maco Posted July 21, 2019 Posted July 21, 2019 I signed up for some quick freelance work for a friend’s game... Made a few inventory items of sort, but using the iPad instead of the usual PC setup. Figured some stuff: Layer management becomes really troublesome when the number of layers/shapes increases. So I opted to separate each items as different files. Pro: Numbers of shapes and layers are manageable Con: you’ll have to open each files and then export all manually one by one. I wish there’s a batch export from the project preview (same as the screenshot) Ran into some trouble exporting assest as SVG. I realized that layer blending mode weren’t supported yet. Those with blending mode are rasterized upon export as svg. These assets will be exported in different dimension to be used in-game. It’s very tedious to do that in affinity designer for iPad... so i’d like the exported assets to be in vector and compatible with different vector softwares out there. I use figma.com to setup and automate image processing. Had to remove all blending modes and had to rely on fill opacity instead. They’re not a lot so it’s fine. Line weight tool is a favorite of mine... it gets annoying when i reach a number of nodes. Even the apple pencil is having a hard time with it. i wish there are other ways to manage line weight for complex shapes. Otherwise, I had a blast making these. The sketch to finish workflow is very streamlined. Renzatic and BnBGobo99 2 Quote
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