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Metal (and maybe groups) bug in 1.7.0.118


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There is a nasty Metal bug which is the result of some other topic I was investigating. Essentially if I have an adjustment layer or a filter layer in a group with no other layer in the group visible I get odd and bad results, this is not just a drawing thing, it exports. PNG and JPEG and 16bit TIFF all have the same differences between Metal and OpenGL. The Affinity file is too large.
I include the layers' Studio and two images which were With Metal and With OpenGL.

677564451_ScreenShot2019-04-16at3_05_59PM.png.c24eba91cbdaa3ee3d86f8ecb8389332.png

With Metal

IMG_4085.thumb.jpg.18d2c8dbffab2ca64ae9161803f52a26.jpg

With OpenGL

IMG_4085.thumb.jpg.381a3400f6ae235dcb6abf572552e5c0.jpg

See also:

 

Mac Pro (Late 2013) Mac OS 12.7.6 
Affinity Designer 2.5.5 | Affinity Photo 2.5.5 | Affinity Publisher 2.5.5 | Beta versions as they appear.

I have never mastered color management, period, so I cannot help with that.

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