Maciek Blaźniak Posted December 2, 2018 Share Posted December 2, 2018 I don't know if the problem was ever discussed on the forum, I didn't find a similar topic. After deforming a shape with a transform box, brushes in "vector persona" mode are rendered incorrectly. See attachment for three examples: 1. draw an oval and define a brush -> everything ok. 2. draw a circle, define a brush and deform to an oval with a transform box -> distorted brush 3. draw a circle, define a brush, deform to an oval using the "transform box", select the "scale with object" option -> almost ok but still not correct. The problem does not occur when we manually move nodes to distort the object. Przemysław 1 Quote http://behance.com/maciekblazniak Link to comment Share on other sites More sharing options...
Staff Gabe Posted December 4, 2018 Staff Share Posted December 4, 2018 Hi @Maciek Blaźniak, Welcome to the forums. Have you got the exact same number of points in all the 3 examples? Your second example is perfectly expected. You're transforming an object without scaling the texture. Thanks, Gabe. Quote Link to comment Share on other sites More sharing options...
Maciek Blaźniak Posted December 4, 2018 Author Share Posted December 4, 2018 Hi! Yes, same number of points - 4. It might actually be intended by developers, but it seems to me that the brushes should never be distorted. Deforming brushes is like deforming fonts Then maybe in addition to the 'scale with object' (=resize stroke size) option an additional 'transform with object' (=deform brush) option would be useful? Anyone? Apart from that, the third example is a completely random behavior for me. Quote http://behance.com/maciekblazniak Link to comment Share on other sites More sharing options...
Staff Gabe Posted December 4, 2018 Staff Share Posted December 4, 2018 I will move this to feature requests. Maciek Blaźniak 1 Quote Link to comment Share on other sites More sharing options...
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