Cjsosa96 Posted January 25 Posted January 25 Hello everyone , new to Affinity Designer 2 for iPad. Currently cannot figure out how to remove base text from another text by "Subtracting" I don't want to use a shape.. Or rasterize as it will lose quality.. Here's a video of my issue Iam aware of converting to curves , so I'm converting both my text to curves , then select , subtract but does not work 1st text : MORRO no effects 2nd text: MORRO , With Outline effect and that's what I'm trying to cut into , but when I do , either it dissappears or its not cutting right , I've posted pictures to show what i mean. Pretty much I'm trying to achieve a white background and text cut out on that. Quote
NotMyFault Posted January 25 Posted January 25 You can set the blend mode of the „smaller“ text to erase, and then child-next it to the other text. Cjsosa96 1 Quote Mac mini M1 A2348 | MBP M3 Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.
Cjsosa96 Posted January 25 Author Posted January 25 (edited) 3 hours ago, NotMyFault said: You can set the blend mode of the „smaller“ text to erase, and then child-next it to the other text. Wow, thank you so much Edited January 25 by Cjsosa96 Quote
walt.farrell Posted January 26 Posted January 26 20 hours ago, NotMyFault said: You can set the blend mode of the „smaller“ text to erase, and then child-next it to the other text. Won't that cause rasterization, though, when exporting to any vector format? Quote -- Walt Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases PC: Desktop: Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. Laptop 2: Windows 11 Pro 24H2, 16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU iPad: iPad Pro M1, 12.9": iPadOS 18.3, Apple Pencil 2, Magic Keyboard Mac: 2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.0.1
NotMyFault Posted January 26 Posted January 26 37 minutes ago, walt.farrell said: Won't that cause rasterization, though, when exporting to any vector format? As the OP uses outline FX, rasterization is already unavoidable. When the OP is ready to recognize rasterization causes like layer FX, we can then start explaining better approaches like expand stroke, contour tool, compound shapes etc. to fully avoid rasterization. walt.farrell 1 Quote Mac mini M1 A2348 | MBP M3 Windows 11 - AMD Ryzen 9 5900x - 32 GB RAM - Nvidia GTX 1080 LG34WK950U-W, calibrated to DCI-P3 with LG Calibration Studio / Spider 5 | Dell 27“ 4K iPad Air Gen 5 (2022) A2589 Special interest into procedural texture filter, edit alpha channel, RGB/16 and RGB/32 color formats, stacking, finding root causes for misbehaving files, finding creative solutions for unsolvable tasks, finding bugs in Apps. I use iPad screenshots and videos even in the Desktop section of the forum when I expect no relevant difference.
lepr Posted January 26 Posted January 26 Use an outside-aligned stroke instead of FX Outline to avoid rasterisation: morro.afdesign The stroke of one character is not to be visible inside another unfilled character, so the text is enclosed in a Compound and the stroke is given to the Compound. walt.farrell 1 Quote
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