casterle Posted April 14, 2019 Posted April 14, 2019 I've noticed that no matter how soft I make a brush, it manages to drop pixels outside it's displayed 'circle'. Worse, the larger the brush the wider the 'broadcast' area. I'm touching up a very fine mask, and this is driving me crazy. Can anyone help? Quote Windows 11 Pro, XP-Pen Deco 03, AP, AD & APub
walt.farrell Posted April 14, 2019 Posted April 14, 2019 3 hours ago, casterle said: no matter how soft I make a brush, .... I'm touching up a very fine mask For fine detail work wouldn't you want a hard brush? Quote -- Walt Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases PC: Desktop: Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. Laptop 2: Windows 11 Pro 24H2, 16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU iPad: iPad Pro M1, 12.9": iPadOS 18.5, Apple Pencil 2, Magic Keyboard Mac: 2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.5
casterle Posted April 14, 2019 Author Posted April 14, 2019 1 hour ago, >|< said: The circle is halfway into the feathering of the brush. At 100% hardness, there is no feathering so the circle radius is 100% of the brush radius. At 0% hardness, the entire brush is feathered, so the circle radius is 50% of the brush radius. At 50% hardness, the feathering starts at 50% of the brush radius, so the circle radius is 75% of the brush radius. Ha! That never occurred to me! Thank you. 1 hour ago, walt.farrell said: For fine detail work wouldn't you want a hard brush? I do in places, but they're near places where a softer brush was needed. I was sprinkling pixels where I didn't want them. Now that >|< has explained how the circle works I understand what was happening and can compensate. Quote Windows 11 Pro, XP-Pen Deco 03, AP, AD & APub
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