Paul Masri-Stone Posted July 10, 2019 Share Posted July 10, 2019 In Affinity Designer, I am using vectors to create a sprite atlas. For each sprite I apply a mask that limits the vectors to that sprite's boundaries. However when exporting to png (or viewing as pixel / retina pixel in Designer), there is bleed between sprites. I have attached a couple of images to indicate what I mean. I've highlighted a couple of examples where there is bleed. (NB: you can see my grid: 32 px with 8 subdivisions) How can this be solved? e.g. is there a way for each element within the Grid to be converted to pixels independently? Quote Link to comment Share on other sites More sharing options...
Staff Dan C Posted July 10, 2019 Staff Share Posted July 10, 2019 Hi Paul Masri-Stone Sorry to see this! Could you please attach a copy of your .afdesign file to the following link so I can look into this for you? https://www.dropbox.com/request/r6qj2rFLDB8cg37td1rS Quote Please note - I am currently out of the office for a short while whilst recovering from surgery (nothing serious!), therefore will not be available on the Forums during this time. Should you require a response from the team in a thread I have previously replied in - please Create a New Thread and our team will be sure to reply as soon as possible. Many thanks! Link to comment Share on other sites More sharing options...
Paul Masri-Stone Posted July 10, 2019 Author Share Posted July 10, 2019 4 minutes ago, Dan C said: Hi Paul Masri-Stone Sorry to see this! Could you please attach a copy of your .afdesign file to the following link so I can look into this for you? https://www.dropbox.com/request/r6qj2rFLDB8cg37td1rS Thanks. I've uploaded the file. Quote Link to comment Share on other sites More sharing options...
Staff Dan C Posted July 10, 2019 Staff Share Posted July 10, 2019 Thanks for that Paul, this is due to the document being at 288 DPI. If you change the document to 300DPI, save it and reopen it you'll find the pixel view is correctly masking your curve at the rectangle bounds. This behaviour AFAIk isn't to be expected, so I'm logging it now with our developers as a bug to be investigated further! Paul Masri-Stone 1 Quote Please note - I am currently out of the office for a short while whilst recovering from surgery (nothing serious!), therefore will not be available on the Forums during this time. Should you require a response from the team in a thread I have previously replied in - please Create a New Thread and our team will be sure to reply as soon as possible. Many thanks! Link to comment Share on other sites More sharing options...
Paul Masri-Stone Posted July 10, 2019 Author Share Posted July 10, 2019 Awesome workaround. Thanks! Quote Link to comment Share on other sites More sharing options...
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