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Affinity Designer: ability to rotate PART of an object?

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One feature that I use constantly in other software is the ability to rotate part of an object. Say for example I have a character with his arm at his side and I want to show him pointing at something. In Illustrator, I select only the part of his body that is his arm and I rotate it upward and adjust the points in the shoulder as needed. This is an example where perhaps one could construct the arm separately to get around this, but this is only one example, the ability to rotate part of an object is necessary in many circumstances where the object can not be built in separate pieces as a workaround. Is there any way to do this, and if not, could it be added as a feature request?



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Hi, Erica,

It is possible in Designer. It was possible in v 1.6, maybe earlier, but fairly difficult. Features in the beta 1.7 make it easier. As follows, in the mannequin, the arm nodes are rotated together, and repositioned. The "shoulder" is deformed, and I had to mess w. 4 nodes to remedy that.



Took a minute or so once I had put together the figure. 

For more extensive work, I think it probably would be better to build shapes made out of elements linked in a skeleton "hierarchy." But at this point, Designer does Bezier curves, and not NURBS, so it would be clumsy.


iMac 27" Retina, c. 2015: OS X 10.11.5: 3.3 GHz I c-5: 32 Gb,  AMD Radeon R9 M290 2048 Mb

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