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Tupaia

Issue with selections - adding, subtracting, inverting

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Hello!

Here's a suggestion on how to improve the way existing object selections are expanded/reduced, especially when you want to select amidst many overlapping object.

As an example, for illustrating the issue, I chose an 8x8 grid of boxes. Say I want to select objects in the corners like so:

 

selections1.png.c2ba11f24059f3e260d8164d4cce58f2.png

To get this, of course you could simply select 4 times with the marquee around what you need like so...

selections2.png.32d140bea3a4e1af0927fcef514726a1.png

However, there would be a simpler and faster way: select all...

selections3.png.dd02c957f0d1d6a2ce542af8d71f4375.png

... then subtract what you don't need. First, the middle columns...

selections4.png.76ec30e68ceea7ec77bac1024d5cd98b.png

... for which you would of course hold SHIFT when drawing the selection marquee.

Then the middle rows...

selections5.png.ac06d8a9a84f15efac255997548a3aaf.png

.. wait! That's not working... SHIFT obviously INVERTS the selection! That's not good!

 

Here's the wish: there should be different modifier keys to reliably ADD, SUBTRACT and INVERT the selection when using the Move Tool marquee!

This example is simple, but imagine a forest of overlapping lines, and you want to predictably select and/or deselect with the marquee. This can become a nightmare when you only have the option to INVERT the selection. Lines can become re-selected etc.

Adobe Illustrator always had the same issue, and I hate their selection mechanism for that! Had this case recently in our architectural office, editing building facade graphics. A time consuming hassle...

 

My proposal would be:

SHIFT always ADDS to the selection,

CTRL always SUBTRACTS from the selection (seems to be unused at the moment in the Move Tool),

CTRL-SHIFT always INVERTS the selection.

Together with the option "Select objects when intersects with selection marquee" (which by the way should be invoked with a simpler shortcut that LMB-RMB-drag!), selection mechanics would be super clean and logical!

It's kind of standard in numerous CAD applications I use (Rhino, 3d Max, ...) - always made total sense.

(Windows user here)

Thanks!!

selections4.png

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Hello!

Here's another, hopefully simpler, example. How would you DEselect all horizontal lines, but keep the selection of the vertical lines?

Not possible in one go when you can only INVERT the selection - as it is now.

deselection.png.163a3abbf030bc31024f75491c241d72.png

Thanks!

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