus merge, cleaning up these blurred highlights, by manually brushing in the same actual area used by the automated merge, but even with this extra wasted time, it is still faster and better in the end, than Helicon.
As is often the case, I expect the problem may lie with the fact that the people making software, don't actually use it, so they're unaware of these, slightly 'off the beaten track' bugs.
Thank you anon2! Perfect.
Very useful to know about Winding/Alternate and I'd tried a lot of things, but not the Reverse button. Sigh...
v_Kyr.. thanks for the pointers. Yes Filemaker is a little fussy about SVG, but it's getting there. The crucial part on Export from AFD, is to uncheck 'Set viewBox' in the 'More' settings, otherwise dimensions are set as percentages and Filemaker doesn't read those. You also have to add some fill attributes after export, in a text editor otherwise the SVG icon doesn't show in the icon selection dialog.
I don't use AFD much, being more an AFP user, but I'm trying to adapt some SVG icons that were made for Filemaker Pro and I can't work out how they were done. What I'm producing in AFD works, but not in Filemaker (which doesn't support all SVG styles).
Below is a grab of a simple icon in AFD. The 3 transparent rectangle/areas on the right (green circle) were already part of the icon, but the one on the left (red) I added myself. It seems okay, but once imported into Filemaker, the red circled area on the left, that I made in AFD, is no longer transparent.
I can see in AFD that they behave differently when using Add/Subtract, so clearly they are different ... I just don't understand how they are different and therefore, how I can replicate the green circled area on the right. Can anyone enlighten me?
I enclose the very simple AFD file, which will be easier to understand (except for me) and also the original SVG that I'm trying to adapt/change.
Any help, much appreciated. 😊
Thanks for the reply v_Kyr.
I've solved my problems and now I can solve yours too. 🙂
- The percentage width/height tags are replaced by points, if you deselect the 'Set viewBox' option in the Export dialog's 'More' settings.
- You can Save your settings via the Manage Presets button in the Export dialog's 'More' settings
There was a further hiccup with AFD and Filemaker, in that importing an SVG into its 'button icons dialog' worked, but wasn't showing an icon in the Buttons dialog itself (where you choose the icon you want to use). So very hard to work with the AFD exported icons. This I discovered was due to using a Shape in AFD, instead of Nodes. Nodes give an SVG with Paths, which works perfectly. Shapes give you different SVG code.
How do I convert a selection into a vector shape?
in Pre-V2 Archive of Affinity on Desktop Questions (macOS and Windows)
😊 Amazing that there's anything really. The last vs was produced in '97.
There are so many things which it did so well and that are still unmatched today. Example: Imagine taking a 300megapixel 16-bit tiff, then, using a brush of 500megapixel size, distort your image in a single smooth, gentle brush-stroke... and ... the distortion is applied as you paint/brush in real-time. The instant you lift your brush, it's done. Even if you take your brush and do a frantic squiggle back and forth, it's done instantly. Not even a seconds pause. Instant.